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2018-01-29Fix nan problem in previous bevel commit.Howard Trickey
For chains, access to g_prod[0] was undefined. And two minor style (whitespace) changes.
2018-01-28Use factory startup for icon generationCampbell Barton
Avoids using local preferences.
2018-01-26icon update: replace os.system w/ subprocess.check_callCampbell Barton
2018-01-24CMake: store icon namesCampbell Barton
Without this, adding/removing icons wouldn't force cmake to re-run making builds fail. This is the same issue with globbing source code.
2018-01-08Fix T53509: Datablock ID Properties attached to bpy.types.Material are not ↵Bastien Montagne
loaded. Stupid mistake in material reading code, thanks to Simon Wendsche (@BYOB) for the investigation and fix! To be backported to 2.79a.
2017-12-18Fix T53474, bevel glitchy with big objects.Howard Trickey
A comparison should have not just have been against an epsilon, but relative to the edge length involved. Thanks to mano-wii for patch on which this is based.
2017-12-13T53471: Fix crash with blender_icons_update.pyTroy Sobotka
Default DPI of new inkscape caused incorrect image size.
2017-11-15Fix T53309: Remove default 'Clear loc/rot/scale delta transform' shortcuts.Bastien Montagne
The loc one (shift-alt-G) was same as 'remove selected from active group' action... Clear delta transform is not a common operation, so we can live without a default shortcut for it. Note that using same key (G) in same space for two completely different kind of operations is probably a rather bad thing, nice topic for future keymap work. ;) Probably nice to have in 2.79a.
2017-08-012.79 release: new splash, yeah!Bastien Montagne
2017-06-16Usual i18n/UI messages fixes.Bastien Montagne
Please do not add useless tooltips! We have enough messages to translate already...
2017-06-10UI: Replace placeholder icons in object-add menuJulian Eisel
Replaces the placeholder 'emtpy' icons of "Force Field" and "Group Instance" entries in object-add menu with proper new ones. Icons by @zlsa, thanks a lot! Maniphest task T51291.
2017-05-07Color management: add Filmic view transform to Blender configuration.Brecht Van Lommel
* "Filmic" and "False Color" view transforms added (sRGB display device only). * "Very Low/Low/Base/High/Very High Contrast" looks added. * Added filtering so that Filmic only shows look names prefixed with "Filmic - ". Filmic Dynamic Range LUT configuration created by Troy James Sobotka with special thanks and feedback from Guillermo, Claudio Rocha, Bassam Kurdali, Eugenio Pignataro, Henri Hebeisen, Jason Clarke, Haarm-Peter Duiker, Thomas Mansencal, and Timothy Lottes. Differential Revision: https://developer.blender.org/D2659
2017-02-09More tweaks to Normalisation options in Graph EditorJoshua Leung
* Added a new dedicated icon for normalize * Only use an icon for "Auto"
2017-01-29Fix blurry iconsraa
2017-01-25Revert "UI: Add missing menu item"Aaron Carlisle
This reverts commit 1ad842d432ccacd1f822d7f2b8ff3c542d25e976.
2017-01-25UI: Add missing menu itemAaron Carlisle
2017-01-24Use new manual URLAaron Carlisle
2016-09-15OpenCOlorIO: Add explicit linearSRGB -> sRGB lookup tableSergey Sharybin
Previously converting from linear space to SRGB was doing rather slow inverted 1D lookup. Adding explicit inverse LUT gives 20% speedup of OpenGL render. Next question is: why do we even bother with sRGB conversion here, OpenGL is already in the proper space so in theory we can avoid quite some color space conversions. In any case, having this case optimized in nice anyway.
2016-09-06Add script which scales splash screen downSergey Sharybin
Based on reading documentation around. This particular version is based on the ImageMagic documentation which could be found there: http://www.imagemagick.org/Usage/filter/ http://www.imagemagick.org/Usage/filter/nicolas/ Current filter is based on measuring mean error with the current splash screen and choosing combination of parameters which gives minimal mean error.
2016-09-02Point submodules to latest master branchesSergey Sharybin
We did not update them for really long time and the currently used hashes are quite old and probably wouldn't work without manually updating all submodules. Not as if it's something totally crucial (we ask to update submodules all the times and that's what `make update` does) but updating hashes will save some cloning/checkout time.
2016-09-02Blender 2.78 commit!Sergey Sharybin
Includes: - Version bump to 2.78 - Doxy file update - New splash screen - Wrapped some do_versions with version check - Updated template to use proper font After poking around a lot it seems Droid Sans was used during 2.7x series. (or at least difference between using this font and comparing to previous splash screens gives none visible difference).
2016-08-21Icons: Fix small alignment and shadow issue in prvicons. Add missing ↵Ines Almeida
copyright notice.
2016-08-04Grease Pencil v2 BranchAntonio Vazquez
Improve current Grease Pencil in order to get a better 2D animation tool. More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov Reviewed By: Severin, aligorith, campbellbarton Patch by @antoniov, with edits by @Severin. Differential Revision: https://developer.blender.org/D2115
2016-07-25Call to python3 for stand-alone scriptsCampbell Barton
Needed since Debian & FreeBSD both move away from keeping a synlink to `python`.
2016-06-11UI Font: Fix bad kerning of Thai font.Bastien Montagne
Thai font is a complex script that assumes full featured unicode layout engine, while Blender only knows about basic kerning (offset of a char based on the previous one). So this commit edits Thai part of our i18n font to fix the very bad spacing of thai chars we had in Blender so far. Work done by Hồ Châu, many thanks!
2016-03-29Add license text for OCIO configurationSergey Sharybin
2016-02-262.77 splashCampbell Barton
by Pokedstudio
2016-01-04Remove unused datatoc scriptCampbell Barton
2015-11-04File Selector, support filepath droppingGaia Clary
This adds support for dropping a filepath on an open file-selector to set that path.
2015-10-13Make sure submodules are pointing to master branchesSergey Sharybin
2015-10-11CMake: Enable WITH_PYTHON_INSTALL for lite buildsCampbell Barton
This is needed to run on OSX and Windows when system python isn't found.
2015-10-11BGE: Fix for last commitThomas Szepe
The icon16 and icon32_mesh_capsule.dat files are committed with 0 Kb, because I used the patch from the differential from the Phabricator which I done with a regular .diff file.
2015-10-11BGE: Add icons to collision shapes.Thomas Szepe
This patch adds icons to the physic collision shapes. Adding a new capsule shape 'mesh_capsule' icon which represent the shape better then the metaballs icon. And replace the metaballs icon for the Blender collision shape. {F206628} Reviewers: moguri, sybren, agoose77, lordloki, mont29, panzergame, campbellbarton Reviewed By: lordloki, panzergame, campbellbarton Projects: #game_engine, #game_ui, #user_interface Differential Revision: https://developer.blender.org/D1403
2015-10-08File Read: de-duplicate command line file-loadCampbell Barton
WM_file_read must support background mode already since it can be called by Python scripts in background mode.
2015-10-01Fix potential memory leak bakingCampbell Barton
2015-09-22Fix report banner text widthCampbell Barton
2015-09-20Cleanup: warning, styleCampbell Barton
2015-09-172.75 splashCampbell Barton
by The Alike Team
2015-09-06Add icon for incremental grid snappingJulian Eisel
As decided in D910, we use a new icon for incremental grid snapping and use its old one for absolute grid snapping. This also touches the library_data_broken icon .dat files, seems some changes on its .svg entry landed in upstream without updating the other icon files (already noticed this when committing icon for auto-offset, but removed it from commit - leaving it in now to avoid further confusion) Icon by @plyczkowski (made a tiny edit as it looked a bit blurry in 16x16). Thx!
2015-08-01Correction to previous commit, git messed up icon binaries :/Julian Eisel
2015-08-01Note Editor: Auto-offset nodes on insertionJulian Eisel
Implements "Auto-offset" (called "insert offset" in code) feature for Node Editor, developed during and after LSOC :) Idea and sponsoring by Sebastian König, blendFX, Mathias Eimann, Mikavaa, Knick Design When you drop a node with at least one input and one output socket onto a an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically and animated move the left or right and all of its following nodes away to make room for the new node. The direction for offsetting can be toggled while you are moving the node by pressing „T“. The auto-offset is enabled by default but can be disabled in the header of the node-editor. The offset margin can be changed in the editing section of the User Preferences. Thanks a lot to the sponsors, and especially to Sebastian who helped *a lot* with this. That's how users can help developing Blender!
2015-07-15Icons: Add new 'library_data_broken' one.Bastien Montagne
2015-07-11Add Thai and Khmer charsets to our i18n font.Bastien Montagne
2015-06-25splash fix, previous had color conversion errorCampbell Barton
2015-06-102.75 splashCampbell Barton
by Gooseberry team
2015-05-02Fix T44586: Viet language problem for Blender InterfaceBastien Montagne
We were missing many of the complex diacritics combinations in latin extended additional code block... Alawyas a pleasure to edit this font... :|
2015-04-16Fix T44406: the Hebrew font causes trouble.Bastien Montagne
Looks like the droidsans hebrew font we used back in the days had some kerning bug or so... Updated with latest version from Debian Testing repo, works nice now.
2015-03-23Change coefficients to 4 digit precision only.Antony Riakiotakis
Need to match convention and sum up to 1.0 (previous set had a minor 10^(-10) overflow) Thanks to Campbell for taking notice.
2015-03-17Part 1 of D1082 by Troy Sobotka, add API in OCIO for luminanceAntony Riakiotakis
calculation.
2015-03-11Point submodules to RC1 tagsv2.74-rc1Sergey Sharybin