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2010-12-17remove some paranoid NULL checks, since the pointers are used already.Campbell Barton
2010-08-11Update address in license block.Guillermo S. Romero
2010-03-30* Multiply for panorama camerasBrecht Van Lommel
* Some cases of struct name being set where it shouldnt have been. * Spelling: wich --> which * Copy and initialize uv modifier scale, remove unneeded enum. * Ability to pin any object into the context. * Update uv window while transforming (useful when used with UVProject modifier) * Patch by Wahooney, so new template's are internal text and dont get saved over by mistake. * Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186 Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted by Jochen Schmitt. * [#21816] bpy.data.add_image has stopped working on Windows. moved to bpy.data.images.load(), missed this call. (commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-02-12correct fsf addressCampbell Barton
2010-02-11More tooltip editingDaniel Salazar
2008-09-20Patch 17403, small gcc warning fixes.Ton Roosendaal
2008-04-18This is an expanded patch of this:Kent Mein
[#8067] external texture plugin thread-safe modifications Submitted By: David Anderson (davywavy) It makes it so the "result" array is passed in, instead of a global var. I expanded the patch so it will play nice with older plugins that are not thread safe as well. I also updated the existing plugins in the release, so they are thread safe. --------------- What do people think of this.... ------------------ This should maybe be talked about in the functionality board or something, but what do people think of adding in default texture/sequence plugins. or making a seperate tree like lib for plugins. The reason I ask is we have had a couple of upgrades to the plugin system. (supporting float buffers for sequencer, and this one for textures) http://www.cs.umn.edu/~mein/blender/plugins does not store revisions of plugins I just make sure they work with the latest version. This is getting messy. I haven't upgraded a lot of them to use floats (I know, I'm lazy, and now this will also make modifications to the plugins) It would be nice to have some of the standard ones under revision control. We also seem to be having an explosion of platforms supported. It would be nice to have platform maintainers compiling plugins as well for releases. (Its getting to be more work for me to keep up with things...) I'll go back to my corner now and be quite. ;) Kent
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2007-01-24More fixes thanks to paprmh.Kent Mein
Kent
2007-01-22I put stuff into the code that shouldn't have been there. Reverts this ↵Kent Mein
small statement so its correct again. Thanks paprmh.... Kent
2007-01-22Paprmh's fix for the blur plugin.Kent Mein
Kent
2007-01-20This is taking me longer than I wanted.Kent Mein
All of these I think still need work but they at least do not coredump. Basically they need some troubleshooting. I'm heading home now so will work on it again tomorrow hopefully. If anyone is bored feel free to take a look at them and see if you can find the problems. (dnr.c also needs to be converted to float aware) Kent
2007-01-18removed since it no longer works and with render layers not really needed.Kent Mein
Kent
2007-01-17in seqeffects.c I removed and extra ; and then did a lot of formattingKent Mein
fixes. gamma.c made it return B_PLUGIN_VERSION instead of a hard coded 4. I haven't had time to look at the other plugins but I'm guessing the deal was B_PLUGIN_VERSION was still 3 and gamma.c was float aware so it was bummped to 4. Now that B_PLUGIN_VERSION is 5 I'm guessing the other plugins need to be updated so they are at level 5 as well. (float aware) I'm going to work on it later today. At home with a sick kid. This is all in reference to bug #5692 Kent
2007-01-17fixed stupid little warning about targets differ in signedness.Kent Mein
(unsigned char verses char) Kent
2006-11-22=Texture Plugins=Chris Want
Added a callback instance_init() so that any particular instance of a texture plugin can initialize data. Updated the clouds2 and tile example plugins to have a (dummy) call back.
2006-11-06Patch #4743, Stephane SopperaTon Roosendaal
gamma.c plugin (sequencer) now supports float rects.
2006-07-20== Sequencer plugins ==Peter Schlaile
applied bugfix by Stephane Soppera, removing two warnings and declaring pointers explicitly as unsigned char*. (has worked without it, since the compiler flags declare all (char*) in blender to be unsigned...)
2006-06-10==Sequencer==Peter Schlaile
Fixed the blur-plugin (and maybe a lot more) crashes by expecting future float-buffer aware sequencer-plugins to have a bumped PLUGIN_VERSION number. Since quality and speed is degraded by converting the float buffer first to byte, performing the effect on bytes and then converting back again an additional warning is displayed in the effect strip, suggesting to update the used sequencer-plugins. Fixed some more crashes along the way. Float buffer aware sequencer plugins should - first check, if the output-ibuf has a rect_float => perform all operations with floats (input and output) - if not: perform everything on bytes (intput and output)
2006-06-10Makefile change for OSX plugins release build:Ton Roosendaal
- the .so files are copied to the installation dir plugin/ directory now (other platforms copy it to the .blender dir, which doesn't exist there for OSX) - plugin C files got #defines for return values, was old patch I applied, but was never committed
2006-02-05Add several usefull sequencer-plugins:Peter Schlaile
- color-correction-hsv & color-correction-yuv Do color correction in HSV or YUV-space, rather sophisticated but slow. You can control setup, gain and gamma and saturation (seperated by shadows, midtones and highlights). - gamma a simple RGB-Gamma plugin, but very fast. - dnr Dynamic Noise Reduction (plugin ported from VirtualDub). This helps mpeg encoding alot, by ignoring noise /movement below a given threshold between frames. It is also a lot faster than the original VirtualDub-plugin preserving it's quality.
2004-12-27Biiig commit! Thanks to 2-3 weeks of cvs freeze...Ton Roosendaal
Render: - New; support for dual CPU render (SDL thread) Currently only works with alternating scanlines, but gives excellent performance. For both normal render as unified implemented. Note the "mutex" locks on z-transp buffer render and imbuf loads. - This has been made possible by major cleanups in render code, especially getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct OSA or using Materials or Texture data to write to. - Made normal render fully 4x32 floats too, and removed all old optimizes with chars or shorts. - Made normal render and unified render use same code for sky and halo render, giving equal (and better) results for halo render. Old render now also uses PostProcess options (brightness, mul, gamma) - Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer after render. Using PostProcess menu you will note an immediate re- display of image too (32 bits RGBA) - Added "Hue" and "Saturation" sliders to PostProcess options - Render module is still not having a "nice" API, but amount of dependencies went down a lot. Next todo: remove abusive "previewrender" code. The last main global in Render (struct Render) now can be re-used for fully controlling a render, to allow multiple "instances" of render to open. - Renderwindow now displays a smal bar on top with the stats, and keeps the stats after render too. Including "spare" page support. Not only easier visible that way, but also to remove the awkward code that was drawing stats in the Info header (extreme slow on some ATIs too) - Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping defines. - I might have forgotten stuff... and will write a nice doc on the architecture!
2004-01-28Added #include <stdio.h>Kent Mein
to get rid of a warning about undefined printf I know stupid but hey might as well make it do the right thing. Kent
2003-11-25Douglas Bischoff's Fix for Plugins on OSX.Kent Mein
Kent
2003-05-03Updated the scatter program to fix some warnings.Kent Mein
Modified the Makefile's call to strip so it leaves symbols for plugins... Kent
2003-05-01The stuff in release/plugins/include was duplcated inKent Mein
source/blender/blenpluginapi So I removed the stuff in the release dir after merging changes and updated the Makefile. Kent
2003-04-30Moved the compiling plugins to after the binary is copied over.Kent Mein
(macosX needs the binary to link against for the plugins) Also updated the plugins/Makefile to use $(MAKE) -C dir instead of cd dir; make Kent
2003-02-21The first two files enables building of plugins under macosx.Kent Mein
The third is for actually loading the plugins in blender. For some reason its not identifying the plugins correctly, but it compiles and runs so I'm including it hoping someone else might see where I've messed things up... I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that works, if anyone is interested in playing with it. Kent
2003-02-10Modified ld flags on SunOS changed -O2 to -OKent Mein
because sun's compiler does not support -O2. Kent
2003-02-06I added some of the changes I made to bmake at:Kent Mein
http://www.cs.umn.edu/~mein/blender/plugins/bmake Basically added options for Darwin, and made a var $EXT that gets set to so, dll or dynlib depending on the platform. It looks like I'm still getting linking errors on macosx on some of the plugins but its a good start. Kent
2003-01-01Initial commit of the 'release' directory (splash screen/iconChris Want
junkies will be happy to find the datatoc.c program in the datafiles directory). Some quick notes: * 'datafiles' has the version 2.21 splash.jpg and blenderbuttons (e.g., so no NLA icon). Someone should at least get the 2.25 blenderbuttons from somewhere and commit them. * 'text' has obsolete content/license * I did not include the python scripts as they have copyright Jan Walter and no license specified. * I changed to unix line terminators everywhere with the exeption of the 'windows' directory. Chris