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This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank
Differential Revision: https://developer.blender.org/D5073
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Each constraint now has a unique icon, just like modifiers.
Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.
Patch by Alessio Monti.
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The previous fix to the spike bug T64582 was not really right.
This fixes that one properly and restores the desired curving
profile in the bug's example.
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Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
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Lowering it to 0.071 so that wireframe mode is not so much
distracting.
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This removes the soft and warm studiolight.
This tweak the outdoor and studio presets for more contrast.
It also introduces a rim studiolight that add more variation.
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This is to have one studiolight that is symetrical and close to
the basic_1 matcap.
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- Make edges darker in vert & face select mode (making more
contrast to not loose the topology). Downside is less select
edges visibility in vertex mode. But I'm confident that it's not
as painfull as it seems.
- Make select faces less saturated to have more color contrast
between select faces and edges.
- Make unselected faces white to increase contrast with faces and
edges. The brightening is negligeable for bright surfaces and
help readability on darker surfaces. Reminder that if the faces
overlays are too distracting (i.e: uv mapping, or texturing) they
can be toggled off in the overlay panel.
Reviewers: billreynish, campbellbarton, brecht
Reviewed By: billreynish, campbellbarton, brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D4941
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* Replace Log view transform with Filmic Log.
* Remove Rec.709, DCI-P3 displays that were incomplete and outdated.
* Remove outdated RRT and Film transforms, replaced by Filmic.
* Remove camera responsive curves that don't work with HDR colors.
* Rename Default view transform to Standard.
We're breaking compatibility now for 2.80, so that we can add future
improvements on a clean config.
Part of the code was contributed by George Vogiatzis in D4782.
Differential Revision: https://developer.blender.org/D4900
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While this consistency is useful, green selection in edit mode does not stand
out as much as orange. This can cause problems for some users, it seems to
depend on the person. Overall the risk of making the change at this point in
the release cycle is too high.
This reverts commit 5827a47280a0128d0fc47b7c5609058a472bf29f.
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Some file-related icon names were mixed up.
We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
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A few icons were missed in the last update.
- Added dedicated icon for showing hidden objects in the Graph Editor
- Added new, more descriptive icon for F-Curve snapshots
- Tweaks for Toggle Full Screen and Collections icons
This should be the final set for 2.80.
Thanks to Andrzej Ambroż for contributing this icon set.
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New icons from Andrzej Ambroż / Jendrzych:
- Bespoke icon for creating new Collections
- Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
- New icons for Holdout and Indirect Only toggles in the Outliner
- New generic Cursor icon for cases that are not related to either Orientation or Pivot
Many other tweaks to existing icons, including:
- Add & Remove Keyframe
- Weight Paint & Collision Modifier
- Tablet Pressure Sensitivity
- Playback icons
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* Change circle to roundbox around active icons, so they don't overflow.
* Change text color to indicate selected and active state.
Differential Revision: https://developer.blender.org/D4650
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D4862 by @CandleComet with minor edits.
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Also make the grid brighter as it can conflict with mesh wires in wireframe mode.
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It can be confused with an error or something wrong in the UI.
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Helps to:
* Make a connection between what we see in Outliner, Viewport and Properties editor
(clicking on the obdata icon takes us to Edit mode, which shares colors).
* Quickly tell which mode we are in.
* Armatures have now distinct color when in Object, Edit, and Pose modes.
Missing is Pose mode which is currently cyan in the viewport and obdata category in properties,
it would probably need its own special category though as it doesn't match the others.
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This patch increases left and right padding of the Curve Editor to avoid scrollbars
Reviewed by Brecht Van Lommel
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The icons here still need to be dimmed when the tab is inactive.
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Helps to avoid blending with the timeline out-of-range area, match region
background and scrubbing area as well.
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Update along with generation utility.
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The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.
The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.
This solves T63193.
Differential Revision: https://developer.blender.org/D4654
Reviewers: brecht, billreynish
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Contributed by Manny Hise.
Differential Revision: https://developer.blender.org/D4816
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This color is also used for the right margin,
so use a color that contrasts with the background.
Also use 2x width line.
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New icons from Andrzej Ambroż / jendrzych:
- New icons for select tool modes
- Brought back screen icon for viewport visibility toggles
- Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner)
- New Gizmo icon for the header
- Many tweaks and alterations to existing icons. Full list on Devtalk
- Use correct icon when Proportional Editing is disabled
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Differential Revision: https://developer.blender.org/D4657
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This is in order to have better contrast now that
the edges are half transparent if not
in edge selection.
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This is to be less intrusive when doing UV mapping. They remain enough visible
in every select mode
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This removes the large edges and instead use colors to hint in which
selection mode the user is.
The component in each individual selection mode is more prominent to add
more emphasis. The other components are less prominent and dimmed.
A minor default theme changes needed to be made to keep clarity in all
combinations.
Forcing old behavior (no selection mode hit) could be done quite easily
by just making the 2 booleans true (selectFaces and selectEdges).
Reviewers: campbellbarton, billreynish
Reviewed By: campbellbarton, billreynish
Subscribers: ThinkingPolygons
Maniphest Tasks: T1234
Differential Revision: https://developer.blender.org/D4526
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* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
a sphere. So for example hair material can be displayed as hair.
Ref T57683
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Missing dependency, which made collission to access object transform
prior it was evaluated.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D4636
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New icons from Andrzej Ambroż / jendrzych:
-Adds separate icons for 3D Cursor orientation and pivot
Also, many dozens of tweaks and updates - too many to mention here.
Full list is on Devtalk
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Remove fading away the color, share theme colors with info editor.
Differential Revision: https://developer.blender.org/D4197
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Previous selected text color was almost invisible against the dark background.
Use same selected/highlight color as in other places in the default theme.
Issue reported on Devtalk by user Symstract
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- Tweaks to Paint Mode Fill and Sample tool icons
- Tweaks to GP Add Primitive icons
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of saved preferences
- Default device (index 0) was hard coded.
- Also fixing crash with invalid device passed to blender via -setaudio.
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This patch fixes T60171 by adding a dummy read from the `dummy` vertex attribute to `hair_get_pos_tan_binor_time` in `common_hair_lib.glsl`. Confirmed to work on my machine (macOS 10.14.4 Beta, Radeon R9 M295X).
According to my experiments regarding this issue, the problem is triggered when all of the following conditions are met: (a) the shader has no vertex reads; (b) the index buffer is ≥ 256KiB. I can't really give an explanation of this misbehavior because of the video driver's closed-source nature.
Reviewers: fclem
Reviewed By: fclem
Subscribers: zeddb
Maniphest Tasks: T60171
Differential Revision: https://developer.blender.org/D4490
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Also, revision of icons for paint modes, based on suggestions by Aslam Cader.
Previous commit accidentally included an extra file.
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This reverts commit a44d75a9646cc37b3b6b10decd22db90247795d2.
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Also, revision of icons for paint modes, based on suggestions by Aslam Cader.
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