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2013-02-20Getting ready for the 2.66 release!v2.66Ton Roosendaal
- Version bump to 2.66 - Splash image by Lucas Falcao, selected by Jonathan Williamson, Andrew Price and Bart Veldhuizen.
2013-02-08Release todo: added userpref for Mac users having "Natural Scroll" set.Ton Roosendaal
As per discussion and analysis of all trackpad usage, we now follow this convention: - Blender follows system setting for trackpad direction preference. - If you set your system to "natural" scroll, we need to invert a couple of cases in Blender we do "natural" already. Like: - view rotate (the inversed option just never feels ok) - scroll active items in list or pulldown menu (up/down is absolute) - ALT+scroll values in buttons (up/down is absolute) The new User Preference setting "Trackpad Natural" handles this. For 2.66 we only have trackpad handling for OS X... so this isn't affecting trackpad usage in Windows and Linux, which stick to be mapped to Scroll Wheel still. (Note: viewrotate now is "natural" always, changing how it worked in the past weeks).
2013-02-05New matcap collection for default in release. It's now 24 images, orderedTon Roosendaal
from regular diffuse to more shiny, stone, wax, eflective, glass and two non-realistic ones. The menu now shows it in 3 rows. I made the previews a bit smaller, 96 pixels, like the brushes for painting. Thanks everyone for submitting pics! I updated the credit file too, but name from one person is missing still, will be added next.
2013-02-04Cycles preview scene: made render layer name match name used for BI previewSergey Sharybin
This is needed because render result is being reused between different render previews and keeping names out of sync means once preview result was created for blender internal, it wouldn't be updated after switching to cycles. Same goes to switching from cycles to other renderers like lux and yaf. Simply updated cycles_preview.blend for now, could be solved from code side as well, but IMO better to collect such a limitations of preview blend files and solve them all together during "custom preview.blend for external engines" project. Reported by Jens in IRC.
2013-01-30startup.blend editsCampbell Barton
- make timeline less tall. - make outliner more tall. - set node and image channel displayes to RGBA.
2013-01-29Cycles Preview: Rotated Suzanne a bit for better angle. Raised the intensity ↵Pablo Vazquez
of the mesh light, and moved the mesh/lamp to also be in the layer of World Sphere preview (was black previously, since it had no lamps)
2013-01-28Cycles Preview Blend:Thomas Dinges
* Added UV Mapping for objects, so Image textures will work.
2013-01-28Cycles: preview rendering support for world/material/lamp.Brecht Van Lommel
Patch by Sergey, .blend by Thomas and some further tweaks by me. Still to solve later: allow external engines to specify own preview .blend, for now the code here is doing too much magic hacking on the preview scene still.
2013-01-22Confirming GPL license and thanks to the people who provided the matcaps:Ton Roosendaal
Knt Trammell and Aidy Burrows and John Herreno.
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
Full log is here: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport Implementation notes: - Matcaps are an extension of Solid draw mode, and don't show in other drawmodes. (It's mostly intended to aid modeling/sculpt) - By design, Matcaps are a UI feature, and only stored locally for the UI itself, and won't affect rendering or materials. - Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender. It doesn't take memory or cpu time, until you use it. - Brush Icons and Matcaps use same code now, and only get generated/allocated on actually using it (instead of on startup). - The current set might get new or different images still, based on user feedback. - Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get freed immediately. The Matcap icon previews (128x128 pixels) stay in memory. - Loading own matcap image files will be added later. That needs design and code work to get it stable and memory-friendly. - The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing Material previews, which has its limits... especially for textured previews the normal-mapped matcap won't look good.
2013-01-21Updating icons to 2.5.08 (see [#33448])Joshua Leung
Thanks Wolter van der Velde for adding the (most of) the missing Force Field icons
2013-01-06correct 2 issues with startup.blendCampbell Barton
- scroll bars were not in info space - bake bias was 0.0, changed to 0.001 as it is for new scenes
2012-12-30Add DNA/RNA/BKE infrastructure for dynamic-topology sculpt modeNicholas Bishop
* Add a detail_size field to the Sculpt struct, two new sculpt flags, and a Mesh flag for dynamic-topology mode; that's it for file-level changes needed by dynamic topology * Add RNA for the new DNA field and flags * Add a new icon for dynamic-topology created by Julio Iglesias. TODO: update the icon for the new SVG icon format * Add a SculptSession function for converting from BMesh to Mesh, handles reordering mesh elements and setting face shading
2012-12-20Updated icon svg and bitmaps. Now has the movieclip editor again :)Ton Roosendaal
2012-12-19More tweaks to WeighVG iconBastien Montagne
2012-12-19icon update [#33448] Adding Vector Sources for IconsCampbell Barton
from: Blender ICONS - v.2.5.08 (GPL).svg also updated the shell script.
2012-12-18Icons now draw good again!Ton Roosendaal
- Exported via Inkscape a 16 and 32 pixel bitmap version - Use these as mipmap levels for OpenGL texture drawing. - Changed code to get right sizes for drawing icons - better than last week's method. Todo: - Custom icons don't work yet (old one) - Missing icons in the svg - The .sh script for inkscape needs changed to support this (now do manual saving)
2012-12-18Blender icons now are in the 21st century too!Ton Roosendaal
Default size for bitmap now is 32x32 pixels. Code change for higher densities is easy, all under review. Let's first check this!
2012-12-18Adding Amharic (i.e. ethiopic) glyphs.Bastien Montagne
2012-12-18Added WeightVG modifier icon to svg file (and tried enhance it slightly).Bastien Montagne
2012-12-16set compositor background scale to 1.0Campbell Barton
2012-12-14commands to convert svg-to-png as shell scripts (just for convenience), and ↵Campbell Barton
center prvicons.svg so the resulting image is sized properly.
2012-12-14SVG Icons: Frame Next/Prev (used for Motion Tracker controls)Joshua Leung
2012-12-14SVG Icons: Back to screen iconJoshua Leung
2012-12-14SVG Icons - Ported over some of the animation related iconsJoshua Leung
* Made SVG versions of the NLA solo (star) icons. These are much nicer than the hack 'n slash bitmap versions, but could still do with some polish. The svg is too heavy to do fine tweaks here. * Ported over the mute/graph-visible icons * Recreated Drivers icon * Moved Blender icon from AD1/DA1 to AD16/DA16, as per the trunk icon sheet
2012-12-14patch [#33448] Adding Vector Sources for IconsCampbell Barton
add additional icons to the svg.
2012-12-13remove unrelated textCampbell Barton
2012-12-13svg source files from jendrzych, v. 2.5.06 Campbell Barton
split SVG in two to match the PNG's. Original URL: http://pixel-sized.blogspot.nl/2012/05/two-years-of-absence-here.html#more
2012-12-11Splash template XCF file for Gimp.Brecht Van Lommel
2012-12-10Splash screen for 2.65, created by Jordan Schur.Brecht Van Lommel
2012-12-03R/G/B icons in node space backgroud channel selector all had same color ↵Campbell Barton
wheel icon which didnt make much sense.
2012-11-28fix/workaround [#33309] small + in few windowsCampbell Barton
text/image/compo were missing '+', toggling adds them.
2012-11-21changes to startup.blendCampbell Barton
- Set render tile size to 64x64 pixels - Set default lamp area size to 0.1 (see commit 52012)
2012-11-20Custom icon for triangulate modifier. Antony Riakiotakis
2012-11-07== file browser ==Andrea Weikert
[#33080] Backup icons - further integration Contributed by Georg Kronthaler, many thanks! * enables display of correct file icon on splash screen and in Open Recent menu * exposes filter_backup in the python api * enables setting BLENDERFILE_BACKUP as active filter in file browser from wm_operators.c (and from .blend in case this setting will be saved in the future) * adds a comment to slightly misleading function name file_is_blend_backup() * Updates icon for backup files to be more consistent with icon for .blend files
2012-10-27== file browser ==Andrea Weikert
PATCH: [#32989] Activate backup files filter in File Browser Contributed by Georg Kronthaler, many thanks! (I just moved the icon to a different place reserved for file browser icons) * enables the filtering of backup files in the file browser * adds a 'filter backup files'-icon to the filter buttons * adds new icons for backup files in list and thumbnail view * enables file preview for the backup files
2012-10-24made mistake of saving last startup.blend on my second monitor, looks like ↵Campbell Barton
this stores absolute position and messes up using '-p' argument. also add file menu to '3D View Full', since we had quite a few complaints there was no obvious way to get back out of the screen.
2012-10-24- enable GPU mipmap generation by default (Sergey and I wanted to change ↵Campbell Barton
this before but it was too close to release). - set opengl-solid display for the sequencer preview.
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
Documentation & Test blend files: ------------------ http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements Credits: ------------------ Miika Hamalainen (MiikaH): Student / Main programmer Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch Google: For Google Summer of Code 2012
2012-10-08resize info header (was too much white space)Campbell Barton
2012-10-03Artifacts on splash are resolved.Sergey Sharybin
2012-09-25Fix for last color management commit, wrongly assumed aces_to_rec709.spimtx ↵Brecht Van Lommel
was in svn.
2012-09-25Color management: change reference space from Linear ACES to Linear. This willBrecht Van Lommel
have no effect on the end result, because it is only an intermediate space and scene_linear was already set to Linear. It does avoid some unnecessary matrix transforms which should be a bit faster, and it makes it more clear what's happening.
2012-09-25Color Management: wrong register was used for color space for None displaySergey Sharybin
2012-09-24Update startup.blend to store proper default themeSergey Sharybin
(there were several differences on color theme stored in startup.blend and colors after restoring them by Reset to Default Theme button). Should be no other changes.
2012-09-21remove mask layer from default cubeCampbell Barton
2012-09-15Color Management, Stage 1: Initial OpenColorIO library integrationSergey Sharybin
This commit integrates support of OpenColorIO library into build systems. It also contains C-API for OpenColorIO library which could be used by Blender. CMake has got find rules familiar to OpenImageIO's one which makes it easier for build system to find needed libraries and includes. Scons only could use explicitly defined paths to libraries and includes. C-API would be compiled and Blender would be linked against C-API and OpenColorIO but it wouldn't affect on Blender behavior at all. OpenColorIO could be disabled by setting up WITH_OCIO to Off in CMake and setting WITH_BF_OCIO in Scons.
2012-09-07New i18n font file for Blender, now including Hebrew charset!Bastien Montagne
2012-08-12Fix #32313: freetype fails to load PFB builtin fontSergey Sharybin
File was incorrectly generated form C data.
2012-08-11default player was still set to 2.4x, default to internal (thought this was ↵Campbell Barton
changed in previous commit).