Age | Commit message (Collapse) | Author |
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Warn about out of range colors too.
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This reverts commit 6e7da7616b6b02d2827f306ea4e55510a79b79de.
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Use simplified design.
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We want these to have the same workspaces in both, so there is no reason
to have two files that are identical.
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These are taken from HDRI Haven (https://hdrihaven.com). Many thanks to
Greg Zaal for creating and releasing them under a CC0 license!
The HDRIs are intended to be used in the Lookdev display mode. With
1K resolution and compression they are not intended for final renders,
but it keeps the file size small and the difference is not noticeable
for lighting.
Command used for compression:
oiiotool %s --ch R,G,B -d float --compression dwab:300 -o output/%s
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default theme
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Regenerating all to remove zero area triangles.
Previously icons included files not committed to lib/.
This is the output of 'make icons_geom' for svn rev: 62081.
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Previously back-facing normal was checked which isn't ideal
because a triangle that starts out zero-area may become
visible once it's coordinates are quantized.
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Conflicts:
release/scripts/addons
release/scripts/startup/bl_ui/space_view3d_toolbar.py
source/blender/editors/space_outliner/outliner_draw.c
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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This ignores the scene color managment view settings for solid mode and
lookdev when not using scene lights and world. The scene settings are
intended for tweaking renders and should not affect studio lighting and
matcaps.
There may be cases where a simple sRGB transform is better than Filmic
and we could add configuration for this. Not sure if it really matters
and it may be better if we just assume matcaps and studiolights are all
created for one view transform.
Differential Revision: https://developer.blender.org/D3569
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These were made by the community and curated by Pablo and William.
Thanks to everyone who contributed!
https://devtalk.blender.org/t/call-for-content-matcaps/737
Command used for compression:
oiiotool %s --ch R,G,B -d half --compression dwab -o output/%s
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Darker color for group nodes and minor adjustments
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This is a quick way to see if some of the object types in the
scene are hidden or unselected.
Icon design may change.
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A toggle for this is no longer required now that both header and background
colors are RGBA (disabling Show Header is the same setting the alpha to 0).
Thanks Brecht for reviewing!
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Based on feedback from the 'User Feedback' devtalk forum
* More opaque panels for the viewport
* Darker state colors
* Current frame color consistency for MCE
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Now we light with just a user defined HDRI by default, which is useful
for material setup and texture painting and lighting without having to
set up any scene lights.
Previously it would use the scene world without lights by default, which
in some files is just black.
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More unification of colors and roundness.
Also use accent color as current_frame indicator.
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Restore theem setting default for Graph Editor's vertex,
with default alpha set to 1.0. The alpha value here needs
to be non-zero, as the alpha values currently get used
when drawing verts.
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Workaround for now until all editors tabs share the dedicated Tab theme
settings under User Interface (which the top bar is currently using).
Thanks SimonStorl-Schulke from devtalk forum for feedback.
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Matches Flatty Light
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Needed for showing helper line to plane.
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Also make the selected list items not as bright, boxes darker and
adjustments for contrast and accessibility.
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Selected color is now .9 alpha so keyed/animated/driven statuses
show through when widget is active. Assign color for overriden state.
Also fix progress bar not visible.
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The shortcut labels now use the "Item" theme color. Its contrast for hovered
items is a bit low, but not too bad.
Note that this also changes the color of the little toolbar triangle to be grey
(the same color we use for the keymap label). IMHO that looks better though.
This doesn't update any themes other than the default one.
Part of T54711.
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Also make text & number editing use same colors.
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Having everything tinted gives isn't good for color perception.
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Would too easily loose contrast with shaded objects.
See: T55673
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Remove unused colors (colors which RNA has no access to).
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