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2019-01-05UI: Preferences Redesign Part 2Severin
(Part 1 was 00963afc14978b) Does the following changes visible to users: * Use panels and sub-panels for more structured & logical grouping * Re-organized options more logically than before (see images in D4148) * Use flow layout (single column by default). * New layout uses horizontal margin if there's enough space. * Change size of Preferences window to suit new layout. * Move keymap related options from "Input" into own section. * Own, left-bottom aligned region for Save Preferences button. * Adjustments of names, tooltips & icons. * Move buttons from header into the main region (except editor switch). * Hide Preferences header when opened in temporary window. * Use full area width for header. * Don't use slider but regular number widget for UI scale. * Gray out animation player path option if player isn't "Custom" Internal changes: * Rearrange RNA properties to match changed UI structure. * Introduces new "EXECUTE" region type, see reasoning in D3982. * Changes to panel layout and AZone code for dynamic panel region. * Bumps subversion and does versioning for new regions. RNA changes are documented in the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API Design & implementation mostly done by @billreynish and myself. I recommend checking out the screenshots posted by William: https://developer.blender.org/D4148#93787 Reviewed By: brecht Maniphest Tasks: T54115 Differential Revision: https://developer.blender.org/D4148
2019-01-03Fix T58113 Multiple problems with bevel harden normals.Howard Trickey
Move the bevel hardening code all into bmesh_bevel.c. Based on user feedback, rewrote the bevel hardening algorithm to be more what users want. Based on user feedback, changed the UI, removing some not-useful options. Now hardening normals while beveling is enabled by a simple checkbox. Now setting face strength gives options for which faces get their face strength set.
2018-12-31Templates: tweaks to startup templates.Brecht Van Lommel
* 2D Animation: lots of changes from the grease pencil team. Properties editor layouts, brush and material settings, and more. * 3D Viewport: wireframes set to 1.0. * World: use nodes by default. * Node Editor: use narrow toolbar.
2018-12-31Viewport: update default set of HDR images.Brecht Van Lommel
Add city, courtyard and interior HDRs. Replace grass field and night HDR with different images. Command used for compression: oiiotool %s --resize 1024x512 --ch R,G,B -d float --compression dwab:300 -o output/%s
2018-12-31Cleanup: remove unused camera studio lights.Brecht Van Lommel
2018-12-31UI: icon set updates by Andrzej Ambroz.William Reynish
2018-12-27Merge branch 'blender2.7'Brecht Van Lommel
2018-12-22Point locale sub-repo to blender2.7 branch.Bastien Montagne
Since we start translating for 2.8 very soon, better to archive 2.7x translations in their own branch. ;)
2018-12-20Fix T59626: Outliner rename overlaps iconsCampbell Barton
Fix for T59219 was using low alpha-light grey for text background so editing text would always be slightly brighter then the existing background. This causes outliner rename to have low alpha making text overlap icons. Use solid color to avoid issues with overlapping UI elements in the future.
2018-12-18Fix T59496: Movie Clip Editor does not display metadataSergey Sharybin
2018-12-16GP: Primitive: Add curve tool iconCharlie Jolly
Thanks @billrey
2018-12-14UI: tweak text editing fields for higher contrastCampbell Barton
By default the text button background color was a similar brightness to the cursor, making it hard to see at times. Button types number/slider/text background brightness when editing varied quite a lot too. - Change the background while editing to match the number button. - Darken the selection for greater contrast. Resolves T59219
2018-12-13Fix T58549, T56741: HSV color picker issues with Filmic view transform.Brecht Van Lommel
In 2d655d3 the color picker was changed to use display space HSV values. This works ok for a simple sRGB EOTF, but fails with view transforms like Filmic where display space V 1.0 maps to RGB 16.292. Instead we now use the color_picking role from the OCIO config when converting from RGB to HSV in the color picker. This role is set to sRGB in the default OCIO config. This color space fits the following requirements: * It is approximately perceptually linear, so that the HSV numbers and the HSV cube/circle have an intuitive distribution. * It has the same gamut as the scene linear color space. * Color picking values 0..1 map to scene linear values in the 0..1 range, so that picked albedo values are energy conserving.
2018-12-08User Interface: Add button color for indicating that the value differs from ↵Lukas Stockner
the interpolated one One issue that especially newer users often run into is that they accidentally reset changes to the scene by switching frame without creating a keyframe first. Therefore, this commit adds a new color that is used to draw properties if their current value differs from the one that would be set when switching to this frame. This works both for existing keyframes as well as for currently interpolated frames. Unfortunately the flags in but->flag are full, so I had to move the new flag to but->drawflag and pass that to all relevant functions. I went with orange for the color since afaics it fits with the green and yellow that are currently used for keyframe states and since it's somewhat reddish to signify that there might be something to look out for here. Reviewers: campbellbarton, #user_interface, brecht Reviewed By: campbellbarton Subscribers: brecht, predoe Differential Revision: https://developer.blender.org/D3949
2018-12-05GP: Add icon for Arc primitiveCharlie Jolly
2018-11-30Icons: uv-sculptWilliam Reynish
2018-11-29Workbench: Add 4 default studio lightsClément Foucault
Made by me. Not definitive, subject to change.
2018-11-29New splash image for Beta.Brecht Van Lommel
This one focuses on the development fund campaign. We plan to do more more splash updates during the Beta.
2018-11-27make node editor tool region background transparentPhilipp Oeser
followup to rB1944bca49a22c18b059d84daf56908b6e15591ad Differential Revision: https://developer.blender.org/D3999
2018-11-27UI Theme: Transparent toolbar for UV/Image Editor and consistency tweaks.Pablo Vazquez
Spotted by the community during a live stream!
2018-11-25UI: Initial User-Preferences redesignJulian Eisel
Implements the first changes for T54115: * Rename "User Preferences" window to "Settings" in the UI. We'll likely put workspace settings in there, separate from the global user settings. System settings should become separate from user settings in future to allow settings for specific hardware. * Add sidebar region for navigation (scrolls independently). Addresses space problems, so we can add more categories as needed now. * Increase size of Settings window to compensate new navigation bar. * Group sections into User Preferences and System. Icons for section groups by Andrzej Ambroz. Thanks! * Bumps subversion for file compatibility. Screenshot: https://developer.blender.org/F5715337 I also added categories for future work, but commented them out. We may also want to redesign contents of each section now. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D3088 Design Task: https://developer.blender.org/T54115
2018-11-23Icons: add Select tool icon.Brecht Van Lommel
2018-11-22UI: fix wrong icons after recent update.Brecht Van Lommel
This cleans up old icon .data files that were still hanging around, but not in the SVG anymore.
2018-11-22Icons: binary data update from SVGCampbell Barton
2018-11-22Icons: updates by jendrzychCampbell Barton
Changed to correct disclosure triangles everywhere, added new icon for Output Properties, added new icons for Image & Empty types in Add menu, added icons for add-on types, plus other tweaks and adjustments.
2018-11-21UI Theme: Minor improvements on contrast and consistency.Pablo Vazquez
* 3D Viewport grid adjustment to work with both bright/dark viewports (e.g. 2D Animation) * Match header/grid of NLA with Dopesheet/Graph Editor. * Avoid pure whites in unselected/inactive text. * Darken the scrollbar numbers.
2018-11-15Icons: sculpt tool updates r62157William Reynish
- Blue = Add/Subtract - Yellow = Flatten/Contrast - Red = Grab - Grey = General/Other
2018-11-15Icons: add tilt toolWilliam Reynish
2018-11-13Fix T57794: Text in Clip Editor Dopesheet not visiblePhilipp Oeser
Maniphest Tasks: T57794 Differential Revision: https://developer.blender.org/D3937
2018-11-09Icons: rename gpencilCampbell Barton
2018-11-09Icons: update to r62155Campbell Barton
- Tweaked GP toolbar icons and added Line, Rectangle & Circle. - Added the remaining toolbar icons for all our paint & sculpt modes. - Made all the toolbar icons the same simple style.
2018-11-07Icons: add ops.paint.weight_sampleCampbell Barton
2018-11-07Icons: remove unused vertex paint iconsCampbell Barton
Also update names to match enum.
2018-11-07UI: Fix hard to see unselected channel name in Graph Editor.Pablo Vazquez
And unify colors with the Dope Sheet.
2018-11-06Merge branch 'master' into blender2.8Brecht Van Lommel
2018-11-06Fix T56055: color discrepancy between viewport and render for Filmic transforms.Troy Sobotka
2018-11-06Cleanup: remove unused brushesCampbell Barton
2018-11-03UI: remove grease pencil iconsCampbell Barton
Grease pencil tool now uses an icon for each tool, previously it mapped icons to tool icons which is now not needed because for each tool a different brush can be selected which has it's own icon.
2018-11-03UI: Blue color for selected row in Outliner.Pablo Vazquez
Same hue as used in the rest of the Default theme. Darkened slightly the background and tweaked category icon colors for better contrast.
2018-10-31UI: icon set updates by Andrzej Ambroz.William Reynish
New icons for duplicate, driver types, window, hue/saturation.
2018-10-31UI: Match region tabs with other navigation tabsCampbell Barton
2018-10-31UI: Match tabs active color with properties background colorPablo Vazquez
Also match topbar background color with active tab so they blend better. And other minor adjustments for consistency.
2018-10-29UI: Update Default Theme File After Recent ChangesJulian Eisel
2018-10-29Dope Sheet: new option to display keyframe interpolation mode and extremes.Alexander Gavrilov
With the new automatic handle algorithm, it is possible to do a lot of the animation via keyframes without touching the curves. It is however necessary to change the keyframe interpolation and handle types in certain cases. Currently the dopesheet/action editor allows changing the types, but does not show them in any way. To fix, add a new menu option to display this information. For handle type, it is represented using the shape of the key icons: diamond for Free, clipped diamond for Aligned, square for Vector, circle for Auto Clamp, and cirle with dot for Automatic. Non-bezier interpolation is a property of intervals between keys, so it is marked by drawing lines, similar to holds. In this initial version, only the fact of non-bezier interpolation is displayed, without distinguishing types. For summaries, the line is drawn at half alpha if not all curves in the group are non-bezier. In addition, it is sometimes helpful to know the general direction of change of the curve, and which keys are extremes. This commit also adds an option to highlight extremes, based on comparing the keyed values with adjacent keys. Half-intensity display is used for overshot bezier extremes, or non-uniform summaries. Reviewers: brecht, aligorith, billreynish Differential Revision: https://developer.blender.org/D3788
2018-10-29UI: icon set updates Andrzej Ambroz, and various fixes.William Reynish
* Text editor word wrap, line numbers & syntax toggles now use consistent icons that don’t change when you enable or disable them. * Replaced icon toggle buttons in the snapping popover with normal checkboxes and descriptive text labels. This makes it clearer which item is the main radio button, is more consistent with other popovers, and allows us to use more descriptive text. * Added correct icons for grease pencil add menu. * Added bespoke icons for grease pencil modifiers. * Added icon for particle instance modifier. * Added icon for fake user on & off states. * Added correct icons for enabling/disabling modifiers in the dopesheet & f-curve editor. * Made it so the restrict viewport & restrict render toggles for modifier update correctly when enabled or disabled, by flipping the order in the icon sheet. This also required changing the outliner to match. * Removed the few old remaining icons in the old style and made sure to replace the last places where they were used. * Updated many icons to be clearer & more consistent.
2018-10-21Icons: update geometry iconsWilliam Reynish
- Tweaked icons for Box Select, Circle Select & Lasso Select. - Tweaked icons for Rip Region & Rip Edge. - Added icons for Bone Envelope, Bone Size, Pose Breakdown, Pose Push & Pose Relax. - Added icons for curve Extrude, Extrude Cursor. Also removed grease pencil mirror tool which wasn't an active tool, and is now consistent with regular Edit Mode.
2018-10-19Dope Sheet: remove many hard-coded color and alpha constants.Alexander Gavrilov
Add the necessary colors and/or alpha components to the theme instead. Also switch the background for ordinary channels to use the likely intended theme option, instead of the window background color. The general rule is that the channel color is drawn full strength in the channel list on the left, and with alpha in the actual key frame area on the right. This alpha is also reused with bone group colors. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D3813
2018-10-16UI: icon set updates Andrzej Ambroz.Brecht Van Lommel
This adds and changes various icons, in particular modifier and force field icons are now included.
2018-10-08UI: add icon color coding for different data types in the outliner.Brecht Van Lommel
For now we have categories collection, object, object data, modifiers & constraints, and shading. The icons can be categorized by adding e.g. DEF_ICON_OBJECT() in UI_icons.h. Light themes will need to be updated to use darker colors to keep icons visible in the outliner.
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.