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2019-08-26Fix T69122: Area Join Error on Invalid Cursor PositionHarley Acheson
Improved error handling of Join Area operator in cased it is passed cursor position that is not valid. Differential Revision: https://developer.blender.org/D5598 Reviewed by Brecht Van Lommel
2019-08-22Outliner: new icons for sequences and contraintsNathan Craddock
Adds a new icon for the action constraint so the icon draws with the constraints color. Also adds two new icons for sequencer meta strips and duplicate strips for use in the outliner sequence display mode. The meta strip icon could be used in the sequencer sidebar.
2019-08-22UI: Changes to Area Options MenuHarley Acheson
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap. Differential Revision: https://developer.blender.org/D5459 Reviewed by Brecht Van Lommel
2019-08-22Cleanup: undeclared variable warningsCampbell Barton
Forward declare variables, or make them static.
2019-08-21Transform: New Snap Option: Edge Perpendicularmano-wii
Part of T66420 Option for snapping to the nearest point of a reference coordinate. The patch also adds Edge Center and Perpendicular snaps to the ruler. {F7675906} Reviewers: campbellbarton, brecht Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5543
2019-08-20Editor Transform: New Snap Option Middlemano-wii
Part of T66420 Reviewers: campbellbarton, brecht Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5532
2019-08-20BLI: double version of some math functions.YimingWu
2019-08-16Outliner: Synced selection and active element highlightingNathan Craddock
Adds a toggle to the filter menu for outliner synced selection. Enabled by default, this ensures selection is synced between objects, bones, and sequences. An active outliner element theme color is added to indicate which element is active. Synced selection is controlled on the operator level. Each operator that modifies selection for objects, bones, sequences, or outliner elements needs to call the respective ED_outliner_select_sync_from.. function to tag outliners to be synced. Syncing is done lazily on outliner draw.
2019-08-03Cleanup: Fix build error with msvcLazydodo
math.h does not define M_PI on windows, needs BLI_math_base.h to get them. thanks to @quollism on chat for spotting it.
2019-08-033D View: preferences for rotate sensitivityCampbell Barton
Added because the current default is too fast for painting with tablets, see D5385. Turntable and trackball have different settings because turn-table uses an angle-per-pixel, where as trackball values are relative to the view-port size so a scale is used. The sensitivity is scaled by the pixel size so hi-dpi views don't rotate faster.
2019-08-01Cleanup: move defaults into U_default structCampbell Barton
2019-08-01Cleanup: remove unused compute-id from preferencesCampbell Barton
2019-07-31Fix: build error with MSVCLazydodo
Reviewed By: Brecht Differential Revision: https://developer.blender.org/D5381
2019-07-31Preferences: don't store preferences in the startupCampbell Barton
Simplify preferences by removing the ability to load them from either the startup.blend or userpref.blend. Also simplifies updating default preferences by moving them to a struct definition.
2019-07-28Fix T66872: Changing clip color space does not update background imagesSergey Sharybin
Such reload can no longer happen directly and is to be done via dependency graph. Eventually, the movie cache will become shared across all copies of the clip, but even then we still need to have dependency graph mechanism because we need to update FFmpeg animation handle (which can not be shared across the copies).
2019-07-22Incompatible usage of the Collada transparency valueGaia Clary
Some external tools seem to have issues with the definition of Collada <transparency> - a float value in range (0,1). However it is possible to use the <transparent> color as a container for the <transparency> value. This seems to be a more reliable method to export transparency values from Blender PBSDF Shaders. The relevant documentation is in the collada 1.14 reference manual, page 7-5 about the usage of transparent and transparency. This fix makes export and import of the <transparency> and <transparent> values more convenient and more reliable. Reviewers: brecht, jesterking Reviewed By: brecht Differential Revision: https://developer.blender.org/D5305
2019-07-10Splash: new image for 2.80 by Andy Goralczyk and the Spring teamBrecht Van Lommel
2019-07-10Splash: use red heart icon for development fundBrecht Van Lommel
Now that the development fund image will disappear from the splash, this draws a little more attention to this link.
2019-07-09Fix T66605: Operation on origins not working correctSergey Sharybin
2019-07-02Updated tooltips for operators 'Transfer Mix' and 'Join Shapes'. Fixes typoInes Almeida
2019-07-01Theme: minor tweaks to state colorsCampbell Barton
Use full saturation (since some intensity is lost when blending), Set blend back to 0.5, made color look dull which isn't good when some of the colors are similar (faded orange/yellow).
2019-07-01Fix: widget states had too low contrastWilliam Reynish
It was very hard to read the sliders when they had states such as animated or changed. Slightly increase contrast to alleviate this.
2019-06-27Fix T66166: NLA invisible source list selectionWilliam Reynish
2019-06-22UI: remove Visible IPO iconsCampbell Barton
These are duplicates of HIDE_ON/OFF.
2019-06-22macOS: rename blender.app to Blender.appBrecht Van Lommel
Using a capitalized app name fits the platform guidelines. Since macOS file systems are case insensitive by default this should not break scripts that assume lowercase.
2019-06-15UI: Icons - Adding ICON_OUTLINER_DATA_GP_LAYER IconHarley Acheson
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank Differential Revision: https://developer.blender.org/D5073
2019-06-11Documentation: Update description with documentationJeroen Bakker
2019-06-07Add Lasso Mask icon for Sculpt Mode toolbarWilliam Reynish
2019-06-04UI: Add icons to ConstraintsWilliam Reynish
Each constraint now has a unique icon, just like modifiers. Icons are designed by Andrzej Ambroż & Alessio Monti, with user input. Patch by Alessio Monti.
2019-05-28Fix T65141 Bevel did not curve.Howard Trickey
The previous fix to the spike bug T64582 was not really right. This fixes that one properly and restores the desired curving profile in the bug's example.
2019-05-28Cleanup: use time scrub instead of scrubbingCampbell Barton
Renaming was only done to ED_time_scrub_ui.h, function names and struct members used term 'scrubbing' which is ambiguous.
2019-05-27EditMeshMode: Reduce unselected face alphaClément Foucault
Lowering it to 0.071 so that wireframe mode is not so much distracting.
2019-05-24Change exhisting studiolightClément Foucault
This removes the soft and warm studiolight. This tweak the outdoor and studio presets for more contrast. It also introduces a rim studiolight that add more variation.
2019-05-24StudioLight: Add new centered studiolight setupClément Foucault
This is to have one studiolight that is symetrical and close to the basic_1 matcap.
2019-05-24Edit Mesh: Change color behaviorClément Foucault
- Make edges darker in vert & face select mode (making more contrast to not loose the topology). Downside is less select edges visibility in vertex mode. But I'm confident that it's not as painfull as it seems. - Make select faces less saturated to have more color contrast between select faces and edges. - Make unselected faces white to increase contrast with faces and edges. The brightening is negligeable for bright surfaces and help readability on darker surfaces. Reminder that if the faces overlays are too distracting (i.e: uv mapping, or texturing) they can be toggled off in the overlay panel. Reviewers: billreynish, campbellbarton, brecht Reviewed By: billreynish, campbellbarton, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4941
2019-05-22Fix: Auto Merge icon state were wrongly swappedWilliam Reynish
2019-05-21Fix UV editor selection colors not matching 3D viewportBrecht Van Lommel
2019-05-20Color Management: update configuration, remove legacy transformsBrecht Van Lommel
* Replace Log view transform with Filmic Log. * Remove Rec.709, DCI-P3 displays that were incomplete and outdated. * Remove outdated RRT and Film transforms, replaced by Filmic. * Remove camera responsive curves that don't work with HDR colors. * Rename Default view transform to Standard. We're breaking compatibility now for 2.80, so that we can add future improvements on a clean config. Part of the code was contributed by George Vogiatzis in D4782. Differential Revision: https://developer.blender.org/D4900
2019-05-20Revert "Theme: match outliner/properties colors with modes in viewport."Brecht Van Lommel
While this consistency is useful, green selection in edit mode does not stand out as much as orange. This can cause problems for some users, it seems to depend on the person. Overall the risk of making the change at this point in the release cycle is too high. This reverts commit 5827a47280a0128d0fc47b7c5609058a472bf29f.
2019-05-20Icons: Fix wrong icon namesWilliam Reynish
Some file-related icon names were mixed up. We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
2019-05-19UI: Icons updateWilliam Reynish
A few icons were missed in the last update. - Added dedicated icon for showing hidden objects in the Graph Editor - Added new, more descriptive icon for F-Curve snapshots - Tweaks for Toggle Full Screen and Collections icons This should be the final set for 2.80. Thanks to Andrzej Ambroż for contributing this icon set.
2019-05-18UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż / Jendrzych: - Bespoke icon for creating new Collections - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties) - New icons for Holdout and Indirect Only toggles in the Outliner - New generic Cursor icon for cases that are not related to either Orientation or Pivot Many other tweaks to existing icons, including: - Add & Remove Keyframe - Weight Paint & Collision Modifier - Tablet Pressure Sensitivity - Playback icons
2019-05-17Theme: Use blue for Outliner selection highlight.Pablo Vazquez
2019-05-16Theme: Match new Outliner color settings with viewport.Pablo Vazquez
2019-05-16Theme: stick bones too bright and vertex select too dark.Pablo Vazquez
2019-05-16UI: tweak display of active, selected and edited items in the outlinerHarley Acheson
* Change circle to roundbox around active icons, so they don't overflow. * Change text color to indicate selected and active state. Differential Revision: https://developer.blender.org/D4650
2019-05-16Theme: add color difference for every other rowCampbell Barton
D4862 by @CandleComet with minor edits.
2019-05-16Theme: Match edit mode in viewport and uv/image editor.Pablo Vazquez
Also make the grid brighter as it can conflict with mesh wires in wireframe mode.
2019-05-15Theme: don't use red as hue for shading icons.Pablo Vazquez
It can be confused with an error or something wrong in the UI.
2019-05-15Theme: Darker grid.Pablo Vazquez