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2015-02-05Custom Loop Normals: Add NormalEdit modifierBastien Montagne
Nothing much to say here, basic tool to make normals point toward a target, or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.). Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
2015-01-29cleanup: shebang linesCampbell Barton
D888 by @sambler
2015-01-20Update icons after recent cleanup in svg file.Bastien Montagne
Note differences in those five icons are invisible by eye, just for sake of consistency.
2015-01-20Cleanup SVG icon file, pass II.Bastien Montagne
Name each icon group from its define in Blender. Simplifies searching for a given icon (in one way or the other), and could also be useful one day in some scripting. Also, removed/fixed more empty and stray groups... Finally, found that we have several svg icons not linked to any defines, and one define with no icon (dyntopo), would be nice to sort this one way or the other too.
2015-01-20Cleanup SVG icons file: pass I.Bastien Montagne
Made sure each icon has its own, 'private' group. Removed empty groups, and some stray paths and rects (among other benefits, 'make icons' do not generate anymore that half o dozen of empty icons one had to remove by hand before committing ;) ). Note: double checked, only five generated icons differ (on binary level) from before, with no actual visual diff.
2015-01-13FileBrowser: Add an 'hidden file' icon, and use it instead of named checkbox ↵Bastien Montagne
for 'show hidden' param.
2015-01-12Fix typo in OCIO configuration fileSebastian Koenig
2015-01-10Transfer data: add modifier.Bastien Montagne
Not much to add, modifier uses same code as operator basically, only key difference is that modifier will never create data layers itself, you have to use dedicated operator for that.
2014-12-23Blender 2.73 release candidate commitv2.73-rc1Sergey Sharybin
This commit contains: - Subversion bump to 2.73 - Release cycle is set to "rc" - Submodules are pointed to appropriate tag now (addons contrib just points to the latest contrib repo) - New shiny splash screen!
2014-12-10startup.blend, update movie-tracking layout T41660Campbell Barton
Layout by @sebastian_k, now includes 3D view.
2014-10-21UI Icons: add 'triangle-bar' left/right/up/down icons.Bastien Montagne
2014-10-14Fix for previous commit which changed submodulesSergey Sharybin
Never ever stash submodules for commit, it also real helps checking the commits before you do push.
2014-10-14Tweak for smoothing limits in stretch-constraint volume preservation.Lukas Tönne
Uses a arctan instead of sine function now, which has the advantage of not overestimating the bulging.
2014-10-14Update submodules to point to 2.72 tagSergey Sharybin
2014-10-07Icons: were relicensed to GPL2+ metadata was CC-NCCampbell Barton
2014-09-23Update submodules to point to rc1 hashSergey Sharybin
2014-09-232.72 SplashCampbell Barton
Image by Mike Pan, from the "Default Cubism" series. http://blog.mikepan.com/tagged/DefaultCubism (includes blendfile)
2014-09-23Fixed border extension for the sunbeams node.Lukas Tönne
This ensures that the beams color does not darken along borders, by using the last valid color of the ray as the border color (extending colors in the direction of the source point).
2014-08-31Fix preview icons update script to work in OSXDalai Felinto
2014-08-25SplitNormals UI tweaks: add own color for normals drawing, and own 'face ↵Bastien Montagne
corner' icon.
2014-06-25Updating submodule to point to v2.71Sergey Sharybin
Now for real!
2014-06-22add brush icons from paint branch to make diff more manageable for arcanistAntony Riakiotakis
2014-06-16Fix T40606: Blender 2.71RC1 for Windows uses too old blender.mo file in JapaneseSergey Sharybin
Update submodules to v2.71-rc1, it got lost on re-tag leading to wrong addons and translations used in RC1.
2014-06-13Minor modifications to 2.71 splash (bigger ref text, was unreadable in ↵Bastien Montagne
lowres version).
2014-06-12Splash screen update for 2.71v2.71-rc1Campbell Barton
Artwork: Event Horizon by pieriko
2014-05-23Spelling fixSergey Sharybin
2014-05-04NLA Editor: Added dedicated icons for "pushdown" operator and for indicating ↵Joshua Leung
the "tweaking" state 1) The "pushdown" operation is the actual name for the functionality previously represented by the snowflake. That is, pushing the active action onto the NLA stack as a new strip. The icon that is introduced here is the icon I originally wanted to use here for this purpose (but couldn't at the time the NLA was coded as we didn't have the master SVG available yet). I'm making this change now to hopefully make the "animation-layers" intentions behind the NLA design a lot clearer than they have been so far. 2) Also added a dedicated icon for representing that the active action is in the "tweaking" state (i.e. we're editing a particular strip's action). Previously we were abusing an icon designed for an entirely different purpose, mainly since its identifier looked like it would work.
2014-04-28Patch T39855: Icons for Interpolation Types (and Robert Penner easing)Joshua Leung
This patch adds icons for each of the keyframe interpolation types (including the easing equations), as well as icons for the easing type options. Icons made by: Paulo José Oliveira Amaro (pauloup) Reviewed by: Joshua Leung, Thomas Beck
2014-04-28New icons for texture painting by Pawel Lyczkowski.Antony Riakiotakis
Task: https://developer.blender.org/T37960 Thanks a lot :) Those only cover the current set of brushes, soc-paint brushes will be commited on that branch
2014-04-21Basic support for UNC paths on WindowsAndrea Weikert
Differential Revision: https://developer.blender.org/D298 Allows users on Windows to enter UNC paths in the filebrowser and to link to .blend files on a UNC path. Functionality is limited still, we can't browse the network yet and have no support to check user rights so far. What works: - enter an UNC path in the file browser manually or via copy/paste - navigation within the UNC share subfolders - link to a file on a UNC share What does not (yet) work: - browse the network for computers and shares - browse to a folder that requires entering user credentials Contributors: Rob McKay - original patch Campbell Barton - style fixes Reviewers: Campbell Barton, Brecht van Lommel
2014-03-10Revert changes to submodulesSergey Sharybin
NEVER use `git commit .` or stage submodules. Leave it to platform maintainers! See [1] where you'll find few hooks which would help you preventing accidental commit of submodules. [1] http://wiki.blender.org/index.php/User:Nazg-gul/DevTools#Git_hooks
2014-03-10Fix for potential bug in copy-to-selected ui button operator: ReturnLukas Tönne
value was mixing operator result with an int/boolean.
2014-03-05Update submdules hashesv2.70-rcSergey Sharybin
- Addons and locales now points to v2.70-rc tag - Also updated hashes for addons_contrib and scons to make them up-to-date while i'm on updating this hashes.
2014-03-05Bump version to Blender2.70rc and new splashCampbell Barton
Splash concept art & paint-over: David Revoy. 3D artwork by Mathieu Auvray.
2014-03-05Previous linestyle icon was old patch, commit right one this timeCampbell Barton
2014-03-03Icon for LineStyleCampbell Barton
patch T37008 from Michael P.
2014-02-18Splash screen: use a retina resolution image for Mac OS X.Brecht Van Lommel
2014-01-27UI: Replace +/- menus with collapsible onesCampbell Barton
Patch D160, by Scott Petrovic with own modifications.
2014-01-17Icons: make inkscape svg to png conversion work with Inkscape.app on OS X.Brecht Van Lommel
2014-01-17UI/Modifiers: add missing icon for Wireframe modifierSimon Repp
Reviewed By: carter2422, billrey, plasmasolutions, brecht Differential Revision: https://developer.blender.org/D220
2014-01-13UI Icons: store icons in git as uncompressed pixmaps (D196)Campbell Barton
this allows for updating icons without committing a new PNG each time (which is inefficient with git). The data files are converted into a PNG at builds time and used just as they were before.
2014-01-13UI Icons: use a python script rather then a shell (for non unix systems)Campbell Barton
2013-12-10Missed one usage of use_hidden_preview.Jeroen Bakker
2013-11-21Squashed commit of the following:Bastien Montagne
commit b8b7180760b7c57f15b9930c29207febcf5fefb3 Author: Bastien Montagne <montagne29@wanadoo.fr> Date: Thu Nov 21 16:31:16 2013 +0100 Code cleanup: replace "LISTLABEL" button type by an "UI_BUT_LIST_ITEM" button flag. Summary: Rationals: I) I was never that happy to have a full button type just to set custom colors to labels inside listitems! II) If we use (as planned) TEX buttons instead of labels to allow listitems click-rename, I'd like to be able to use listitems' theme color here as well, much easier witha flag than adding yet another button type! Note: related to D8 Reviewers: brecht Differential Revision: http://developer.blender.org/D25
2013-11-19Fix T37535: Hebrew charset was missing two chars.Bastien Montagne
2013-11-17convenience makefile: support spaces in pathsCampbell Barton
also update for new source/tools paths.
2013-11-15Initialize git submodules for addons, locales and sconsSergey Sharybin
Uses relative paths to repositories, so this is expected to work fine for any protocol we support (git, ssh and http). Uses ignore=all for all the submodules, so updating them to latest remote hash does not tags blender repository as changes. But it is still possible to make changes to submodules and commit them from their path.
2013-11-01Fix [#37224] Icons: tiny interface issue with certain DPI settings.Bastien Montagne
For some reason (consistant margin?), the whole icon stuff is shifted by two vertically in the svg file - but the bottom row of numbers was not, comming in touch with the icon area, and at some DPI values it showed in icons...
2013-10-20Splash screen update for final 2.69 release (remove release candidate text).Brecht Van Lommel
2013-09-18bugfix [#36757] Vertex coloring in preview window meshes default to black, ↵Dalai Felinto
makes preview useless Adding 'Col' vertex color layer to preview cycles meshes The artist could simply disconnect the VCol node from the nodetree for the preview, but it should be harmless to add this to the preview meshes. As long as the user stick to the default vertex color name (and is happy with seing a all-white channel) it should be ok.