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2010-09-30bugfix [#24062] draw_view_icon() brokenCampbell Barton
icons needed adding to the new theme
2010-09-11Fixed the splash screen: previous had incorrect colour, typography, no ↵Matt Ebb
transparent header.
2010-07-21* Polish preset did not enable tablet pressure for strengthJason Wilkins
* Turned off 'Front-Face Only' for all brushes, it needs more testing * Added brush icons for other paint modes * Moved 'tool' panel to bottom of all paint modes * Moved 'appearance' panel to be next to bottom * Moved brush selector panel to top of all modes * Closed all panels except the brush selector panel * Turned off X symmetry
2010-07-202.5 Beta splash png.Brecht Van Lommel
2010-07-20* new icons for blob and twist brushesJason Wilkins
2010-07-19SVN maintenance. Plus no hidden files in config.Guillermo S. Romero
2010-05-27Progress indicators for threaded jobsMatt Ebb
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-03Updated icon set, thanks jendryzch!Matt Ebb
2010-04-18== sequencer ==Andrea Weikert
* new icon for split view (at least temporary) * icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-14* Interaction PresetsMatt Ebb
This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-03-02Splash for testbuild update...Ton Roosendaal
2010-02-162.51: second commit, splash png and Makefile fixTon Roosendaal
2010-02-12correct fsf addressCampbell Barton
2010-01-22Added an icon for solidify modifier. Maybe if Jendryzch is around, he might Matt Ebb
want to make a better one :)
2009-12-13add pep8 headers so these scripts spit out errors when running pep8.Campbell Barton
made some changes but mostly these scripts will give pep8 warnings.
2009-12-08Various changes to screen-related code, aiming to fix a few problems and ↵Matt Ebb
usability issues with 'temp' screen layouts. Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-02Restore new snap align icon that was lost in previous changes.Martin Poirier
2009-11-27Re-commit of new icons. It seems like the icon update got overridden somehow.William Reynish
2009-11-26Missing from last commit:Martin Poirier
New snap icons for Increment (gears)
2009-11-23First of 2.5 alpha0 release commitTon Roosendaal
2009-11-09fix for running datatoc on files in a subdir (was adding slashes into the C ↵Campbell Barton
variable name)
2009-11-02* Added a new 'bone constraint' property editor icon and panel titles to ↵Matt Ebb
distinguish bone constraints from object constraints It was a bit too confusing and people were easily getting them mixed up.
2009-11-01Added proper icon for full screen mode. Would be nice to have this button ↵William Reynish
eventually be right-aligned.
2009-10-31tabs to spaces, remove trailing white space. (apart of pep8)Campbell Barton
didnt do "release/scripts/io" since some exporters cant be auto converted
2009-10-15Updated icons. Changed some icon names that weren't blank.William Reynish
2009-10-10* icon set updates, thanks jendryzchMatt Ebb
2009-09-16Sync names with real content.Guillermo S. Romero
2009-09-07* Another handful of brilliant new icons by jendryzchMatt Ebb
2009-09-01svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935Campbell Barton
Note, missing r22897, schlaile source/blender/src/hddaudio.c
2009-08-31Part 1 of the 2.49b commitTon Roosendaal
2009-08-31bugfix of the bugfixMartin Poirier
2009-08-30made python 2.x and 3.x compatible.Campbell Barton
2009-08-30Make file directly executable.Guillermo S. Romero
2009-08-30Removing old datatoc C source code; use the python version now!Joerg Mueller
2009-08-28A python port of dataoc.Joerg Mueller
2009-07-31* Updated icon sheet, thanks jendryzch!Matt Ebb
2009-07-30* Some nicer icons for the render still/ animation buttonsMatt Ebb
2009-07-26svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899Campbell Barton
missing commits from peter 20942, 21165, 21170, 21174, 21597 these files still need manual merging source/blender/makesdna/DNA_sequence_types.h source/blender/src/sequence.c source/blender/src/seqeffects.c source/blender/src/editseq.c source/blender/include/BSE_sequence.h
2009-07-242.5: VariousBrecht Van Lommel
* Buttons header: made tab buttons bigger, remove view menu, replaced by RMB menu in main region. * Timeline header: tweak button placement and alignment, added a play reverse icon. * Window type chooser menu: removed audio and scripts windows, change console and logic icons. * Node space: disable the channel region until it is used.
2009-07-17Colour ManagementMatt Ebb
- 1st stage: Linear Workflow This implements automatic linear workflow in Blender's renderer. With the new Colour Management option on in the Render buttons, all inputs to the renderer and compositor are converted to linear colour space before rendering, and gamma corrected afterwards. In essence, this makes all manual gamma correction with nodes, etc unnecessary, since it's done automatically through the pipeline. It's all explained much better in the notes/doc here, so please have a look: http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management And an example of the sort of difference it makes: http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg This also enables Colour Management in the default B.blend, and changes the default lamp falloff to inverse square, which is more correct, and much easier to use now it's all gamma corrected properly. Next step is to look into profiles/soft proofing for the compositor. Thanks to brecht for reviewing and fixing some oversights!
2009-06-19RNA:Brecht Van Lommel
* EditBone wrapped, using manual get/set function, and used in the UI code. Makes the RNA wrapping code here more complicated, but works.
2009-06-18Part one of 2.49a release commitTon Roosendaal
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-072.5Ton Roosendaal
New preview.blend
2009-05-29Last pre-2.49 commit part 2: the original file (png btw), and txt andTon Roosendaal
VERSION update. Image credits go to Clemens Granjon; http://clems.g.free.fr And now: release!
2009-05-27* Small graphical/gui tweaks to constraint and modifier templatesMatt Ebb
2009-05-23* Updated a whole swag of excellent new icons by jendryzch.Matt Ebb
This includes a bunch of new object primitive icons which would be great to get into the 'add object' menus, they're not there yet. The specific lamp data type icons are now used in the outliner though, which is very helpful.
2009-05-05* More icon updates, thanks to Jendryzch. That's all the modifiers now, I think!Matt Ebb
2009-05-04* Icon updates and fixesMatt Ebb
* Made the buttons space listen to and update for new active objects * Cleaned up the Add Object menu
2009-04-29* Updated icons from Jendryzch. Thanks!Matt Ebb