Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-06-15UI: Icons - Adding ICON_OUTLINER_DATA_GP_LAYER IconHarley Acheson
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank Differential Revision: https://developer.blender.org/D5073
2019-06-11Documentation: Update description with documentationJeroen Bakker
2019-06-07Add Lasso Mask icon for Sculpt Mode toolbarWilliam Reynish
2019-06-04UI: Add icons to ConstraintsWilliam Reynish
Each constraint now has a unique icon, just like modifiers. Icons are designed by Andrzej Ambroż & Alessio Monti, with user input. Patch by Alessio Monti.
2019-05-28Fix T65141 Bevel did not curve.Howard Trickey
The previous fix to the spike bug T64582 was not really right. This fixes that one properly and restores the desired curving profile in the bug's example.
2019-05-28Cleanup: use time scrub instead of scrubbingCampbell Barton
Renaming was only done to ED_time_scrub_ui.h, function names and struct members used term 'scrubbing' which is ambiguous.
2019-05-27EditMeshMode: Reduce unselected face alphaClément Foucault
Lowering it to 0.071 so that wireframe mode is not so much distracting.
2019-05-24Change exhisting studiolightClément Foucault
This removes the soft and warm studiolight. This tweak the outdoor and studio presets for more contrast. It also introduces a rim studiolight that add more variation.
2019-05-24StudioLight: Add new centered studiolight setupClément Foucault
This is to have one studiolight that is symetrical and close to the basic_1 matcap.
2019-05-24Edit Mesh: Change color behaviorClément Foucault
- Make edges darker in vert & face select mode (making more contrast to not loose the topology). Downside is less select edges visibility in vertex mode. But I'm confident that it's not as painfull as it seems. - Make select faces less saturated to have more color contrast between select faces and edges. - Make unselected faces white to increase contrast with faces and edges. The brightening is negligeable for bright surfaces and help readability on darker surfaces. Reminder that if the faces overlays are too distracting (i.e: uv mapping, or texturing) they can be toggled off in the overlay panel. Reviewers: billreynish, campbellbarton, brecht Reviewed By: billreynish, campbellbarton, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4941
2019-05-22Fix: Auto Merge icon state were wrongly swappedWilliam Reynish
2019-05-21Fix UV editor selection colors not matching 3D viewportBrecht Van Lommel
2019-05-20Color Management: update configuration, remove legacy transformsBrecht Van Lommel
* Replace Log view transform with Filmic Log. * Remove Rec.709, DCI-P3 displays that were incomplete and outdated. * Remove outdated RRT and Film transforms, replaced by Filmic. * Remove camera responsive curves that don't work with HDR colors. * Rename Default view transform to Standard. We're breaking compatibility now for 2.80, so that we can add future improvements on a clean config. Part of the code was contributed by George Vogiatzis in D4782. Differential Revision: https://developer.blender.org/D4900
2019-05-20Revert "Theme: match outliner/properties colors with modes in viewport."Brecht Van Lommel
While this consistency is useful, green selection in edit mode does not stand out as much as orange. This can cause problems for some users, it seems to depend on the person. Overall the risk of making the change at this point in the release cycle is too high. This reverts commit 5827a47280a0128d0fc47b7c5609058a472bf29f.
2019-05-20Icons: Fix wrong icon namesWilliam Reynish
Some file-related icon names were mixed up. We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
2019-05-19UI: Icons updateWilliam Reynish
A few icons were missed in the last update. - Added dedicated icon for showing hidden objects in the Graph Editor - Added new, more descriptive icon for F-Curve snapshots - Tweaks for Toggle Full Screen and Collections icons This should be the final set for 2.80. Thanks to Andrzej Ambroż for contributing this icon set.
2019-05-18UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż / Jendrzych: - Bespoke icon for creating new Collections - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties) - New icons for Holdout and Indirect Only toggles in the Outliner - New generic Cursor icon for cases that are not related to either Orientation or Pivot Many other tweaks to existing icons, including: - Add & Remove Keyframe - Weight Paint & Collision Modifier - Tablet Pressure Sensitivity - Playback icons
2019-05-17Theme: Use blue for Outliner selection highlight.Pablo Vazquez
2019-05-16Theme: Match new Outliner color settings with viewport.Pablo Vazquez
2019-05-16Theme: stick bones too bright and vertex select too dark.Pablo Vazquez
2019-05-16UI: tweak display of active, selected and edited items in the outlinerHarley Acheson
* Change circle to roundbox around active icons, so they don't overflow. * Change text color to indicate selected and active state. Differential Revision: https://developer.blender.org/D4650
2019-05-16Theme: add color difference for every other rowCampbell Barton
D4862 by @CandleComet with minor edits.
2019-05-16Theme: Match edit mode in viewport and uv/image editor.Pablo Vazquez
Also make the grid brighter as it can conflict with mesh wires in wireframe mode.
2019-05-15Theme: don't use red as hue for shading icons.Pablo Vazquez
It can be confused with an error or something wrong in the UI.
2019-05-15Theme: Darker grid.Pablo Vazquez
2019-05-15Theme: match outliner/properties colors with modes in viewport.Pablo Vazquez
Helps to: * Make a connection between what we see in Outliner, Viewport and Properties editor (clicking on the obdata icon takes us to Edit mode, which shares colors). * Quickly tell which mode we are in. * Armatures have now distinct color when in Object, Edit, and Pose modes. Missing is Pose mode which is currently cyan in the viewport and obdata category in properties, it would probably need its own special category though as it doesn't match the others.
2019-05-11UI: Nudge Curve Editor Away from ScrollbarHarley Acheson
This patch increases left and right padding of the Curve Editor to avoid scrollbars Reviewed by Brecht Van Lommel
2019-05-09Themes: add scene icon color category, for consistency in properties tab barBrecht Van Lommel
The icons here still need to be dimmed when the tab is inactive.
2019-05-08Theme: tweak source list background color for animation editors.Pablo Vazquez
Helps to avoid blending with the timeline out-of-range area, match region background and scrubbing area as well.
2019-05-08Cleanup: tabs to spaces for generated themeCampbell Barton
Update along with generation utility.
2019-05-07UI: Animation editor scrubbing areaJacques Lucke
The main reason for this change is to allow setting the active frame with the left mouse button, while still being able to select e.g. keyframes with the same mouse button. The solution is to introduce a new scrubbing region with a specialized keymap. There are a couple of related todos, that will be handled in separate commits. Those are listed in D4654. This solves T63193. Differential Revision: https://developer.blender.org/D4654 Reviewers: brecht, billreynish
2019-05-07Viewport: add better reflection checking matcapsBrecht Van Lommel
Contributed by Manny Hise. Differential Revision: https://developer.blender.org/D4816
2019-05-07Theme: set dark grey for line number backgroundCampbell Barton
This color is also used for the right margin, so use a color that contrasts with the background. Also use 2x width line.
2019-05-06UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż / jendrzych: - New icons for select tool modes - Brought back screen icon for viewport visibility toggles - Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner) - New Gizmo icon for the header - Many tweaks and alterations to existing icons. Full list on Devtalk - Use correct icon when Proportional Editing is disabled
2019-05-01UI: move object origin size preference to themesGeorge Vogiatzis
Differential Revision: https://developer.blender.org/D4657
2019-04-19Edit Mode: Make edit edges black by defaultClément Foucault
This is in order to have better contrast now that the edges are half transparent if not in edge selection.
2019-04-19Edit Mode: Reduce Selected face alphaClément Foucault
This is to be less intrusive when doing UV mapping. They remain enough visible in every select mode
2019-04-17Edit Mode: Rework display to differentiate selection modesClément Foucault
This removes the large edges and instead use colors to hint in which selection mode the user is. The component in each individual selection mode is more prominent to add more emphasis. The other components are less prominent and dimmed. A minor default theme changes needed to be made to keep clarity in all combinations. Forcing old behavior (no selection mode hit) could be done quite easily by just making the 2 booleans true (selectFaces and selectEdges). Reviewers: campbellbarton, billreynish Reviewed By: campbellbarton, billreynish Subscribers: ThinkingPolygons Maniphest Tasks: T1234 Differential Revision: https://developer.blender.org/D4526
2019-04-17ClangFormat: disable for generated themeCampbell Barton
2019-04-14Render: new material previewWilliam Reynish
* EEVEE support through irradiance volume and light probe. * New shader ball shape (designed by Robin Marin). * New cloth and liquid shapes, removed monkey. * Replace world sphere by toggle to use world for any shape. * Slight bevel on cube. * More subdivision for displacement preview. * Fixed and improved UV mapping for all shapes. * Material icon / asset preview now uses specified shape instead of always a sphere. So for example hair material can be displayed as hair. Ref T57683
2019-04-04Fix: Erratic collision response when using constraints on collidersBenjamin Meyer
Missing dependency, which made collission to access object transform prior it was evaluated. Reviewers: sergey Differential Revision: https://developer.blender.org/D4636
2019-03-30UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż / jendrzych: -Adds separate icons for 3D Cursor orientation and pivot Also, many dozens of tweaks and updates - too many to mention here. Full list is on Devtalk
2019-03-28UI: tweak display of report messages in the status bar.Nathan Craddock
Remove fading away the color, share theme colors with info editor. Differential Revision: https://developer.blender.org/D4197
2019-03-28UI: Theme: Make selected text stand outWilliam Reynish
Previous selected text color was almost invisible against the dark background. Use same selected/highlight color as in other places in the default theme. Issue reported on Devtalk by user Symstract
2019-03-12Icons: Add Links Cut icon to Node Editor, plus other tweaksWilliam Reynish
- Tweaks to Paint Mode Fill and Sample tool icons - Tweaks to GP Add Primitive icons
2019-03-11Fix T62255: Blender defaults to "OpenAL Soft" in sound settings, regardless ↵Jörg Müller
of saved preferences - Default device (index 0) was hard coded. - Also fixing crash with invalid device passed to blender via -setaudio.
2019-03-10Fix T60171: Hair Particles Not Displaying in ViewportClément Foucault
This patch fixes T60171 by adding a dummy read from the `dummy` vertex attribute to `hair_get_pos_tan_binor_time` in `common_hair_lib.glsl`. Confirmed to work on my machine (macOS 10.14.4 Beta, Radeon R​9 M295X). According to my experiments regarding this issue, the problem is triggered when all of the following conditions are met: (a) the shader has no vertex reads; (b) the index buffer is ≥ 256KiB. I can't really give an explanation of this misbehavior because of the video driver's closed-source nature. Reviewers: fclem Reviewed By: fclem Subscribers: zeddb Maniphest Tasks: T60171 Differential Revision: https://developer.blender.org/D4490
2019-03-08Icons: Add GPencil Extrude and Radius icons (take 2)William Reynish
Also, revision of icons for paint modes, based on suggestions by Aslam Cader. Previous commit accidentally included an extra file.
2019-03-08Revert "Icons: Add GPencil Extrude and Radius icons"William Reynish
This reverts commit a44d75a9646cc37b3b6b10decd22db90247795d2.
2019-03-08Icons: Add GPencil Extrude and Radius iconsWilliam Reynish
Also, revision of icons for paint modes, based on suggestions by Aslam Cader.