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2013-09-17Fix wrong temporary path in user preferences, revert startup.blend and insteadBrecht Van Lommel
do the freestyle changes in BLO_update_defaults_startup_blend.
2013-09-09Film response looks:Brecht Van Lommel
* Reorder list a bit to put brands together * Move looks menu below views * Rename camera_response to film_response folder, to make clear that these are photographic film types, not camera models
2013-09-09Film response curves implemented as a looksSergey Sharybin
This commit implement's OCIO's Looks idea which is about applying some color correction on the buffer before it get's affected by a display transform. This is mainly used to modify images in an artistics way. Currently we've got looks generated from film response curves for all sorts of cameras. Patch by both of me and Brecht.
2013-08-27Icons: add a "grip" one.Bastien Montagne
2013-08-27add icons utility make target.Campbell Barton
2013-08-26add some safety checks in debug mode to ensure sets/hashes aren't confused.Campbell Barton
2013-08-24Made large "blender icon" for save blends (.blend1, .blend2, etc.) have a ↵Andrea Weikert
bit darker background as well.
2013-08-24Adding a darker "blender icon" for save blends (.blend1, .blend2, etc.), as ↵Bastien Montagne
requested by elubie.
2013-08-24"Fix" [#36551] Camera has wrong rotation in default scene :PBastien Montagne
2013-08-22Had not been updated after last edit to prvicons.svg file (r53004)...Bastien Montagne
2013-07-23prepare for 'a' bugfix release, splash and version bump.Campbell Barton
2013-07-20Add Tamil characters to our i18n font (from samyak-tamil).Bastien Montagne
2013-07-18Tradtional release commit! 2.68 splash and the numbering.Ton Roosendaal
- This should then follow the tagging - And I would still prefer to have at least 24 hours full freeze, for proper test and avoid last minute errors.
2013-07-03Fix #35974: smoke flow force field icon missing in add menu.Brecht Van Lommel
2013-06-16New icon: CAMERA_STEREODalai Felinto
Adding only the .svg file, the PNG can make once the multiview branch is merged. I wanted to commit this to avoid having conflicts in the .svg file if someone works on new icons too. The new icon is at X-23
2013-05-29svn merge ^/tags/blender-2.67b-release/blender -c57122Campbell Barton
2013-05-18bump to version '2.67a'Campbell Barton
2013-05-07And here's the epic 2.67 splash and version!Ton Roosendaal
Celebrating Freestyle :) Kudos to dfeveloper Tamito and Malaysian artist Mclelun!
2013-05-05Cycles / Preview render:Thomas Dinges
* Hair strands were too thin in preview, after addition of "radius_scale" property in r56072. Increased the scale from 0.01 to 0.03 now.
2013-05-05* Remove unused screens from Cycles preview blend to save some space. Thomas Dinges
2013-04-29Tweak allocation vars for XYZ space for more accurate GPU transformSergey Sharybin
Also extend 3DLUT edge size to 64 (1 meg of memory) to increase transform accuracy as well.
2013-04-26Fixes for color management:Sergey Sharybin
- Sequencer preview was clamping float buffers - ACES color space wasn't correct, was noticeable when applying display processor from linear space to display. - Extended sRGB LUT to sRGBf from nuke-default config. Makes sequencer behave much better in sRGB space.
2013-04-14edits to startup.blendCampbell Barton
- temp dir /tmp\ --> /tmp/ - set sequencer cache limit from 128 --> 1024 - set sequencer view to RGB --> RGBA
2013-04-07Recovered factory settings for Freestyle.Tamito Kajiyama
2013-04-02Tweak allocation vars for linear space so black is convertedSergey Sharybin
to black when using GLSL display transform.
2013-03-22Add a license file for our i18n "droidsans.ttf" font (I hope I did not ↵Bastien Montagne
forget any, the history of this "font" is... complex :/ ).
2013-03-21patch [#34687] Patch for AutoMerge button in 3d editorCampbell Barton
from Dan McGrath (dmcgrath)
2013-03-20Add a license document for i18n monospace font.Irie Shinsuke
2013-03-13Add Hebrew glyphs to i18n monospace font.Irie Shinsuke
The glyphs were derived from Droid Sans Hebrew Regular (Widths and horizontal positions were changed).
2013-03-12Add i18n monospace font (bmonofont-i18n.ttf) which will be used for the text ↵Irie Shinsuke
editor and interactive console This is a mixed font based on DejaVu Sans Mono and including M+1M Regular and Wen Quan Yi Micro Hei Mono. Versions and licenses of the included fonts are as follows: - DejaVu fonts: version 2.33, Bitstream font license and Arev font license and public domain - M+ fonts: TESTFLIGHT 54, M+ font license - Wen Quan Yi Micro Hei fonts: version 0.2.0-beta, GPLv3 with font embedding exception or Apache2.0 The font license docs will be added later.
2013-03-04Change default margin for bake to 16 pixelsAntony Riakiotakis
2013-02-20Getting ready for the 2.66 release!v2.66Ton Roosendaal
- Version bump to 2.66 - Splash image by Lucas Falcao, selected by Jonathan Williamson, Andrew Price and Bart Veldhuizen.
2013-02-08Release todo: added userpref for Mac users having "Natural Scroll" set.Ton Roosendaal
As per discussion and analysis of all trackpad usage, we now follow this convention: - Blender follows system setting for trackpad direction preference. - If you set your system to "natural" scroll, we need to invert a couple of cases in Blender we do "natural" already. Like: - view rotate (the inversed option just never feels ok) - scroll active items in list or pulldown menu (up/down is absolute) - ALT+scroll values in buttons (up/down is absolute) The new User Preference setting "Trackpad Natural" handles this. For 2.66 we only have trackpad handling for OS X... so this isn't affecting trackpad usage in Windows and Linux, which stick to be mapped to Scroll Wheel still. (Note: viewrotate now is "natural" always, changing how it worked in the past weeks).
2013-02-05New matcap collection for default in release. It's now 24 images, orderedTon Roosendaal
from regular diffuse to more shiny, stone, wax, eflective, glass and two non-realistic ones. The menu now shows it in 3 rows. I made the previews a bit smaller, 96 pixels, like the brushes for painting. Thanks everyone for submitting pics! I updated the credit file too, but name from one person is missing still, will be added next.
2013-02-04Cycles preview scene: made render layer name match name used for BI previewSergey Sharybin
This is needed because render result is being reused between different render previews and keeping names out of sync means once preview result was created for blender internal, it wouldn't be updated after switching to cycles. Same goes to switching from cycles to other renderers like lux and yaf. Simply updated cycles_preview.blend for now, could be solved from code side as well, but IMO better to collect such a limitations of preview blend files and solve them all together during "custom preview.blend for external engines" project. Reported by Jens in IRC.
2013-01-30startup.blend editsCampbell Barton
- make timeline less tall. - make outliner more tall. - set node and image channel displayes to RGBA.
2013-01-29Cycles Preview: Rotated Suzanne a bit for better angle. Raised the intensity ↵Pablo Vazquez
of the mesh light, and moved the mesh/lamp to also be in the layer of World Sphere preview (was black previously, since it had no lamps)
2013-01-28Cycles Preview Blend:Thomas Dinges
* Added UV Mapping for objects, so Image textures will work.
2013-01-28Cycles: preview rendering support for world/material/lamp.Brecht Van Lommel
Patch by Sergey, .blend by Thomas and some further tweaks by me. Still to solve later: allow external engines to specify own preview .blend, for now the code here is doing too much magic hacking on the preview scene still.
2013-01-22Confirming GPL license and thanks to the people who provided the matcaps:Ton Roosendaal
Knt Trammell and Aidy Burrows and John Herreno.
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
Full log is here: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport Implementation notes: - Matcaps are an extension of Solid draw mode, and don't show in other drawmodes. (It's mostly intended to aid modeling/sculpt) - By design, Matcaps are a UI feature, and only stored locally for the UI itself, and won't affect rendering or materials. - Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender. It doesn't take memory or cpu time, until you use it. - Brush Icons and Matcaps use same code now, and only get generated/allocated on actually using it (instead of on startup). - The current set might get new or different images still, based on user feedback. - Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get freed immediately. The Matcap icon previews (128x128 pixels) stay in memory. - Loading own matcap image files will be added later. That needs design and code work to get it stable and memory-friendly. - The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing Material previews, which has its limits... especially for textured previews the normal-mapped matcap won't look good.
2013-01-21Updating icons to 2.5.08 (see [#33448])Joshua Leung
Thanks Wolter van der Velde for adding the (most of) the missing Force Field icons
2013-01-06correct 2 issues with startup.blendCampbell Barton
- scroll bars were not in info space - bake bias was 0.0, changed to 0.001 as it is for new scenes
2012-12-30Add DNA/RNA/BKE infrastructure for dynamic-topology sculpt modeNicholas Bishop
* Add a detail_size field to the Sculpt struct, two new sculpt flags, and a Mesh flag for dynamic-topology mode; that's it for file-level changes needed by dynamic topology * Add RNA for the new DNA field and flags * Add a new icon for dynamic-topology created by Julio Iglesias. TODO: update the icon for the new SVG icon format * Add a SculptSession function for converting from BMesh to Mesh, handles reordering mesh elements and setting face shading
2012-12-20Updated icon svg and bitmaps. Now has the movieclip editor again :)Ton Roosendaal
2012-12-19More tweaks to WeighVG iconBastien Montagne
2012-12-19icon update [#33448] Adding Vector Sources for IconsCampbell Barton
from: Blender ICONS - v.2.5.08 (GPL).svg also updated the shell script.
2012-12-18Icons now draw good again!Ton Roosendaal
- Exported via Inkscape a 16 and 32 pixel bitmap version - Use these as mipmap levels for OpenGL texture drawing. - Changed code to get right sizes for drawing icons - better than last week's method. Todo: - Custom icons don't work yet (old one) - Missing icons in the svg - The .sh script for inkscape needs changed to support this (now do manual saving)
2012-12-18Blender icons now are in the 21st century too!Ton Roosendaal
Default size for bitmap now is 32x32 pixels. Code change for higher densities is easy, all under review. Let's first check this!
2012-12-18Adding Amharic (i.e. ethiopic) glyphs.Bastien Montagne