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2019-05-24Change exhisting studiolightClément Foucault
This removes the soft and warm studiolight. This tweak the outdoor and studio presets for more contrast. It also introduces a rim studiolight that add more variation.
2019-05-24StudioLight: Add new centered studiolight setupClément Foucault
This is to have one studiolight that is symetrical and close to the basic_1 matcap.
2019-05-07Viewport: add better reflection checking matcapsBrecht Van Lommel
Contributed by Manny Hise. Differential Revision: https://developer.blender.org/D4816
2018-12-31Viewport: update default set of HDR images.Brecht Van Lommel
Add city, courtyard and interior HDRs. Replace grass field and night HDR with different images. Command used for compression: oiiotool %s --resize 1024x512 --ch R,G,B -d float --compression dwab:300 -o output/%s
2018-12-31Cleanup: remove unused camera studio lights.Brecht Van Lommel
2018-11-29Workbench: Add 4 default studio lightsClément Foucault
Made by me. Not definitive, subject to change.
2018-08-20Viewport: add default set of HDRI images.Brecht Van Lommel
These are taken from HDRI Haven (https://hdrihaven.com). Many thanks to Greg Zaal for creating and releasing them under a CC0 license! The HDRIs are intended to be used in the Lookdev display mode. With 1K resolution and compression they are not intended for final renders, but it keeps the file size small and the difference is not noticeable for lighting. Command used for compression: oiiotool %s --ch R,G,B -d float --compression dwab:300 -o output/%s
2018-07-30Viewport: add new default set of matcaps.Brecht Van Lommel
These were made by the community and curated by Pablo and William. Thanks to everyone who contributed! https://devtalk.blender.org/t/call-for-content-matcaps/737 Command used for compression: oiiotool %s --ch R,G,B -d half --compression dwab -o output/%s
2018-07-06Viewport: in Lookdev shading, disable scene lights and world by default.Brecht Van Lommel
Now we light with just a user defined HDRI by default, which is useful for material setup and texture painting and lighting without having to set up any scene lights. Previously it would use the scene world without lights by default, which in some files is just black.
2018-06-05Workbench: Matcaps T55291Jeroen Bakker
- users can use their own matcaps .config/blender/2.80/datafiles/studiolights/matcap/ folder - upto 100 matcaps can be loaded - color of the matcap is influenced by the color of the material/single color etc. To show the plain matcap use single color at 1.0 - chosing a matcap is at lighting level (flat/studio/matcap) - matcap only possible in solid mode - also works for X-Ray mode As the old matcaps are still in used by the clay engine I didn't remove it yet.
2018-05-16Workbench: World based studio lightingJeroen Bakker
Disabled shadows for now as the calculation of the light direction is still to bogus.
2018-05-11Workbench: StudioLight HDRI'sJeroen Bakker
The Studio lights are now loaded from disk. The location is `datafiles/studiolights` they need to be JPG for now. JPG cannot store HDRI color range but they are clamped inside the Workbench engine for speed reason. I didn't select JP2K as it might not be enabled. Users can add upto 20 HDRI files. This limitation is inside the RNA_space.c Currently the icons are calculated when you first open the selection box for the HDRI's. We could add them to a background rendering later. I added 2 test files a sky texture rendered in Cycles and an HDRI from cloud.blender.org.