Age | Commit message (Collapse) | Author |
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These are not used by Blender, but can be used by other software using our
configuration.
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Set useMatcap to ensure correct normal direction when using matcaps
in the workbench engine.
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After the previous commit by Harley Acheson, scaling can be handled at
runtime so we don't need to have two splash screen image variants
anymore.
Also removes the `splash_scale.sh` script used to create the down-scaled
variant.
Always nice to get rid of some binary files from the repository :)
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Set language setting for new profiles to English.
Differential Revision: https://developer.blender.org/D7373
Reviewed by Brecht Van Lommel
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This is a bug in OpenColorIO that we work around (see "Turkish I" problem),
a proper fix will be submitted upstream.
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It appears this slipped through the code review
Reviewed By: sebbas
Differential Revision: https://developer.blender.org/D6760
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There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.
Differential Revision: https://developer.blender.org/D6854
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This means Blender can display more text correctly without having to enable
user interface translation. Previously the quality of the font was lower,
but that has been fixed now.
The font files have now been ungzipped, which results in faster file loading
as Freetype can read only the parts of the file that it needs. Blender download
size should not increase since the release package is compressed.
This includes improvements for Cyrillic characters from the latest DejaVu
Sans fonts from D6960, contributed by Harley Acheson. Fixes T74097.
Differential Revision: https://developer.blender.org/D6854
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This patch adds ability to set up colors and size of background
(transparency) checkerboard pattern in viewport and 2d editors. No new
backgrounds, only changing colors in existing ones.
This is not the background of the viewport, it is a transparency
checkerboard that is turned on only in render mode, when the
transparency mode is on. And also in 2D-editors, (image, sequencer,
etc).
Reviewed By: Pablo Vazquez, Julian Eisel
Differential Revision: https://developer.blender.org/D6791
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Was hard coded to white making white backgrounds impractical.
D7162 by @billreynish with edits.
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This patch include changes:
- Thicker and clearer selection indication
- Slimmer handles
- More transparent muted strips
- Trim frame number is drawn inside the strip
- Strip text is drawn in upper part of strip
- Color strips now have specific color, with chosen color drawn under strip text
- Transition strip will use color of input strips showing direction of transition
- Selecting effect strip will highlight input strips
- Selecting multicam strips will highlight target channel
- Missing media state is now indicated by a red line drawn on the top part of the strip
- A checkerboard pattern is now drawn on the outsides of the meta range
- Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color
Author: Alessio Monti di Sopra <a.monti>
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D6883
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This patch implements dumping images from cache to HDD.
The main goal of this system is to provide a means to achieve consistent playback speed mainly for strips that are not possible to preview in real time.
How to use:
Disk cache has own settings in user preferences for path to storage, size limit and compression level.
To use disk cache, you need to check `Use Disk Cache` box, set `Disk Cache Directory`, `Disk Cache Limit` and save or open existing .blend file.
By default sequencer output will be cached only. Manual setting is possible in cache panel.
Uses:
- Replacement or alternative for proxies. Disk cache will work with any strip type, supports float images as well.
- Storage for strip thumbnails.
- Less RAM needs to be allocated for preview cache
How it works:
Disk cache is extension of RAM cache. Every image, that is stored or deleted in RAM will be stored or deleted on HDD as well. Images can be compressed to save space and for use on slower drives. Compressed images are slower to write and read though.
Images are stored in bulk of 100 rendered frames per one file. This is to overcome slow file access time for large amount of files. Drawback is, that if one frame needs to be redrawn, all 100 frames are deleted.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D5524
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The previous icon was identical with the Thumb icon.
New icon designed by Damian Winnichenko
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Adding a set of larger icons for use in informational dialogs.
Differential Revision: https://developer.blender.org/D6859
Reviewed by Campbell Barton
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- Add icons for Sculpt Cloth, Clay Thumb and Draw Face Sets, as well as GP Tint, Replace and Transform Fill tools
- Tweak icons for Sculpt Rotate, Pinch, Multiplane Scrape, Inflate, Blob, Draw Sharp, based on feedback on Devtalk
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There was too much image texture specific stuff in device_memory, and too
much code duplication between devices.
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This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
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Adding more Windows special folder locations, used when browsing or bookmarking.
Differential Revision: https://developer.blender.org/D7014
Reviewed by Brecht Van Lommel
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Now only the hue is different between different strip types, with the
saturation the same for all.
Differential Revision: https://developer.blender.org/D6775
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Removing the 'Large Cursors' option as it is no longer applicable or useful on any platform.
Differential Revision: https://developer.blender.org/D6958
Reviewed by Brecht Van Lommel
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Differential Revision: https://developer.blender.org/D6916
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Change to false color are based on artist feedback:
* Even 2.5 EV differences down to -10 EV.
* Even 2.167 EV differences up to +6.5 EV.
* Slightly below middle grey biased toward cyan.
* Slightly above middle grey biased toward yellow.
* Converts to nonlinear luma for more accuracy.
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Previously it was not possible to use looks on filmic log.
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This patch adds the ability to set colors and alpha of dashed line of
Time Markers. That way themes can avoid contrast issues and communicate
selection better. See screenshots in D6877.
Bumps subversion.
Reviewed By: William Reynish, Julian Eisel
Differential Revision: https://developer.blender.org/D6877
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Recent changes to color mixing require updates to the theme,
light overlays need to have their alpha reduced.
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Was previously using the mesh edit Knife tool icon - now this tool has a bespoke icon.
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Make the Graph Editor Cursor panel fit in and use the split layout.
Also removed the snap buttons, since they were only a subset of the snapping possibilities, all of which are in Key > Snap anyway, and also in the context menu.
Update the theme to use correct hierarchy progression like in other editors.
Differential Revision: https://developer.blender.org/D6785
Reviewed by Brecht van Lommel
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Font binaries updated with consistent keyboard symbols. Footer events now have per-platform icons.
Differential Revision: https://developer.blender.org/D6055
Reviewed by Brecht Van Lommel
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- New bespoke icon for the universal brush toggles
- New icon for Redirected Folder (currently unused)
- New icons for handle types (Auto Clamped, Auto, Aligned, Vector, Free)
- New icons for Sequencer Text Strip anchor (Top, Bottom, Left, Right, Centre)
Thanks to Andrzej Ambroż for the new icons
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Changes to Info Editor making it easier to read. Only visual changes, no functional changes.
Differential Revision: https://developer.blender.org/D6491
Reviewed by Julian Eisel
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We have the problem that it's very hard to see which animation channels are selected. This is a very small tweak to make it more obvious, using the same text highlight color as the Outliner.
Really it should be overhauled to be more exactly like the Outliner, but this is just a quick fix to make it reasonably visible.
Differential Revision: https://developer.blender.org/D6708
Reviewed by Julian Eisel
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For Freestyle, it helps to move the struct copy from C++ to C, where the
compiler knows that copying deprecated members is ok.
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The NLA Editor sidebar is currently out of step with the rest of Blender, and in particular the Sequencer, which offers similar features and functionality. This patch makes a number of UI layout changes to make it fit in.
- Remove Active Track panel, since the track names can just be edited in the source list on the left
- Rejiggered the categories to be more understandable. 'Strip' includes settings for the current strip, and 'Edited Action' includes settings for the action that is currently being edited
- Use single column split layout
- Use name + mute toggle configuration like in the Sequencer
- Fix an issue with the theme, where the sidebar background was too dark, breaking the bright -> dark hierarchical logic
- Use sub-panels for animated strip properties controls
Differential Revision: https://developer.blender.org/D6687
Reviewed by Brecht van Lommel
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Changes needed for Windows 10 to restore and show close dialog from minimized state.
https://developer.blender.org/D5107
Reviewed by Brecht Van Lommel
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Fixes an error in the first version of this commit. Accidentally included theme entries from anther patch which isn't yet merged.
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This reverts commit dc96995b03072df3d6756cabbabf62226ccc5b5d.
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Currently, the Info Editor default theme settings aren't consistent with other areas such as the Outliner. This change makes it fit in more by using the same default values for things like the background and selected elements.
Differential Revision: https://developer.blender.org/D6496
Reviewed by Pablo Vazquez
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Changes the icon used for 'duplicate into new window' to a new one created for this purpose.
Differential Revision: https://developer.blender.org/D6463
Reviewed by Julian Eisel
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Blender supports locking vertex groups to prevent changes to the
weights. However, as mentioned in comments for D3837, it is hard
to use this because there is no interface for locking in 3D View.
This adds a red shade to bones that are associated with a locked
weight group during weight paint mode, as the first step to adding
such interface. The next step is adding a pie menu for lock/unlock.
Differential Revision: https://developer.blender.org/D6533
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