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2011-09-01Merging r39652 through r39842 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-17Merging r39199 through r39485 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-11svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-102.59 Splash screen by tomket7. Congratulations! Thomas Dinges
Chosen by the jury Ben Simonds, Reynante Martinez and Hjalti Hjálmarsson.
2011-08-03Speaker Object icons, thanks Phil Gosch.Joerg Mueller
2011-07-25Adding WeightVG modifiers code. Still some points to tweak, though.Bastien Montagne
NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-12NLA Drawing Tweak - New icons for "solo" togglesJoshua Leung
Added some new star icons for the "solo" toggles in NLA editor. Unfortunately they look a tad scruffy alongside some of the other icons, although they should hopefully turn out to be more descriptive (especially when combined with some drawing tweaks I've got in the pipeline...)
2011-07-01Icons!Joshua Leung
Animation Editor toggle tweaks: * By popular request, curve visibility toggles in the Graph Editor are now represented using the eyeball icons * Muting is now represented by a speaker icon (a speaker for this purpose seems fairly common?) New icons: * Keying Sets now have their own icons (as found in a proposal on jendrzych's "Pixel Sized" blog) * Drivers also have their own icon now. This is just a hacky one I've devised which doesn't look that great. Suggestions on this are very welcome.
2011-06-21New 2.58 splash image. Thanks Rogério Perdiz!v2.58Ton Roosendaal
(Judge committee Sebastian_K && FrancoisGFX)
2011-04-27remove .Bfs, its not used anymore.Campbell Barton
2011-04-21re-compress png's (save some space)Campbell Barton
optipng -o7 -zw 512 -zm 9 -i0 *.png
2011-04-12The Epic Blender 2.57 first stable commit! :)Ton Roosendaal
Let's do a quick last check if things work, call for release will be done shortly on bf-committers. Thanks everyone for making it possible!
2011-02-27== UI icons ==Andrea Weikert
* Moved ICON_BLENDER away from (0,0) spot in blenderbuttons, since ICON_BLENDER=0 define is conflicting ICON_NULL define as well as with logic checks for nonzero icon id. * This solved bug where ICON_BLENDER can't be set from Python as well as when using new UI functions from within Blender.
2011-02-17pep8 cleanup and remove unused vars/importsCampbell Barton
2010-12-29Part two of 2.56 beta, VERSION for make and splash itself.Ton Roosendaal
(prvicon png was already commited as datatoc)
2010-12-14script to convert datatoc files back to data.Campbell Barton
2010-12-03fix for some pedantic warnings.Campbell Barton
2010-10-27Commit new splash and bump version. Ready for tagging!v2.55Nathan Letwory
2010-09-30bugfix [#24062] draw_view_icon() brokenCampbell Barton
icons needed adding to the new theme
2010-09-11Fixed the splash screen: previous had incorrect colour, typography, no ↵Matt Ebb
transparent header.
2010-07-21* Polish preset did not enable tablet pressure for strengthJason Wilkins
* Turned off 'Front-Face Only' for all brushes, it needs more testing * Added brush icons for other paint modes * Moved 'tool' panel to bottom of all paint modes * Moved 'appearance' panel to be next to bottom * Moved brush selector panel to top of all modes * Closed all panels except the brush selector panel * Turned off X symmetry
2010-07-202.5 Beta splash png.Brecht Van Lommel
2010-07-20* new icons for blob and twist brushesJason Wilkins
2010-07-19SVN maintenance. Plus no hidden files in config.Guillermo S. Romero
2010-05-27Progress indicators for threaded jobsMatt Ebb
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-03Updated icon set, thanks jendryzch!Matt Ebb
2010-04-18== sequencer ==Andrea Weikert
* new icon for split view (at least temporary) * icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-14* Interaction PresetsMatt Ebb
This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-03-02Splash for testbuild update...Ton Roosendaal
2010-02-162.51: second commit, splash png and Makefile fixTon Roosendaal
2010-02-12correct fsf addressCampbell Barton
2010-01-22Added an icon for solidify modifier. Maybe if Jendryzch is around, he might Matt Ebb
want to make a better one :)
2009-12-13add pep8 headers so these scripts spit out errors when running pep8.Campbell Barton
made some changes but mostly these scripts will give pep8 warnings.
2009-12-08Various changes to screen-related code, aiming to fix a few problems and ↵Matt Ebb
usability issues with 'temp' screen layouts. Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-02Restore new snap align icon that was lost in previous changes.Martin Poirier
2009-11-27Re-commit of new icons. It seems like the icon update got overridden somehow.William Reynish
2009-11-26Missing from last commit:Martin Poirier
New snap icons for Increment (gears)
2009-11-23First of 2.5 alpha0 release commitTon Roosendaal
2009-11-09fix for running datatoc on files in a subdir (was adding slashes into the C ↵Campbell Barton
variable name)
2009-11-02* Added a new 'bone constraint' property editor icon and panel titles to ↵Matt Ebb
distinguish bone constraints from object constraints It was a bit too confusing and people were easily getting them mixed up.
2009-11-01Added proper icon for full screen mode. Would be nice to have this button ↵William Reynish
eventually be right-aligned.
2009-10-31tabs to spaces, remove trailing white space. (apart of pep8)Campbell Barton
didnt do "release/scripts/io" since some exporters cant be auto converted
2009-10-15Updated icons. Changed some icon names that weren't blank.William Reynish
2009-10-10* icon set updates, thanks jendryzchMatt Ebb
2009-09-16Sync names with real content.Guillermo S. Romero
2009-09-07* Another handful of brilliant new icons by jendryzchMatt Ebb
2009-09-01svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935Campbell Barton
Note, missing r22897, schlaile source/blender/src/hddaudio.c
2009-08-31Part 1 of the 2.49b commitTon Roosendaal
2009-08-31bugfix of the bugfixMartin Poirier
2009-08-30made python 2.x and 3.x compatible.Campbell Barton