Age | Commit message (Collapse) | Author |
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the "tweaking" state
1) The "pushdown" operation is the actual name for the functionality
previously represented by the snowflake. That is, pushing the active
action onto the NLA stack as a new strip.
The icon that is introduced here is the icon I originally wanted to
use here for this purpose (but couldn't at the time the NLA was coded
as we didn't have the master SVG available yet). I'm making this change
now to hopefully make the "animation-layers" intentions behind the NLA
design a lot clearer than they have been so far.
2) Also added a dedicated icon for representing that the active action
is in the "tweaking" state (i.e. we're editing a particular strip's
action). Previously we were abusing an icon designed for an entirely
different purpose, mainly since its identifier looked like it would work.
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This patch adds icons for each of the keyframe interpolation types (including
the easing equations), as well as icons for the easing type options.
Icons made by: Paulo José Oliveira Amaro (pauloup)
Reviewed by: Joshua Leung, Thomas Beck
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Task: https://developer.blender.org/T37960
Thanks a lot :)
Those only cover the current set of brushes, soc-paint brushes will be
commited on that branch
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Differential Revision: https://developer.blender.org/D298
Allows users on Windows to enter UNC paths in the filebrowser and to link to .blend files on a UNC path. Functionality is limited still, we can't browse the network yet and have no support to check user rights so far.
What works:
- enter an UNC path in the file browser manually or via copy/paste
- navigation within the UNC share subfolders
- link to a file on a UNC share
What does not (yet) work:
- browse the network for computers and shares
- browse to a folder that requires entering user credentials
Contributors:
Rob McKay - original patch
Campbell Barton - style fixes
Reviewers:
Campbell Barton, Brecht van Lommel
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NEVER use `git commit .` or stage submodules. Leave it to platform maintainers!
See [1] where you'll find few hooks which would help you preventing
accidental commit of submodules.
[1] http://wiki.blender.org/index.php/User:Nazg-gul/DevTools#Git_hooks
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value was mixing operator result with an int/boolean.
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- Addons and locales now points to v2.70-rc tag
- Also updated hashes for addons_contrib and scons
to make them up-to-date while i'm on updating this
hashes.
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Splash concept art & paint-over: David Revoy. 3D artwork by Mathieu Auvray.
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patch T37008 from Michael P.
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Patch D160, by Scott Petrovic with own modifications.
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Reviewed By: carter2422, billrey, plasmasolutions, brecht
Differential Revision: https://developer.blender.org/D220
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this allows for updating icons without committing a new PNG each time
(which is inefficient with git). The data files are converted into a
PNG at builds time and used just as they were before.
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commit b8b7180760b7c57f15b9930c29207febcf5fefb3
Author: Bastien Montagne <montagne29@wanadoo.fr>
Date: Thu Nov 21 16:31:16 2013 +0100
Code cleanup: replace "LISTLABEL" button type by an "UI_BUT_LIST_ITEM" button flag.
Summary:
Rationals:
I) I was never that happy to have a full button type just to set custom colors to labels inside listitems!
II) If we use (as planned) TEX buttons instead of labels to allow listitems click-rename, I'd like to be able to use listitems' theme color here as well, much easier witha flag than adding yet another button type!
Note: related to D8
Reviewers: brecht
Differential Revision: http://developer.blender.org/D25
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also update for new source/tools paths.
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Uses relative paths to repositories, so this is expected
to work fine for any protocol we support (git, ssh and http).
Uses ignore=all for all the submodules, so updating them
to latest remote hash does not tags blender repository
as changes. But it is still possible to make changes to
submodules and commit them from their path.
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For some reason (consistant margin?), the whole icon stuff is shifted by two vertically in the svg file - but the bottom row of numbers was not, comming in touch with the icon area, and at some DPI values it showed in icons...
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makes preview useless
Adding 'Col' vertex color layer to preview cycles meshes
The artist could simply disconnect the VCol node from the nodetree for
the preview, but it should be harmless to add this to the preview meshes.
As long as the user stick to the default vertex color name (and is happy
with seing a all-white channel) it should be ok.
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do the freestyle changes in BLO_update_defaults_startup_blend.
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* Reorder list a bit to put brands together
* Move looks menu below views
* Rename camera_response to film_response folder, to make clear that these
are photographic film types, not camera models
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This commit implement's OCIO's Looks idea which
is about applying some color correction on the
buffer before it get's affected by a display
transform.
This is mainly used to modify images in an
artistics way.
Currently we've got looks generated from film
response curves for all sorts of cameras.
Patch by both of me and Brecht.
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bit darker background as well.
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requested by elubie.
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- This should then follow the tagging
- And I would still prefer to have at least 24 hours full freeze, for proper test
and avoid last minute errors.
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Adding only the .svg file, the PNG can make once the multiview branch is merged.
I wanted to commit this to avoid having conflicts in the .svg file if
someone works on new icons too.
The new icon is at X-23
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Celebrating Freestyle :) Kudos to dfeveloper Tamito and Malaysian artist Mclelun!
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* Hair strands were too thin in preview, after addition of "radius_scale" property in r56072.
Increased the scale from 0.01 to 0.03 now.
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Also extend 3DLUT edge size to 64 (1 meg of memory) to increase
transform accuracy as well.
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- Sequencer preview was clamping float buffers
- ACES color space wasn't correct, was noticeable when
applying display processor from linear space to display.
- Extended sRGB LUT to sRGBf from nuke-default config.
Makes sequencer behave much better in sRGB space.
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- temp dir /tmp\ --> /tmp/
- set sequencer cache limit from 128 --> 1024
- set sequencer view to RGB --> RGBA
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to black when using GLSL display transform.
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