Age | Commit message (Collapse) | Author |
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Conflicts:
source/blender/blenkernel/BKE_key.h
source/blender/blenkernel/intern/customdata.c
source/blender/blenkernel/intern/key.c
source/blender/editors/object/object_shapekey.c
source/blender/makesdna/DNA_customdata_types.h
source/blender/makesrna/intern/rna_key.c
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Conflicts:
source/blender/editors/space_sequencer/sequencer_draw.c
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Conflicts:
source/blender/bmesh/bmesh_class.h
source/blender/bmesh/intern/bmesh_mesh_conv.h
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We were missing many of the complex diacritics combinations in latin extended additional code block...
Alawyas a pleasure to edit this font... :|
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the Brush RNA.
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Conflicts:
source/blender/editors/space_view3d/drawobject.c
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Looks like the droidsans hebrew font we used back in the days had some kerning bug or so...
Updated with latest version from Debian Testing repo, works nice now.
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Need to match convention and sum up to 1.0 (previous set had a minor
10^(-10) overflow) Thanks to Campbell for taking notice.
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calculation.
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Conflicts:
source/blender/editors/space_view3d/view3d_draw.c
source/blender/physics/intern/BPH_mass_spring.cpp
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by Manu Järvinen
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Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/include/ED_view3d.h
source/blender/editors/space_sequencer/sequencer_draw.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/makesdna/DNA_view3d_types.h
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Differential Revision: https://developer.blender.org/D1003
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Conflicts:
source/blender/blenkernel/intern/customdata.c
source/blender/makesdna/DNA_customdata_types.h
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Nothing much to say here, basic tool to make normals point toward a target,
or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.).
Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
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Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/object/object_intern.h
source/blender/editors/object/object_ops.c
source/blender/editors/space_sequencer/sequencer_draw.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/makesdna/DNA_customdata_types.h
source/blender/makesrna/intern/rna_object.c
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D888 by @sambler
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Note differences in those five icons are invisible by eye, just for sake of consistency.
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Name each icon group from its define in Blender.
Simplifies searching for a given icon (in one way or the other), and could also be
useful one day in some scripting.
Also, removed/fixed more empty and stray groups...
Finally, found that we have several svg icons not linked to any defines, and one define
with no icon (dyntopo), would be nice to sort this one way or the other too.
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Made sure each icon has its own, 'private' group.
Removed empty groups, and some stray paths and rects (among other benefits,
'make icons' do not generate anymore that half o dozen of empty icons one had to remove
by hand before committing ;) ).
Note: double checked, only five generated icons differ (on binary level) from before,
with no actual visual diff.
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for 'show hidden' param.
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Not much to add, modifier uses same code as operator basically, only key difference
is that modifier will never create data layers itself, you have to use dedicated operator
for that.
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This commit contains:
- Subversion bump to 2.73
- Release cycle is set to "rc"
- Submodules are pointed to appropriate tag now
(addons contrib just points to the latest contrib repo)
- New shiny splash screen!
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Conflicts:
source/blender/makesrna/intern/rna_space.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_event_system.c
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Layout by @sebastian_k, now includes 3D view.
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Never ever stash submodules for commit, it also real helps checking the
commits before you do push.
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Uses a arctan instead of sine function now, which has the advantage of
not overestimating the bulging.
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The widget can still change in the future, also widget styles can always
be used to create new widget visualizations.
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format (vertices + normals + triangle vertex indices)
This will allow us to create widgets in blender instead of defining them
programmatically.
May also support facegroups for different colors in the future though
they must be somehow tied to the UI colors.
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Image by Mike Pan, from the "Default Cubism" series.
http://blog.mikepan.com/tagged/DefaultCubism (includes blendfile)
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This ensures that the beams color does not darken along borders,
by using the last valid color of the ray as the border color (extending
colors in the direction of the source point).
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corner' icon.
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Now for real!
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Update submodules to v2.71-rc1, it got lost on re-tag leading to wrong addons
and translations used in RC1.
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lowres version).
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Artwork: Event Horizon by pieriko
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the "tweaking" state
1) The "pushdown" operation is the actual name for the functionality
previously represented by the snowflake. That is, pushing the active
action onto the NLA stack as a new strip.
The icon that is introduced here is the icon I originally wanted to
use here for this purpose (but couldn't at the time the NLA was coded
as we didn't have the master SVG available yet). I'm making this change
now to hopefully make the "animation-layers" intentions behind the NLA
design a lot clearer than they have been so far.
2) Also added a dedicated icon for representing that the active action
is in the "tweaking" state (i.e. we're editing a particular strip's
action). Previously we were abusing an icon designed for an entirely
different purpose, mainly since its identifier looked like it would work.
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