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2011-11-09Merge with trunk r41701soc-2011-carrotMiika Hamalainen
2011-11-08Fix #29198: Problem with text interface when you enable the International fontsSergey Sharybin
Not sure why, but doing the same things as in script from FontForge UI, there's no issues described in report. Probably matter of some default settings. Hope it works now fine for everyone.
2011-11-07Merge with trunk r41625Miika Hamalainen
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-28Renaming the extensionless "blenderbuttons" to "blender_icons.png"Joshua Leung
2011-10-23Remove some more $Id$ that still were left after r41227 and r41228.Guillermo S. Romero
2011-10-23Remove the svn:keywords property.Guillermo S. Romero
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-22Merge with trunk r41197Miika Hamalainen
2011-10-22* Re-commit splash screen with Alpha header. Thomas Dinges
2011-10-21move fonts/ and locale/ dirs into release/datafiles, since blender wasn't ↵Campbell Barton
finding them in their current location and so to test international characters you had to 'make install'. updated scons/cmake/translation-scripts.
2011-09-20Merge with trunk r40409Miika Hamalainen
2011-09-05Merge with trunk r39928Miika Hamalainen
2011-09-01Merging r39652 through r39842 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-17Merging r39199 through r39485 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-11svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-102.59 Splash screen by tomket7. Congratulations! Thomas Dinges
Chosen by the jury Ben Simonds, Reynante Martinez and Hjalti Hjálmarsson.
2011-08-03Speaker Object icons, thanks Phil Gosch.Joerg Mueller
2011-07-25Adding WeightVG modifiers code. Still some points to tweak, though.Bastien Montagne
NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-12NLA Drawing Tweak - New icons for "solo" togglesJoshua Leung
Added some new star icons for the "solo" toggles in NLA editor. Unfortunately they look a tad scruffy alongside some of the other icons, although they should hopefully turn out to be more descriptive (especially when combined with some drawing tweaks I've got in the pipeline...)
2011-07-08Dynamic Paint:Miika Hamalainen
* Canvas and brush can be now enabled simultaneously. This way it's possible for two canvases to interact. * Added basic anti-aliasing support for vertex surfaces. * 3D-view color preview now works even when there's subsurf modifier after Dynamic Paint in modifier stack. * Added a new brush option to use proximity from object center. * Default surface frame range now use scene's start and end values. * Improved ray checks for volume brushes. * Added new "non-closed" option for volume brushes. This way it's possible to use planar meshes as "volume" brushes with predefined ray direction. * New carrot branch splash image by CGEffex. * Improved brush affection code. * Lots of smaller improvements. * Fixed: Weight paint didn't work with particles. * Fixed: Point cache didn't work for non-wave surfaces anymore since last commit.
2011-07-01Icons!Joshua Leung
Animation Editor toggle tweaks: * By popular request, curve visibility toggles in the Graph Editor are now represented using the eyeball icons * Muting is now represented by a speaker icon (a speaker for this purpose seems fairly common?) New icons: * Keying Sets now have their own icons (as found in a proposal on jendrzych's "Pixel Sized" blog) * Drivers also have their own icon now. This is just a hacky one I've devised which doesn't look that great. Suggestions on this are very welcome.
2011-06-27Merge with trunk r37849Miika Hamalainen
2011-06-21New 2.58 splash image. Thanks Rogério Perdiz!v2.58Ton Roosendaal
(Judge committee Sebastian_K && FrancoisGFX)
2011-06-16Dynamic Paint:Miika Hamalainen
Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
2011-04-27remove .Bfs, its not used anymore.Campbell Barton
2011-04-21re-compress png's (save some space)Campbell Barton
optipng -o7 -zw 512 -zm 9 -i0 *.png
2011-04-12The Epic Blender 2.57 first stable commit! :)Ton Roosendaal
Let's do a quick last check if things work, call for release will be done shortly on bf-committers. Thanks everyone for making it possible!
2011-02-27== UI icons ==Andrea Weikert
* Moved ICON_BLENDER away from (0,0) spot in blenderbuttons, since ICON_BLENDER=0 define is conflicting ICON_NULL define as well as with logic checks for nonzero icon id. * This solved bug where ICON_BLENDER can't be set from Python as well as when using new UI functions from within Blender.
2011-02-17pep8 cleanup and remove unused vars/importsCampbell Barton
2010-12-29Part two of 2.56 beta, VERSION for make and splash itself.Ton Roosendaal
(prvicon png was already commited as datatoc)
2010-12-14script to convert datatoc files back to data.Campbell Barton
2010-12-03fix for some pedantic warnings.Campbell Barton
2010-10-27Commit new splash and bump version. Ready for tagging!v2.55Nathan Letwory
2010-09-30bugfix [#24062] draw_view_icon() brokenCampbell Barton
icons needed adding to the new theme
2010-09-11Fixed the splash screen: previous had incorrect colour, typography, no ↵Matt Ebb
transparent header.
2010-07-21* Polish preset did not enable tablet pressure for strengthJason Wilkins
* Turned off 'Front-Face Only' for all brushes, it needs more testing * Added brush icons for other paint modes * Moved 'tool' panel to bottom of all paint modes * Moved 'appearance' panel to be next to bottom * Moved brush selector panel to top of all modes * Closed all panels except the brush selector panel * Turned off X symmetry
2010-07-202.5 Beta splash png.Brecht Van Lommel
2010-07-20* new icons for blob and twist brushesJason Wilkins
2010-07-19SVN maintenance. Plus no hidden files in config.Guillermo S. Romero
2010-05-27Progress indicators for threaded jobsMatt Ebb
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-03Updated icon set, thanks jendryzch!Matt Ebb
2010-04-18== sequencer ==Andrea Weikert
* new icon for split view (at least temporary) * icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-14* Interaction PresetsMatt Ebb
This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-03-02Splash for testbuild update...Ton Roosendaal
2010-02-162.51: second commit, splash png and Makefile fixTon Roosendaal
2010-02-12correct fsf addressCampbell Barton
2010-01-22Added an icon for solidify modifier. Maybe if Jendryzch is around, he might Matt Ebb
want to make a better one :)
2009-12-13add pep8 headers so these scripts spit out errors when running pep8.Campbell Barton
made some changes but mostly these scripts will give pep8 warnings.