Age | Commit message (Collapse) | Author |
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Added all 'Extended Cyrillic' chars I found in DejaVuSans (unfortunately
that one does not have the complete set).
Note: At some point we might want to switch to some more modern solution
than our Frankenstein font (thinking about noto one)...
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This is fundamentally different from Shrink/Fatten for meshes, because the control points are not moved, only the radius.
Issue raised by Ronan Ducluzeau, name suggested by Campbell Barton
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Otherwise `make icons_geom BLENDER_BIN=...` doesn't work as documented.
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This reverts part of commit d5c2be7031912cca8f58e90283eb52f63f71b32f.
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This enables static linking of libstdc++ by default when building using
`WITH_STATIC_LIBS`. This makes builds more portable for anyone making
static builds (in particular for older systems).
Reviewed By: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4393
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In the future we'll try to avoid such big updates,
adjusting to material colors could have caused so many files to change.
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When edges had small length (less than about .005) the angle
classification didn't work. Needed some normalization of vectors.
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The icon was there, but it was not in the Export collection, nor
was it correctly named.
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New icons from Andrzej Ambroż / jendrzych:
-New trash icon for deleting ID's and other data (currently unused)
-New icon for the Grease Pencil select between strokes mode
-New icon for Proportional Editing Root Falloff curve
Also adjustments for Jump to Next / Prev. Keyframe, Camera ObData, Point Light ObData, Light Probe Object and ObData, Collection & Save icons.
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Follow enum naming convention, use "space_" prefix instead of "t".
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- Timeline theme.
- 3D view runtime variables.
- Exclude EditLatt from SDNA.
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It is now possible to adjust the group node background alpha.
The defaults are the same as before, but you can now adjust the alpha
level via the theme preferences (and the alpha value is no longer hard
coded).
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Following removal from C source code.
See: 8c68ed6df16d8893
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* Use simple default view transform for color pickers, as Filmic does not work
well for all types of colors. We better handle this with an option and tagging
of colors as emissive or albedo like.
* For solid/workbench we also no longer use Filmic, as there is not enough contrast
and it's not really needed since this is not physically based lighting.
* For lookdev always take into account the view transform and look. Other view
settings like exposure are only taken into account if scene lighting is used,
since these are often dependent on scene light intensity.
Fixes T61022, T57649, T59363.
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The subdivision method for getting corner shapes has a fullness
parameter which had been set by eye before. This change uses fullness
as found by offline search process to best match the superellipsoid
octant in the cube corner case (except cube corner case is still handled
by other code). This somewhat improves the look of cube corners with
inner arc miters, however.
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Color needed to be converted to linear in the engine,
not the theme.
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Only for workbench solid/wire modes.
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TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.
The color was zero'd when moving to the new 2.8x theme.
Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.
Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
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The units scaling was inappropriate when the bevel value was
to be interpreted as a percent, so added a separate rna property
for "Width Percent" and made UI show the width appropriate for
current offset_type.
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(Part 1 was 00963afc14978b)
Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"
Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.
RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API
Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787
Reviewed By: brecht
Maniphest Tasks: T54115
Differential Revision: https://developer.blender.org/D4148
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Move the bevel hardening code all into bmesh_bevel.c.
Based on user feedback, rewrote the bevel hardening algorithm
to be more what users want.
Based on user feedback, changed the UI, removing some
not-useful options. Now hardening normals while beveling
is enabled by a simple checkbox.
Now setting face strength gives options for which faces
get their face strength set.
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* 2D Animation: lots of changes from the grease pencil team. Properties
editor layouts, brush and material settings, and more.
* 3D Viewport: wireframes set to 1.0.
* World: use nodes by default.
* Node Editor: use narrow toolbar.
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Add city, courtyard and interior HDRs. Replace grass field and night
HDR with different images.
Command used for compression:
oiiotool %s --resize 1024x512 --ch R,G,B -d float --compression dwab:300 -o output/%s
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Since we start translating for 2.8 very soon, better to archive 2.7x
translations in their own branch. ;)
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Fix for T59219 was using low alpha-light grey for text background
so editing text would always be slightly brighter then the existing
background.
This causes outliner rename to have low alpha making text overlap
icons.
Use solid color to avoid issues with overlapping UI
elements in the future.
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Thanks @billrey
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By default the text button background color was a similar brightness
to the cursor, making it hard to see at times.
Button types number/slider/text background brightness when editing
varied quite a lot too.
- Change the background while editing to match the number button.
- Darken the selection for greater contrast.
Resolves T59219
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In 2d655d3 the color picker was changed to use display space HSV values.
This works ok for a simple sRGB EOTF, but fails with view transforms like
Filmic where display space V 1.0 maps to RGB 16.292.
Instead we now use the color_picking role from the OCIO config when
converting from RGB to HSV in the color picker. This role is set to sRGB
in the default OCIO config.
This color space fits the following requirements:
* It is approximately perceptually linear, so that the HSV numbers and
the HSV cube/circle have an intuitive distribution.
* It has the same gamut as the scene linear color space.
* Color picking values 0..1 map to scene linear values in the 0..1 range,
so that picked albedo values are energy conserving.
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the interpolated one
One issue that especially newer users often run into is that they accidentally reset changes to the scene by switching frame without creating a keyframe first.
Therefore, this commit adds a new color that is used to draw properties if their current value differs from the one that would be set when switching to this frame.
This works both for existing keyframes as well as for currently interpolated frames.
Unfortunately the flags in but->flag are full, so I had to move the new flag to but->drawflag and pass that to all relevant functions.
I went with orange for the color since afaics it fits with the green and yellow that are currently used for keyframe states and since it's somewhat reddish to signify that there might be something to look out for here.
Reviewers: campbellbarton, #user_interface, brecht
Reviewed By: campbellbarton
Subscribers: brecht, predoe
Differential Revision: https://developer.blender.org/D3949
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Made by me. Not definitive, subject to change.
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This one focuses on the development fund campaign. We plan to do more
more splash updates during the Beta.
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followup to rB1944bca49a22c18b059d84daf56908b6e15591ad
Differential Revision: https://developer.blender.org/D3999
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Spotted by the community during a live stream!
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Implements the first changes for T54115:
* Rename "User Preferences" window to "Settings" in the UI.
We'll likely put workspace settings in there, separate from the global
user settings. System settings should become separate from user
settings in future to allow settings for specific hardware.
* Add sidebar region for navigation (scrolls independently).
Addresses space problems, so we can add more categories as needed now.
* Increase size of Settings window to compensate new navigation bar.
* Group sections into User Preferences and System.
Icons for section groups by Andrzej Ambroz. Thanks!
* Bumps subversion for file compatibility.
Screenshot: https://developer.blender.org/F5715337
I also added categories for future work, but commented them out.
We may also want to redesign contents of each section now.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D3088
Design Task: https://developer.blender.org/T54115
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This cleans up old icon .data files that were still hanging around,
but not in the SVG anymore.
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Changed to correct disclosure triangles everywhere,
added new icon for Output Properties,
added new icons for Image & Empty types in Add menu,
added icons for add-on types, plus other tweaks and adjustments.
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