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2018-07-02UI: update status bar mouse icons, draw in text color.Brecht Van Lommel
2018-07-02Theme: use black for object wireCampbell Barton
Would too easily loose contrast with shaded objects. See: T55673
2018-07-02Error in theme color cleanup #2Campbell Barton
2018-07-02Error in last commitCampbell Barton
2018-07-02Cleanup: remove redundant theme colorsCampbell Barton
Remove unused colors (colors which RNA has no access to).
2018-07-02UI: update mouse icons in status bar.Brecht Van Lommel
2018-07-01UI: set default theme outline alphaCampbell Barton
The outline wasn't being set causing it not to draw.
2018-06-28Fix material preview for EEVEE/CyclesDalai Felinto
The preview files had all the other collections excluded from the view layer. Although this fix the problem, it probably means we ignored some existing 2.8 files in recent changes. Which is likely fine anyways given that 2.8 is experimental.
2018-06-27Remove empty gradient definitions in new themeCampbell Barton
MSVC doesn't support
2018-06-27Remove empty gradient definitions in new themeCampbell Barton
MSVC doesn't support
2018-06-27Theme: set default theme 'Flatty Dark Blueberry'Campbell Barton
The theme is now stored in generated C code, which can be extracted from existing user preferences. This theme can then be used for version patching themes instead of duplicating values Note that theme versioning has been removed, since minor changes from now on won't apply well on top of 2.7x theme. Theme colors from interface_widgets.c have been removed too.
2018-06-26Icons: mouse buttons & dragCampbell Barton
Monochrome icons from jendryzch
2018-06-20Icons: update generation scriptCampbell Barton
2018-06-20Objects: restore H key per object hiding.Brecht Van Lommel
H hides selected objects, Shift+H hides unselected objects, and Alt+H reveals hidden objects. This hiding state is distinct from restrict viewport and render, and meant for temporarily hiding objects without affecting more persistent collection hiding. Object hiding is per view-layer, same as selection. It affects the viewport and any preview renders in there, but not final renders. In the outliner, different icons are now used for temporary hiding, and restrict viewport and render. Hidden objects are greyed out. Remaining design issues: * For lamps we probably still want to keep their effect on the scene, currently they are fully disabled by hiding. Arguably mesh lights or even objects being reflected or casting shadows are not that different but perhaps the special lamp exception from local view should remain. * We need a feature still to disabled this hiding for specific viewports, for render or animation preview where you want to see the entire scene while working in another view. * We need a new icon for restrict viewport, for now it uses a grid similar to the 2.4 icon. * Hiding objects does not preserve selection state as it did in 2.7, it's probably convenient to support this again?
2018-06-14Merge remote-tracking branch 'origin/master' into blender2.8Lukas Stockner
2018-06-14Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of ↵Lukas Stockner
assuming sRGB I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3478
2018-06-13UI: preset popover buttons in panel headers.Brecht Van Lommel
Moves the preset into a menu for the panel header, so it can be changed without opening the panel and takes up less space. Two remaining issues: * For long lists the add new preset button can be scrolled off screen. * We should support showing the name of the chosen preset in the panel header, but the current preset system does not support detecting which preset is used. Differential Revision: https://developer.blender.org/D3366
2018-06-12T55454: removal of clay engineJeroen Bakker
The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine
2018-06-05Workbench: Matcaps T55291Jeroen Bakker
- users can use their own matcaps .config/blender/2.80/datafiles/studiolights/matcap/ folder - upto 100 matcaps can be loaded - color of the matcap is influenced by the color of the material/single color etc. To show the plain matcap use single color at 1.0 - chosing a matcap is at lighting level (flat/studio/matcap) - matcap only possible in solid mode - also works for X-Ray mode As the old matcaps are still in used by the clay engine I didn't remove it yet.
2018-06-04Cleanup: strip ghost trailing spaceCampbell Barton
2018-05-16Workbench: World based studio lightingJeroen Bakker
Disabled shadows for now as the calculation of the light direction is still to bogus.
2018-05-13Icons: updated transform iconsCampbell Barton
2018-05-13Icons: fix z-sortingCampbell Barton
Was depth sorting per mesh.
2018-05-13Icons: optionally use material colorCampbell Barton
The RGB node is used if it exists, this is multiplied by the vertex color.
2018-05-11Icons: simpler flattened icon styleCampbell Barton
Update from @billreynish
2018-05-11Workbench: StudioLight HDRI'sJeroen Bakker
The Studio lights are now loaded from disk. The location is `datafiles/studiolights` they need to be JPG for now. JPG cannot store HDRI color range but they are clamped inside the Workbench engine for speed reason. I didn't select JP2K as it might not be enabled. Users can add upto 20 HDRI files. This limitation is inside the RNA_space.c Currently the icons are calculated when you first open the selection box for the HDRI's. We could add them to a background rendering later. I added 2 test files a sky texture rendered in Cycles and an HDRI from cloud.blender.org.
2018-05-11Icon for Light ProbesPablo Vazquez
Including Cubemap, Grid and Planar Designed by @wevon with minor modifications as part of T53840. Thanks!
2018-05-05Icons: add texture paint iconsCampbell Barton
2018-05-01Icons: updated icons from @billreynishCampbell Barton
This adds vertex paint & sculpt icons + other minor changes.
2018-05-01Icons: write object childrenCampbell Barton
Allows for sharing geometry between icons.
2018-04-29Cleanup: rename snake_hookCampbell Barton
2018-04-29UI: new sculpt icons from @billraynishCampbell Barton
2018-04-29UI: backface cull generated iconsCampbell Barton
Allows for keeping icons 3D without adding extra geometry at export.
2018-04-27UI: add new transform tool that enables all widgetsCampbell Barton
Also add bevel tool.
2018-04-27UI: updated icons from @billreynishCampbell Barton
- black outlines (better readability). - add bone roll. - add extrude to cursor.
2018-04-25UI: update icons from @billreynishCampbell Barton
2018-04-25CMake: only write edited file when changes madeCampbell Barton
Caused cmake to run after every icon update.
2018-04-25CMake: generate icon list for installationCampbell Barton
MSVC users weren't getting icons installed, since glob isn't reliable, list all files in a section which the update script maintains.
2018-04-25UI: add extrude iconCampbell Barton
2018-04-25UI: mesh rip iconsCampbell Barton
2018-04-24Error in last commitCampbell Barton
2018-04-24Icons: only write icons from group 'Export'Campbell Barton
Allows reference objects not to get mixed up with finished icons.
2018-04-24UI: icons from @billreynishCampbell Barton
2018-04-24UI: disable writing icon sizeCampbell Barton
Causes staircasing, just use byte range
2018-04-24Cleanup: correct commentsCampbell Barton
2018-04-24Add "make icons_geom" convenience targetCampbell Barton
Generates icons from the blend file in lib.
2018-04-24Icon Generate: write icon size into the headerCampbell Barton
2018-04-24UI: use icons for the toolbarCampbell Barton
2018-04-24Utility to generate geometry iconsCampbell Barton
2018-04-23Update default workspaces.blend fixing crashes after editor removalsJulian Eisel
* Fixes crashes in versioning code for the removed editor types (see d8c719d8d8149de2d49) * Removes 'Game Logic' workspace. It still only contains workspaces converted from old screen-layouts, proper defaults are on the TODO.