Age | Commit message (Collapse) | Author |
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A repeat of the problem I caused last time I edited the startup file.
Never do it with a lite build! Also align the toolbar widths in all
editors to the smallest size they snap to.
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Copy the orientation from the "Layout" workspace 3D view.
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It appears an old version of this file was committed by accident. The
intended change to remove sculpt layers was done in versioning code and
does not require a modified startup.blend.
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Remove sculpt mask layer from the default cube, added in
444934632a8d8e239bc0c6d79a638ec0943152a6.
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This was another error in rBac90c8a7743f. It turns out it's quite
important to use a full build to save the file, which I didn't do then.
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This was a mistake in rBac90c8a7743f6d0
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This will hopefully make it faster to start using the node editor.
The workspace also includes the spreadsheet. Note that while
existing startup files won't have this workspace added, it will be
in the list of options when clicking on the "add workspace" button.
Ref T86499
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* 2D Animation: lots of changes from the grease pencil team. Properties
editor layouts, brush and material settings, and more.
* 3D Viewport: wireframes set to 1.0.
* World: use nodes by default.
* Node Editor: use narrow toolbar.
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These can now be acessed from the File > New, Ctrl+N, or the splash screen.
Since these are application templates, users can save a separate startup.blend
for each. User preferences are shared between these templates though.
This also fixes some issues in the default startup.blend (triangulated cube..).
Differential Revision: https://developer.blender.org/D3690
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Layout by @sebastian_k, now includes 3D view.
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do the freestyle changes in BLO_update_defaults_startup_blend.
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- temp dir /tmp\ --> /tmp/
- set sequencer cache limit from 128 --> 1024
- set sequencer view to RGB --> RGBA
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- make timeline less tall.
- make outliner more tall.
- set node and image channel displayes to RGBA.
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- scroll bars were not in info space
- bake bias was 0.0, changed to 0.001 as it is for new scenes
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text/image/compo were missing '+', toggling adds them.
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- Set render tile size to 64x64 pixels
- Set default lamp area size to 0.1 (see commit 52012)
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this stores absolute position and messes up using '-p' argument.
also add file menu to '3D View Full', since we had quite a few complaints there was no obvious way to get back out of the screen.
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this before but it was too close to release).
- set opengl-solid display for the sequencer preview.
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(there were several differences on color theme stored in startup.blend
and colors after restoring them by Reset to Default Theme button).
Should be no other changes.
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changed in previous commit).
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made some changes to startup.c
- change default player to internal since its working now.
- added new screen for full screen 3d viewport (nice for demo's and navigating)
- disable cursor depth option (was enabled by default because of re-used flag)
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