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2021-06-25Spreadsheet: Dataset region for spreadsheet editorFabian Schempp
This patch adds a left aligned sidebar to the spreadsheet editor. This Sidebar can be used to navigate the geometry component types and attribute domains. It also provides a quick overview of domain sizes. It replaces the two dropdowns in the regions header. Next step will be to add the domain cycling shortcut using the CTRL + mouse wheel. Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin), Hans Goudey (HooglyBoogly). Differential Revision: https://developer.blender.org/D11046
2021-06-24Line Art: Discard out of frame edges.YimingWu
For scenes that have a lot of edges, this could potentially save some time generating individual strokes that are outside camera frustum. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11525
2021-06-18Performance: Limit recounting during selection mode flushing.Jeroen Bakker
This patch ensures that selection mode flushing updates total selection counts internally. This reduces recounting when we are sure that the input total selection counts were up to date. For example for circle selection the total selection counts were correct. But during flushing the selection could have been changed and therefore the selection was always recounted. This increased the performance on selected system from 6.90 FPS to 8.25 FPS during circle selection operations. Before: {F10179981} After: {F10179982} Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11647
2021-06-11Sequencer: Transform ImBuf Processor.Jeroen Bakker
Inside the sequencer the cropping and transform of images/buffers were implemented locally. This reduced the optimizations that a compiler could do and added confusing code styles. This patch adds `IMB_transform` to reduce the confusion and increases compiler optimizations as more code can be inlined and we can keep track of indices inside the inner loop. This increases end-user performance by 30% when playing back aa video in VSE. Reviewed By: ISS, zeddb Differential Revision: https://developer.blender.org/D11549
2021-06-10Fix T88546: Pose slider typed input not workingChristoph Lendenfeld
Remove an unnecessary call to pose_slide_mouse_update_percentage That call was overriding the typed value Reviewed By: #animation_rigging, Sybren A. Stüvel Differential Revision: https://developer.blender.org/D11395 Ref D11395
2021-06-08Revert "Improve multires performance."Joseph Eagar
. . .because I accidentally committed submodule references. This reverts commit 482465e18aa7c9f74fcb90ec1002f157a580e240.
2021-06-08Improve multires performance.Joseph Eagar
Added a new api function to stich multires grids on specific faces in a mesh, subdiv_ccg_average_faces_boundaries_and_corners, and changed multires normal calc to use it. VTune profiling showed that this was a major performance hit once you get above 10,000 or so base mesh faces and/or have a high number of subdivision levels. Here's a video comparing the difference. Note the bpy.app_debug switch is not in the final commit. {F10145323} And the .blend file: {F10145346} Reviewed By: Sergey Sharybin (sergey) Differential Revision: https://developer.blender.org/D11334
2021-06-04Nodes: Add Multiply Add to Vector Math nodesCharlie Jolly
Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808
2021-05-14Collada import: connect Emission texture to Emission socketScurest
An emission texture is currently connected to the Base Color socket. It should connect to the Emission socket, like a constant does. Reviewed By: gaiaclary Differential Revision: https://developer.blender.org/D10990
2021-05-07Geometry Nodes: Parallelize Attribute Curve Map nodeCharlie Jolly
This adds `parallel_for` to the Attribute Curve Map node to improve performance. Grain size set to 512. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D11194
2021-04-16Merge branch 'blender-v2.93-release'Hans Goudey
2021-04-16Fix T87555: Incorrect view transform default in startup fileHans Goudey
This was another error in rBac90c8a7743f. It turns out it's quite important to use a full build to save the file, which I didn't do then.
2021-04-15Merge branch 'blender-v2.93-release'Hans Goudey
2021-04-15Fix text in startup file python consoleHans Goudey
This was a mistake in rBac90c8a7743f6d0
2021-04-15Blender 2.93 splascreenDalai Felinto
Credit: Erindale Woodford - youtube.com/erindale / twitter.com/erindale_xyz
2021-04-14UI: Add a workspace for geometry nodes in the default startup fileHans Goudey
This will hopefully make it faster to start using the node editor. The workspace also includes the spreadsheet. Note that while existing startup files won't have this workspace added, it will be in the list of options when clicking on the "add workspace" button. Ref T86499
2021-04-14Fix (unreported) compositor resolution propagation broken by some nodesManuel Castilla
Some operations may use no preferredResolution ({0, 0}) when calling determineResolution on inputs to check if they have resolution on their own. See MixOperation or MathOperation determineResolution implementation. In such cases {0, 0} resolution ends up being set when an input doesn't have own resolution, breaking propagation of the original preferredResolution. They don't mean to set it as resolution, it's just a check. This patch only allows to set valid resolutions (>0). When it's 0 it may be understood as "No preferred or determined resolution" so it should not be set to give output operations another chance of finding a proper resolution by calling determineResolution again with a different preferredResolution. Test file: {F9932526} Reviewed By: #compositing, jbakker Differential Revision: https://developer.blender.org/D10972
2021-03-23Compositor: Display generated inputs in Viewers and PreviewsManuel Castilla
Currently viewers and previews only display node trees that have at least one node with fixed resolution size. When all inputs are generated, nothing is displayed in most cases (RGB Node is displayed as a single pixel on previews). By generated I mean inputs not having resolution on their own, they create content dynamically given an output resolution. This patch adds support for those cases by using an appropriate preferred resolution on Viewers/Previews which propagates to generated inputs as output resolution. Now: - Viewers will display generated inputs with scene render resolution. - Previews will display them with scene aspect ratio. This is consistent with final render result and respects relative space. The benefit for the user is being able to compose images without any input source. For example for creating mask images or simple backgrounds. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D10611
2021-03-20Theme: Use curved noodles in the nodes editor.Pablo Vazquez
Curved noodles increase readability especially in nodes with multiple input sockets.
2021-03-17Cryptomatte: Show Name of Object/Material Under The Cursor.Jeroen Bakker
This change shows the object or material name with the cursor when picking for a cryptomatte node. Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D10705
2021-03-16VSE: Automatic proxy buildingRichard Antalik
Build proxies automatically when added to sequencer timeline and when switching preview size. This behavior can be disabled in user preferences. Reviewed By: sergey, fsiddi Differential Revision: https://developer.blender.org/D10363
2021-03-10Fix wrong white point of Linear ACES in config reading and the bundled configBrecht Van Lommel
The Blender/Cycles XYZ color space has a D65 white point instead of E, and this was not correctly accounted for both in the OpenColor config reading code and the bundled config. This meant that since the OpenColorIO v2 upgrade, the Linear ACES color space was not working correctly, and other OpenColorIO configs defining aces_interchange were not interpreted correctly.
2021-03-09Cleanup: add resource manager for cryptomatte session.Jeroen Bakker
Auto frees cryptomatte session when it the pointer is collected from the stack. Reviewed By: Jacques Lucke Differential Revision: https://developer.blender.org/D10667
2021-03-08Spreadsheet: add boilerplate code for new editor typeJacques Lucke
This adds the initial boilerplate code that is required to introduce the new spreadsheet editor. The editor is still hidden from the ui. It can be made visible by undoing the change in `rna_screen.c`. This patch does not contain any business logic for the spreadsheet editor. Differential Revision: https://developer.blender.org/D10645 Ref T86279.
2021-02-25Icons: Add icon for the upcoming spreadsheet editorJulian Eisel
The editor is being worked on by the geometry nodes team. Icon created by Andrzej Ambroz (jendrzych). Addresses https://developer.blender.org/T85925.
2021-02-25Icons: Update blender_icons.svg to have a document backgroundJulian Eisel
When opening the SVG you wouldn't even see the icons, since they are all white now. You'd always have to set up a document background color and make sure to undo that again before saving the file, so it's not written into it. Just make everyone's life easier by saving the file with a proper background (gray with checkerboard).
2021-02-25Icons: Resaved blender_icons.svg in new Inkscape versionJulian Eisel
Inkscape often does a number of unrelated changes when saving an SVG, not sure if these are just formatting changes in the source SVG text or if there's more to it. Either way this makes adding new icons hard since you want to avoid these unrelated changes. Saving the file in a new Inkscape version every once in a while should mitigate the problem a bit. Regenerating the icons (e.g. through `make icons`) shows no difference in the output. Note that I also ran "Clean Up Document" in Inkscape, but that doesn't seem to have changed anything/much.
2021-02-24Fix incorrect icon .dat files after recent commitJulian Eisel
Using `make icons` for 420f538fadfd changed some icons that it shouldn't have touched on my system. Not sure what caused this, maybe a bug in the slightly outdated Inkscape version there (1.0.1). Here on macOS the version is only reported as 1.0 so I'm not sure what the situation is. Either way, this fixes the icons.
2021-02-23Fix T84707: Wrong icon for Movie Clip EditorYevgeny Makarov
Sync the list of icons in CMakeLists.txt with UI_icons.h. Restore, in the source file, the FUND icon that was accidentally deleted. Delete four old/unused icons. See also D9715.
2021-02-22Fix T85820: False Color not available in color managementEvan Wilson
Differential Revision: https://developer.blender.org/D10489
2021-02-12OpenColorIO: upgrade to version 2.0.0Brecht Van Lommel
Ref T84819 Build System ============ This is an API breaking new version, and the updated code only builds with OpenColorIO 2.0 and later. Adding backwards compatibility was too complicated. * Tinyxml was replaced with Expat, adding a new dependency. * Yaml-cpp is now built as a dependency on Unix, as was already done on Windows. * Removed currently unused LCMS code. * Pystring remains built as part of OCIO itself, since it has no good build system. * Linux and macOS check for the OpenColorIO verison, and disable it if too old. Ref D10270 Processors and Transforms ========================= CPU processors now need to be created to do CPU processing. These are cached internally, but the cache lookup is not fast enough to execute per pixel or texture sample, so for performance these are now also exposed in the C API. The C API for transforms will no longer be needed afer all changes, so remove it to simplify the API and fallback implementation. Ref D10271 Display Transforms ================== Needs a bit more manual work constructing the transform. LegacyViewingPipeline could also have been used, but isn't really any simpler and since it's legacy we better not rely on it. We moved more logic into the opencolorio module, to simplify the API. There is no need to wrap a dozen functions just to be able to do this in C rather than C++. It's also tightly coupled to the GPU shader logic, and so should be in the same module. Ref D10271 GPU Display Shader ================== To avoid baking exposure and gamma into the GLSL shader and requiring slow recompiles when tweaking, we manually apply them in the shader. This leads to some logic duplicaton between the CPU and GPU display processor, but it seems unavoidable. Caching was also changed. Previously this was done both on the imbuf and opencolorio module levels. Now it's all done in the opencolorio module by simply matching color space names. We no longer use cacheIDs from OpenColorIO since computing them is expensive, and they are unlikely to match now that more is baked into the shader code. Shaders can now use multiple 2D textures, 3D textures and uniforms, rather than a single 3D texture. So allocating and binding those adds some code. Color space conversions for blending with overlays is now hardcoded in the shader. This was using harcoded numbers anyway, if this every becomes a general OpenColorIO transform it can be changed, but for now there is no point to add code complexity. Ref D10273 CIE XYZ ======= We need standard CIE XYZ values for rendering effects like blackbody emission. The relation to the scene linear role is based on OpenColorIO configuration. In OpenColorIO 2.0 configs roles can no longer have the same name as color spaces, which means our XYZ role and colorspace in the configuration give an error. Instead use the new standard aces_interchange role, which relates scene linear to a known scene referred color space. Compatibility with the old XYZ role is preserved, if the configuration file has no conflicting names. Also includes a non-functional change to the configuraton file to use an XYZ-to-ACES matrix instead of REC709-to-ACES, makes debugging a little easier since the matrix is the same one we have in the code now and that is also found easily in the ACES specs. Ref D10274
2021-02-08Fix for T84038: Improved Report WarningsHarley Acheson
Improved contrast for Status Bar report warning messages. Differential Revision: https://developer.blender.org/D10242 Reviewed by Hans Goudey
2021-02-04Merge branch 'blender-v2.92-release'Germano Cavalcante
2021-02-04Fix T85363: Cmd + Tab shortcut overridden on macOSJohannes Jakob
Adds an exception so that the key-binding `control + Tab` does not get duplicated as `command + Tab` on macOS because this is a global system shortcut for the app switcher. The key-binding `command + Tab` was shown for the operators “Toggle Graph Editor“ and “Toggle Dope Sheet” in Dope Sheet and Graph Editor, but only `control + Tab` actually worked. Differential Revision: https://developer.blender.org/D10304
2021-02-04Presets: Cleanup preset namingNathan Craddock
Before committing D10224, bundled preset names that are lowercase need updating to title case for display in the UI. This changes several of the preset file names to title case, and fixes a couple of other naming issues in the preset names. A few strings in the code are also changed to reflect the new filename of the Blender keymap.
2021-01-29Merge branch 'blender-v2.92-release'Hans Goudey
2021-01-29Fix T83988: Active modifier outline uses search theme colorHans Goudey
The outline for the active modifier was abusing the property search match theme color, as noted in a comment. This commit adds a new theme color in RNA specifically for the active modifier outline.
2021-01-24Cleanup: group navigation gizmo size with generic gizmo sizeCampbell Barton
Also use `char` for these gizmo size & flag.
2021-01-24UI: Viewport Navigate Gizmo RefactorHarley Acheson
Simplification and changes to the Navigation gizmo. Better indication of negative axes, consistent use of color and size to indicate orientation, ability to be resized. Differential Revision: https://developer.blender.org/D9744 Reviewed by Campbell Barton
2021-01-13Merge branch 'blender-v2.92-release'Hans Goudey
2021-01-13Nodes: use green color again for shader sockets and shader categoryBrecht Van Lommel
The green is still distinct from the more turquoise use for geometry, and they are never used in the same node graph. The use of red makes sense, but would need changes to other sockets and categories to set it apart well. Ref T82689
2021-01-13Revert "2.92 splashscreen"Dalai Felinto
This reverts commit 5d826866a3d8d8985f7aa2eb034b08d9867de7f7.
2021-01-132.92 splashscreenDalai Felinto
Credit: Joanna Kobierska - artstation.com/joanna_kobierska
2021-01-13Revert "Fix T79356: Improved icons for MSIX builds"Jeroen Bakker
This reverts commit 78011d712dc311768a501b31917f2eef27af753b.
2021-01-13Fix T79356: Improved icons for MSIX buildsEric Bickle
Fixed an issue that was causing the app icon to render with a 'plated' background color in the taskbar and other areas of Windows. Updated all app icons in Microsoft Store package to match Microsoft's design recommendations. Added multiple scales for app icons for high resolution displays. Added high contrast app icons. Reviewed By: pablovazquez, jmonteath Maniphest Tasks: T79356 Differential Revision: https://developer.blender.org/D9681
2021-01-12UI: Icon for Multires Displacement Smear ToolRahul Chaudhary
This commit adds the icon for the new tool.
2021-01-12UI: Update geometry icon filesHans Goudey
None of these changes should be visible, but the files were somehow out of sync with the blend file, so they need to be updated to reflect those changes.
2021-01-08Icons: Update script to generate icons from SVGs for Inkscape 1.0Julian Eisel
The command line syntax for Inkscape changed quite a bit for the 1.0 release, see https://wiki.inkscape.org/wiki/index.php/Release_notes/1.0#Command_Line. Think it's reasonable to expect Inkscape 1.0 or later be installed if you want to generate the icons with the script. It's easy to get via the website, if the distribution doesn't provide new enough packages. Only few people would use the script anyway. I also had to change the path for command line access on macOS which apparently changed (https://stackoverflow.com/a/60068607). Although I didn't find a mention of this change in the Inkscape release notes.
2021-01-05Fix T78681: "Add Primitive" icons are cropped in tool headerHans Goudey
The issue can be simply resolved by moving the primitives and plus icons slightly. They still bump up against the top and bottom of the header but it looks much better now.
2020-12-20UI: Slightly improve alignment in selection tool iconsHans Goudey
Parts of the tool icons for box, circle, lasso, and tweak select that were meant to be flat or at a 45 degree angle were slightly misaligned, making the edge look blurry.