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2017-08-03Merge branch 'master' into blender2.8Campbell Barton
2017-08-012.79 release: new splash, yeah!Bastien Montagne
2017-06-17Merge branch 'master' into blender2.8Campbell Barton
2017-06-16Usual i18n/UI messages fixes.Bastien Montagne
Please do not add useless tooltips! We have enough messages to translate already...
2017-06-12Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-10UI: Replace placeholder icons in object-add menuJulian Eisel
Replaces the placeholder 'emtpy' icons of "Force Field" and "Group Instance" entries in object-add menu with proper new ones. Icons by @zlsa, thanks a lot! Maniphest task T51291.
2017-06-01Main Workspace IntegrationJulian Eisel
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
2017-05-08Merge branch 'master' into blender2.8Julian Eisel
2017-05-07Color management: add Filmic view transform to Blender configuration.Brecht Van Lommel
* "Filmic" and "False Color" view transforms added (sRGB display device only). * "Very Low/Low/Base/High/Very High Contrast" looks added. * Added filtering so that Filmic only shows look names prefixed with "Filmic - ". Filmic Dynamic Range LUT configuration created by Troy James Sobotka with special thanks and feedback from Guillermo, Claudio Rocha, Bassam Kurdali, Eugenio Pignataro, Henri Hebeisen, Jason Clarke, Haarm-Peter Duiker, Thomas Mansencal, and Timothy Lottes. Differential Revision: https://developer.blender.org/D2659
2017-04-26Fix material preview for Cycles and BIDalai Felinto
I had to update the .blend files too, and get them to use collections over the nameless old layers.
2017-02-09More tweaks to Normalisation options in Graph EditorJoshua Leung
* Added a new dedicated icon for normalize * Only use an icon for "Auto"
2017-01-29Fix blurry iconsraa
2017-01-25Revert "UI: Add missing menu item"Aaron Carlisle
This reverts commit 1ad842d432ccacd1f822d7f2b8ff3c542d25e976.
2017-01-25UI: Add missing menu itemAaron Carlisle
2017-01-24Use new manual URLAaron Carlisle
2016-09-15OpenCOlorIO: Add explicit linearSRGB -> sRGB lookup tableSergey Sharybin
Previously converting from linear space to SRGB was doing rather slow inverted 1D lookup. Adding explicit inverse LUT gives 20% speedup of OpenGL render. Next question is: why do we even bother with sRGB conversion here, OpenGL is already in the proper space so in theory we can avoid quite some color space conversions. In any case, having this case optimized in nice anyway.
2016-09-06Add script which scales splash screen downSergey Sharybin
Based on reading documentation around. This particular version is based on the ImageMagic documentation which could be found there: http://www.imagemagick.org/Usage/filter/ http://www.imagemagick.org/Usage/filter/nicolas/ Current filter is based on measuring mean error with the current splash screen and choosing combination of parameters which gives minimal mean error.
2016-09-02Point submodules to latest master branchesSergey Sharybin
We did not update them for really long time and the currently used hashes are quite old and probably wouldn't work without manually updating all submodules. Not as if it's something totally crucial (we ask to update submodules all the times and that's what `make update` does) but updating hashes will save some cloning/checkout time.
2016-09-02Blender 2.78 commit!Sergey Sharybin
Includes: - Version bump to 2.78 - Doxy file update - New splash screen - Wrapped some do_versions with version check - Updated template to use proper font After poking around a lot it seems Droid Sans was used during 2.7x series. (or at least difference between using this font and comparing to previous splash screens gives none visible difference).
2016-08-21Icons: Fix small alignment and shadow issue in prvicons. Add missing ↵Ines Almeida
copyright notice.
2016-08-04Grease Pencil v2 BranchAntonio Vazquez
Improve current Grease Pencil in order to get a better 2D animation tool. More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov Reviewed By: Severin, aligorith, campbellbarton Patch by @antoniov, with edits by @Severin. Differential Revision: https://developer.blender.org/D2115
2016-07-25Call to python3 for stand-alone scriptsCampbell Barton
Needed since Debian & FreeBSD both move away from keeping a synlink to `python`.
2016-06-11UI Font: Fix bad kerning of Thai font.Bastien Montagne
Thai font is a complex script that assumes full featured unicode layout engine, while Blender only knows about basic kerning (offset of a char based on the previous one). So this commit edits Thai part of our i18n font to fix the very bad spacing of thai chars we had in Blender so far. Work done by Hồ Châu, many thanks!
2016-03-29Add license text for OCIO configurationSergey Sharybin
2016-02-262.77 splashCampbell Barton
by Pokedstudio
2016-01-04Remove unused datatoc scriptCampbell Barton
2015-11-04File Selector, support filepath droppingGaia Clary
This adds support for dropping a filepath on an open file-selector to set that path.
2015-10-13Make sure submodules are pointing to master branchesSergey Sharybin
2015-10-11CMake: Enable WITH_PYTHON_INSTALL for lite buildsCampbell Barton
This is needed to run on OSX and Windows when system python isn't found.
2015-10-11BGE: Fix for last commitThomas Szepe
The icon16 and icon32_mesh_capsule.dat files are committed with 0 Kb, because I used the patch from the differential from the Phabricator which I done with a regular .diff file.
2015-10-11BGE: Add icons to collision shapes.Thomas Szepe
This patch adds icons to the physic collision shapes. Adding a new capsule shape 'mesh_capsule' icon which represent the shape better then the metaballs icon. And replace the metaballs icon for the Blender collision shape. {F206628} Reviewers: moguri, sybren, agoose77, lordloki, mont29, panzergame, campbellbarton Reviewed By: lordloki, panzergame, campbellbarton Projects: #game_engine, #game_ui, #user_interface Differential Revision: https://developer.blender.org/D1403
2015-10-08File Read: de-duplicate command line file-loadCampbell Barton
WM_file_read must support background mode already since it can be called by Python scripts in background mode.
2015-10-01Fix potential memory leak bakingCampbell Barton
2015-09-22Fix report banner text widthCampbell Barton
2015-09-20Cleanup: warning, styleCampbell Barton
2015-09-172.75 splashCampbell Barton
by The Alike Team
2015-09-06Add icon for incremental grid snappingJulian Eisel
As decided in D910, we use a new icon for incremental grid snapping and use its old one for absolute grid snapping. This also touches the library_data_broken icon .dat files, seems some changes on its .svg entry landed in upstream without updating the other icon files (already noticed this when committing icon for auto-offset, but removed it from commit - leaving it in now to avoid further confusion) Icon by @plyczkowski (made a tiny edit as it looked a bit blurry in 16x16). Thx!
2015-08-01Correction to previous commit, git messed up icon binaries :/Julian Eisel
2015-08-01Note Editor: Auto-offset nodes on insertionJulian Eisel
Implements "Auto-offset" (called "insert offset" in code) feature for Node Editor, developed during and after LSOC :) Idea and sponsoring by Sebastian König, blendFX, Mathias Eimann, Mikavaa, Knick Design When you drop a node with at least one input and one output socket onto a an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically and animated move the left or right and all of its following nodes away to make room for the new node. The direction for offsetting can be toggled while you are moving the node by pressing „T“. The auto-offset is enabled by default but can be disabled in the header of the node-editor. The offset margin can be changed in the editing section of the User Preferences. Thanks a lot to the sponsors, and especially to Sebastian who helped *a lot* with this. That's how users can help developing Blender!
2015-07-15Icons: Add new 'library_data_broken' one.Bastien Montagne
2015-07-11Add Thai and Khmer charsets to our i18n font.Bastien Montagne
2015-06-25splash fix, previous had color conversion errorCampbell Barton
2015-06-102.75 splashCampbell Barton
by Gooseberry team
2015-05-02Fix T44586: Viet language problem for Blender InterfaceBastien Montagne
We were missing many of the complex diacritics combinations in latin extended additional code block... Alawyas a pleasure to edit this font... :|
2015-04-16Fix T44406: the Hebrew font causes trouble.Bastien Montagne
Looks like the droidsans hebrew font we used back in the days had some kerning bug or so... Updated with latest version from Debian Testing repo, works nice now.
2015-03-23Change coefficients to 4 digit precision only.Antony Riakiotakis
Need to match convention and sum up to 1.0 (previous set had a minor 10^(-10) overflow) Thanks to Campbell for taking notice.
2015-03-17Part 1 of D1082 by Troy Sobotka, add API in OCIO for luminanceAntony Riakiotakis
calculation.
2015-03-11Point submodules to RC1 tagsv2.74-rc1Sergey Sharybin
2015-03-112.74 splashCampbell Barton
by Manu Järvinen
2015-03-06Fix typo in "Add" and "Subtract" mode of Vector Math node.Kevin Dietrich
Differential Revision: https://developer.blender.org/D1003