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2018-08-09Merge branch 'soc-2018-bevel' into blender2.8Rohan Rathi
2018-08-03Icons: add particle brush iconsCampbell Barton
2018-08-01Merge branch 'blender2.8' into soc-2018-bevelBastien Montagne
Conflicts: release/scripts/addons release/scripts/startup/bl_ui/space_view3d_toolbar.py source/blender/editors/space_outliner/outliner_draw.c
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-30Viewport: use Filmic without scene exposure/gamma/curves for workbench.Brecht Van Lommel
This ignores the scene color managment view settings for solid mode and lookdev when not using scene lights and world. The scene settings are intended for tweaking renders and should not affect studio lighting and matcaps. There may be cases where a simple sRGB transform is better than Filmic and we could add configuration for this. Not sure if it really matters and it may be better if we just assume matcaps and studiolights are all created for one view transform. Differential Revision: https://developer.blender.org/D3569
2018-07-30Viewport: add new default set of matcaps.Brecht Van Lommel
These were made by the community and curated by Pablo and William. Thanks to everyone who contributed! https://devtalk.blender.org/t/call-for-content-matcaps/737 Command used for compression: oiiotool %s --ch R,G,B -d half --compression dwab -o output/%s
2018-07-21Merge branch 'blender2.8' into soc-2018-bevelRohan Rathi
2018-07-15UI: Default theme minor tweaksPablo Vazquez
Darker color for group nodes and minor adjustments
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-12UI: 4-state icon for view visibility popoverCampbell Barton
This is a quick way to see if some of the object types in the scene are hidden or unselected. Icon design may change.
2018-07-12Merge branch 'master' into blender2.8Campbell Barton
2018-07-12Icons: support setting blender, inkscape commandsCampbell Barton
2018-07-11UI: Default theme - minor tweaks to console colors closer to text editor'sPablo Vazquez
2018-07-10UI: Default theme roundness consistency for togglesPablo Vazquez
2018-07-10UI: Cleanup - Remove Show Panel Header and BackgroundPablo Vazquez
A toggle for this is no longer required now that both header and background colors are RGBA (disabling Show Header is the same setting the alpha to 0). Thanks Brecht for reviewing!
2018-07-09UI: Minor tweaks to default themePablo Vazquez
Based on feedback from the 'User Feedback' devtalk forum * More opaque panels for the viewport * Darker state colors * Current frame color consistency for MCE
2018-07-06Viewport: in Lookdev shading, disable scene lights and world by default.Brecht Van Lommel
Now we light with just a user defined HDRI by default, which is useful for material setup and texture painting and lighting without having to set up any scene lights. Previously it would use the scene world without lights by default, which in some files is just black.
2018-07-06UI: Default theme unificationPablo Vazquez
More unification of colors and roundness. Also use accent color as current_frame indicator.
2018-07-06Fix T55777: Non-selected keys in Graph Editor are invisibleJoshua Leung
Restore theem setting default for Graph Editor's vertex, with default alpha set to 1.0. The alpha value here needs to be non-zero, as the alpha values currently get used when drawing verts.
2018-07-04UI: Default theme tweaks for Node editorPablo Vazquez
2018-07-04UI: Default Theme: editor tabs more prominentPablo Vazquez
Workaround for now until all editors tabs share the dedicated Tab theme settings under User Interface (which the top bar is currently using). Thanks SimonStorl-Schulke from devtalk forum for feedback.
2018-07-04UI: Default theme tweaks to animation channelsPablo Vazquez
2018-07-04UI: Default theme use color for value slider itemPablo Vazquez
Matches Flatty Light
2018-07-03Theme: use alpha for lamp wireCampbell Barton
Needed for showing helper line to plane.
2018-07-03UI: Default theme, more tweaksPablo Vazquez
Also make the selected list items not as bright, boxes darker and adjustments for contrast and accessibility.
2018-07-03UI: Default theme update for contrastPablo Vazquez
Selected color is now .9 alpha so keyed/animated/driven statuses show through when widget is active. Assign color for overriden state. Also fix progress bar not visible.
2018-07-03UI: Dim color of shortcut label in menus and toolbarJulian Eisel
The shortcut labels now use the "Item" theme color. Its contrast for hovered items is a bit low, but not too bad. Note that this also changes the color of the little toolbar triangle to be grey (the same color we use for the keymap label). IMHO that looks better though. This doesn't update any themes other than the default one. Part of T54711.
2018-07-02Theme: use highlight from flatty lightCampbell Barton
Also make text & number editing use same colors.
2018-07-02Theme: desaturate colorsCampbell Barton
Having everything tinted gives isn't good for color perception.
2018-07-02Merge branch 'blender2.8' into soc-2018-bevelRohan Rathi
2018-07-02UI: update status bar mouse icons, draw in text color.Brecht Van Lommel
2018-07-02Theme: use black for object wireCampbell Barton
Would too easily loose contrast with shaded objects. See: T55673
2018-07-02Error in theme color cleanup #2Campbell Barton
2018-07-02Error in last commitCampbell Barton
2018-07-02Cleanup: remove redundant theme colorsCampbell Barton
Remove unused colors (colors which RNA has no access to).
2018-07-02UI: update mouse icons in status bar.Brecht Van Lommel
2018-07-01UI: set default theme outline alphaCampbell Barton
The outline wasn't being set causing it not to draw.
2018-06-28Fix material preview for EEVEE/CyclesDalai Felinto
The preview files had all the other collections excluded from the view layer. Although this fix the problem, it probably means we ignored some existing 2.8 files in recent changes. Which is likely fine anyways given that 2.8 is experimental.
2018-06-27Remove empty gradient definitions in new themeCampbell Barton
MSVC doesn't support
2018-06-27Remove empty gradient definitions in new themeCampbell Barton
MSVC doesn't support
2018-06-27Theme: set default theme 'Flatty Dark Blueberry'Campbell Barton
The theme is now stored in generated C code, which can be extracted from existing user preferences. This theme can then be used for version patching themes instead of duplicating values Note that theme versioning has been removed, since minor changes from now on won't apply well on top of 2.7x theme. Theme colors from interface_widgets.c have been removed too.
2018-06-26Icons: mouse buttons & dragCampbell Barton
Monochrome icons from jendryzch
2018-06-20Merge branch 'blender2.8' into soc-2018-bevelRohan Rathi
2018-06-20Icons: update generation scriptCampbell Barton
2018-06-20Objects: restore H key per object hiding.Brecht Van Lommel
H hides selected objects, Shift+H hides unselected objects, and Alt+H reveals hidden objects. This hiding state is distinct from restrict viewport and render, and meant for temporarily hiding objects without affecting more persistent collection hiding. Object hiding is per view-layer, same as selection. It affects the viewport and any preview renders in there, but not final renders. In the outliner, different icons are now used for temporary hiding, and restrict viewport and render. Hidden objects are greyed out. Remaining design issues: * For lamps we probably still want to keep their effect on the scene, currently they are fully disabled by hiding. Arguably mesh lights or even objects being reflected or casting shadows are not that different but perhaps the special lamp exception from local view should remain. * We need a feature still to disabled this hiding for specific viewports, for render or animation preview where you want to see the entire scene while working in another view. * We need a new icon for restrict viewport, for now it uses a grid similar to the 2.4 icon. * Hiding objects does not preserve selection state as it did in 2.7, it's probably convenient to support this again?
2018-06-14Merge remote-tracking branch 'origin/master' into blender2.8Lukas Stockner
2018-06-14Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of ↵Lukas Stockner
assuming sRGB I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3478
2018-06-13UI: preset popover buttons in panel headers.Brecht Van Lommel
Moves the preset into a menu for the panel header, so it can be changed without opening the panel and takes up less space. Two remaining issues: * For long lists the add new preset button can be scrolled off screen. * We should support showing the name of the chosen preset in the panel header, but the current preset system does not support detecting which preset is used. Differential Revision: https://developer.blender.org/D3366
2018-06-12T55454: removal of clay engineJeroen Bakker
The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine
2018-06-11Merge branch 'blender2.8' into soc-2018-bevelRohan Rathi