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2008-10-22Part one of the release update commitTon Roosendaal
2008-10-14resaved in the gimp, now loads with libpng 1.2.30Campbell Barton
2008-09-22Bugfix: for sunsky preview I added another camera, accidentally changed clipTon Roosendaal
and lens value for other cameras.
2008-09-07Draw icons in the layer button to show used layers as well as layer of ↵Campbell Barton
active object, this is a feature from apricot but used button color instead which was confusing.
2008-09-01Text Editor (GSOC 2008)Ian Thompson
======================= Merge of branch soc-2008-quorn to trunk: Merged 14970:16308 to trunk@16307, updated to HEAD. Merged 16318 Main features from this branch: - Python text plugins - Suggestions and documentation elements - Improved syntax highlighting - Word wrap - Additional editing tools - Various undo and clipboard fixes - File header info and modification checks
2008-08-30Merge from trunk 16122-16307Ian Thompson
2008-08-17Win64: please check my changes if you ran across them ;) But should be fine ↵Daniel Genrich
since no additional crashes were reported!
2008-08-14Part one of the 2.47 release commitDiego Borghetti
2008-06-09Merge from Apricot Revisions 14897, 14913, 14914, 14915, 14929, 15009, 15046Martin Poirier
--------------------------------------------------- Snappy stuff * Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily) (New icon in the header when snap is turned on) * Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along. Snaps correctly to derived mesh (sculpt, modifiers, ...) and duplis. In object and edit mode. NOTE: The snapping code is now based on faces, so even if you're snapping to vertices or edges, it will not work on meshes without faces. This might change if needed.
2008-05-18Part one of the 2.46 release commitTon Roosendaal
2008-04-25added sequencer paths to bpath iterator, This needed to use get/set filename ↵Campbell Barton
callbacks internally because the sequencer stores dir/file separately. This means when moving large projects with many images/videos/sounds is possible with 'File, External Data, Find Missing Files'. - needed so we can put peach animatic, glrenders & testrenders on the dvd. also datatoc.c - brecht's fixes from apricot.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-03-22NDOF support added to trunk from ndof branch.Jean-Luc Peurière
The latter is now obsolete and will be soon removed. Some tiny build tweaks for darwin committed in preparation of bigger changes for proper SDK suport both on intel and ppc
2008-03-14update to trunk r14104Jean-Luc Peurière
blenderbuttons is good and it compiles
2008-03-14resolved conflict state with HEAD r14096Jean-Luc Peurière
blenderbuttons still bad not let this compile
2008-03-13final (??) work on NDOF branchJean-Luc Peurière
it is now in a state where it can be safely merged with trunk. Note: basic icons were provided but I'm not an icondesigner and working in a 16x15 grid is way too small for me, so feel free to change them.
2008-03-10* Updated the material preview so the 'hair' preview option Matt Ebb
has UVs. Previously, it would show all noisy and messed up when using a UV texture.
2008-02-18== ImageBrowser ==Andrea Weikert
added icon for 'Toggle Bookmark Area' disabled the bookmarks for databrowse allow to add path inside .blend file (could be nice to use as material library for example)
2008-02-15Fix for planar preview, to make Z=0 everywhereTon Roosendaal
2007-12-30== PoseLib - Overhauled Implementation ==Joshua Leung
Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better. Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active. Notes: * Each Armature Object has an Action which acts as a PoseLib. * Improved UI presented in buttons panel for this -- added proper buttons for action assigning -- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found) Like in the 3d-view, use the hotkeys: * Shift-L to add a local marker * Ctrl-Shift-L to rename a local marker * Alt-L to delete selected local markers Note: transforms, etc. are not currently available with these markers == PoseLib Preview == Added a few features here: * Left/Right-Arrow keys now change the poses too (previous and next respectively) * Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
2007-11-27ParticlesBrecht Van Lommel
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
2007-09-22made sticky UV editing options more accessible by adding them to a popup in ↵Campbell Barton
the header. Changed how the sticky setting is stored in DNA - (as a char rather then 2 flags). replaced the UV/FACE icon with another needed for the sticky menu. removed 2 unused icons. commented the UV transform panel since it only had 2 buttons in it. depgraph update calls needed to be added to Ctrl+V/E/F menu's because some commands were crashing.
2007-09-10Version bump to 2.45 and splash screen for stable releaseMartin Poirier
2007-09-02== imagebrowser ==Andrea Weikert
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
2007-08-19fixing mute ipo icon Joilnen Leite
2007-07-03Icons Bugfix: Joshua Leung
Remove a single annoying 1x16 unwanted pixel column from one of the icons I added earlier today.
2007-07-03== Action/IPO Mute Icons ==Joshua Leung
Added new defines for the icons used to show this, on the request of Matt Ebb. For now, the eye icons have simply been duplicated to the new spaces, but 'more descriptive' icons should be made.
2007-01-23== Interface ==Matt Ebb
Added new icons by 'jendrzych' for sculpt mode and transform snapping. I'll be doing a lot more on this in the next release cycle, but I'm bringing these icons over now since they're new features and we don't really have any icons for them at the present.
2007-01-14Fix for bug #5680:Brecht Van Lommel
Vertex color node worked only if VCol Paint/Light was enabled. Fixed that, and removed the vertex color node making it part of the geometry node instead. Also, preview.blend had black vertex colors for the sphere, so set them to white like the other primitives.
2007-01-07=== Transform Snapping ===Martin Poirier
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt) When snap is on, a drop down appears for the target method (closest, median, center) Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted). Changed a couple of ugliness on how snap settings are stored.
2007-01-04I commited a dumb little icon for Sculpt mode since we didn't have anything.Kent Mein
If anyone has anything better feel free to blow this one away. I was going for a chunk of marble and a chisel if anyone is going wtf? Kent
2006-12-08Preview.blend: made lightgroup "Override" for all lamps, to allowTon Roosendaal
lightgroups to be ignored in preview render.
2006-11-20* The raw blenderbuttons image (note, I've updated interface_icons.c to now ↵Matt Ebb
use the extra space on the right side of this image, since we'd run out of room)
2006-10-12* Added the bfont TTF itself, along with the source of my changes for lighterMatt Ebb
file size, and license.
2006-09-25* Proportional edit mode 'random' falloffMatt Ebb
This is another proportional edit falloff that slightly randomises the influence. It's not strictly random, it's blended with linear falloff so that it's a bit smoother. The nice thing is that it works with all transforms, axis locking etc, including the special ones like to sphere, shrink/fatten/etc. It can be used for all sorts of things like roughening surfaces. I most recently used it to add a bit of randomness to the folds of some cloth. I made a short demo video here: http://mke3.net/blender/etc/prop_random-h264.mov Also included nicer icons for the falloff types.
2006-07-05Bugfix #4603Ton Roosendaal
UV coordinates for plane preview (buttons) was rotated 90 degrees.
2006-06-20Updated preview, with correct camera end clipTon Roosendaal
2006-06-20New preview blend, without OSA and with entirely closed tiled cube.Ton Roosendaal
2006-06-16Updated previewblend, texture preview had minor line on left handTon Roosendaal
2006-06-15Added with binary tagTon Roosendaal
2006-06-15Removed preview.blend, as added as asciiTon Roosendaal
2006-06-15Updated icons image and preview blendTon Roosendaal
2006-06-09* Added an 'eyedropper' tool in the colour picker. With the colour picker open,Matt Ebb
you can click on the 'Sample' button, to sample any colour on the Blender screen. This is really useful in the compositor, and would probably be good for sampling footage in any eventual chroma key nodes that may be made, too. LMB to pick the colour, ESC or RMB to cancel.
2006-06-09* preview.blend fixesMatt Ebb
The preview.blend now shows raytracing/transparency, and also turns on and off the fake shadow based on the 'shadbuf' setting. Also included an updated preview.blend file to accomodate this.
2006-06-07* Updated the preview render scene .blendMatt Ebb
- Improved lighting and background (also turned off shadows, unnecessary and a potential slowdown in generating the preview) - UV unwrapped the sphere and monkey models, so you can actually see something useful when a texture is mapped to UV - Added a 'hair' preview option (reused sphere icon will be eventually forthcoming)
2006-04-01And the preview.blend for texture preview fixTon Roosendaal
2006-02-05Adds for additional buttons for the new sequencer code to distinguishPeter Schlaile
the display of timeline, output, U/V scatter plot and Luma waveform.
2006-02-05Updated blenderbuttons (non-sticky now shows icon in the uv editor).Brecht Van Lommel
Also have datatoc.c add a new line at the end of the file, seems this was added directly to blenderbuttons.c to fix a warning before.
2006-01-29The preview.blend file, which is datatoc'ed in blender/srcTon Roosendaal
2006-01-23small fix for icons to correctly use alpha instead of converting grey ↵Andrea Weikert
background to alpha. Also checking in cleaned up blenderbuttons from Matt.