Age | Commit message (Collapse) | Author |
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User request since adding this option in:
51975b89edfcc02131f1f8248e1b3442ea2778fa
When disabled, use the previous behavior when orbiting a camera view.
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1. Now will remove lines if both adjacent faces are back face.
2. Added a check to respect material back face culling setting.
3. Changed label in the modifier to "Force Backface Culling" (which reflect more accurately with what the checkbox does).
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Ref D14041
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Also fix binary name for mac
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D14161
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This affected loading of EXR files with set to Linear ACES colorspace, as
well as the sky texture for in some custom OpenColorIO configurations.
Use the builtin OpenColorIO transform from ACES AP0 to XYZ D65 to fix this.
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Renames is_never_null to violates_never_null.
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Mark the work around that was added for the VSE memory leak.
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This reverts commit 3aa56608f76ced34854841b0ad4e228d787e3673.
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Credit: Lorenzo Aiello - https://orencloud.artstation.com/
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This reverts commit ae349eb2d50524b030f702b8ed3fd75531d4db7e.
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This brush fixes the random spikes that
occasionally happen in multires models.
These spikes can be nearly impossible to
fix manually and can make working with
multires a nightmare.
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SVG files contained specific detailed pathnames on developers'
computers. These included full local user profile and path and should
not be in the release.
This patches corrects those lines. It also removes unused gradients from
the private icons SVG.
Differential Revision: https://developer.blender.org/D13344
Reviewed by: Yevgeny Makarov, Julian Eisel
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Weirdly enough, our 'mono' font already had it, but not the main one.
Copied from DeJaVu sans font.
CC @Tamuna who started the translation for that language.
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This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
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Add a function that returns a list of keyframe segments
A segment being a continuous selection of keyframes
Will be used by future operators in the graph editor
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D13531
Ref: D13531
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The line that sets the factor_prop in graph_slider_ops.c
has been left in the common invoke function by accident.
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D13477
Ref: D13477
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Tweaks by Andy Goralczyk.
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This patch gets rid of the O(N^3) complexity
of calculate_vertices. Execution time of the node is
reduced from 250ms to 140ms with 500^3 vertices.
In the future edge calculations could be done manually
and reduce the execution time even further.
Differential Revision: https://developer.blender.org/D13207
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The patch slightly modifies two recently added icons "FILE_BLEND" and
"CURRENT_FILE" to better align them to the pixel grid, and change the
design of "FILE_BACKUP" to avoid alignment and readability issues, as
well as avoiding the outline version of the Blender logo which violates
the official logo guidelines.
Differential revision: https://developer.blender.org/D13346
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There are few layers of things which lead to the situation
of more noisy material preview: the do-version of the
preview.blend did not happen (at least from the Python
side as we did not investigate the C side deep). This made
Cycles to use default integrator settings for the preview
file ever since the Cycles X was merged. Those settings are
adaptive sampling with max 4K samples, noise threshold 0.01.
Opening the file in Blender 3.0 for edit did run the versioning
code which effectively lowered the number of samples used for
rendering.
This change makes it so the preview file is configured with
the exact effective settings as seen by Cycles prior to the
file was re-saved (adaptive sampling with the parameters noted
above).
This fix does not chaneg the fact that the versioning code is
not used for preview.blend, it only solves the regression in
the quality of previews.
The fix is done and reviewed with collaboration with Dalai and Sergey.
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The Blender icon must not be used to refer to anything that is not
Blender itself. Using the Blender icon on its own to refer to .blend
files or the currently open file is a no-go, which was brought up by
Ton.
This does the following changes to the icon file:
* Add new "Current File" icon
* Change the .blend file icon to contain a file icon with the Blender
logo, but not merely the Blender logo.
* Change the backup .blend file icon accordingly.
The new "Current File" icon is used in the Asset Browser, but
could/should be used in the Outliner as well. That needs more design
discussion though.
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Fixes a warning caused by freeing a const pointer.
This commit removes the const modifier.
Differential Revision: https://developer.blender.org/D13321
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A good sphere preview material has a 1:1 UV ratio (so we see squares as
least distorted as possible), as well as good poles.
Square UV:
The original sphere expected a 2:1 panorama to be mapped to it. This
patch changes that (I scaled Y by 0.5) so that square textures look ok.
Poles:
The original sphere had a low initial resolution, so no ammount of
subdivision would fix the poles.
The sphere has a subdivision modifier with 0 resolution. Later (3.1?) I
want to try to change the resolution on-the-fly based on whether the material
has a displacement map.
Old sphere (1.9K vertices):
{F11845752, size=500px}
New sphere (2.0K vertices):
{F11845710, size=500px}
Differential Revision: https://developer.blender.org/D13309
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CC-BY Blender Studio https://studio.blender.org
Update the splash artwork for the daily builds (`master`) to
celebrate the beginning of a new major series in Blender.
The badges of the Development Fund membership levels have been removed for
a simpler design, and the font matches the one used elsewhere in blender.org
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Now with Geometry Nodes in Blender,
trees can become much bigger than before.
This changes the minimum zoom value in the node editor.
Differential Revision: https://developer.blender.org/D13254
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This seems to be oversight in 271231f58ee3 where strip color was
defined only for light theme.
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Followup to https://developer.blender.org/D10288
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D10346
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Mistake from rB2743d746ea4f38c098512f6dd6fc33d5a62429d3
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Pie menu got wrong item highlight and options settings were outdated.
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Pie menu got wrong item highlight and options settings were outdated.
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* Animation channels (Fixes T92612)
* Curve widget (Fixes T92595)
* Pie menu (Fixes T92590)
* Radio and toggle buttons background
* Checkbox background
* Fix highlighted marker name on Dopesheet (text highlight on Dopesheet)
#### Master
{F11697667, size=full}
#### This Patch
{F11697669, size=full}
{F11697849, size=full}
{F11697833, size=full}
{F11697852, size=full}
Reviewed By: #user_interface, campbellbarton, Severin
Maniphest Tasks: T92595, T92612, T92590
Differential Revision: https://developer.blender.org/D13087
# Conflicts:
# source/blender/blenkernel/BKE_blender_version.h
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The VSE grid theme setting is currently used for two things:
* Indicate time intervals (vertical lines)
* As separator between channels (horizontal lines)
This adds visual noise because for the time interval to be visible, the
grid color needs to be bright, resulting in a rectangle-grid backdrop.
Recently, the VSE got a theme setting to customize alternate-row background color.
This should be sufficient to tell the channels apart without the need for a line in between.
Additionally, this patch makes the VSE background use the theme setting as-is,
without hard-coded darkening, to ease the tweaking of themes. This aligns the style
of the VSE backdrop with the rest of Blender (Outliner rows, File Browser, Spreadsheet,
Info and animation editors).
Related reports: T92581
Related task: T92792
#### Before
{F11680317, size=full}
#### After
{F11694981, size=full}
Reviewed By: #user_interface, Severin
Maniphest Tasks: T92581
Differential Revision: https://developer.blender.org/D13072
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A repeat of the problem I caused last time I edited the startup file.
Never do it with a lite build! Also align the toolbar widths in all
editors to the smallest size they snap to.
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Simply removing the check for `UI_STATE_TEXT_INPUT` makes it inherit
the "List Item" User Interface theme settings. This patch changes the
default theme to match the colors of text input fields.
#### Master
{F11680556, size=full}
#### This patch
{F11680557, size=full}
All the included commmunity themes seem to work well (only Deep Grey might
need more contrast but that's a different patch).
Related reports: T92720
Reviewed By: #user_interface, Severin
Maniphest Tasks: T92720
Differential Revision: https://developer.blender.org/D13073
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Copy the orientation from the "Layout" workspace 3D view.
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This reverts commit 78c1c719880cc97fc2719e6a7f67509459cc9e6c.
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Credit: Blender Animation Studio
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