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2009-09-28- removed 2.4x release/scriptsCampbell Barton
- moved release/io and release/ui into release/scripts/io, ui - updated scons, cmake, make When porting 2.4x scripts back, use a command like this so as not to loose the commit history... svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-05-04python geometry function Geometry.BezierInterp(vec_knot_1, vec_handle_1, ↵Campbell Barton
vec_handle_2, vec_knot_2, resolution) can use 2D-4D vectors Also made 3ds import give a message when no python installed
2009-04-15[#7789] 3DS Import , Mesh not correct since Blender 2.44Campbell Barton
There is a problem importing 3ds files where I cant find a way to check if the transforms are applied to the vertex locations or not. Since 2.44 I made the importer assume they were not since you can manually remove transformations, but not reverse. Nevertheless most 3ds files have the matrix applied, better not give a bad import by default. Did some research and other 3ds importers (lib3ds for eg), have the same problem and just assume the transformations applied. 3dsMax imports both correctly so there must be a way to tell but I could not link it to the 3ds version or other mesh options. Added an option to workaround this problem in rare cases where its needed. - KX_GameObject.cpp & KX_Scene.cpp, clear the dict before removing the reference in case there is a circular reference.
2008-05-25for for [bf-blender-Bug Tracker][11843] 3DS importer imports broken meshesCampbell Barton
2008-04-20Patch from Mario Lapin, fixes [#7394] 3ds File Import is brokenCampbell Barton
2007-09-19meshes with no faces would raise an eror when setting their .faceUV to true.Campbell Barton
2007-08-01minor changes from stableCampbell Barton
2007-05-28lamp import was broken.Campbell Barton
2007-05-01fix for adding a 0,0,0 dummy vertex, pointed out in [ #6607 ]Campbell Barton
2007-04-18PyAPI.Campbell Barton
moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module. currently we have bpy.library bpy.config and bpy.data
2007-03-27py apiCampbell Barton
bpy.*libBlickSeq*.new() - name is now an optiona arg. moved some more scripts to bpy.* api.
2007-03-26py apiCampbell Barton
* stopped bpy from importing automaticaly as decieded in the meeting. * removed Blender.Main, since we agree it will be called bpy, renamed files also. * updated epydocs from this and last commit. * updated scripts to use bpy.*, and bugfix's for widgetwizard
2007-03-14apply the 3ds matrix to the mesh, This fixes some 3ds files and breaks ↵Campbell Barton
others, but it seems to follow the 3ds format. for the files it messes up, just remove transformation.
2007-02-22Updating own scripts to use Blender.Main, remove Base files.Campbell Barton
2007-01-313ds_export - enabled textures as an option since it works with some ↵Campbell Barton
appliactions (only way to get textured models from blender to google sketchup) 3ds_import - added option to disable recursive image searching (could be slow somtimes) export_obj - when making group/object names only use both object and mesh name when they differ. weightpaint_clean, weightpaint_grow_shrink - minor updates. Render.py - own error in epydocs.
2007-01-043ds_export now exports Texface UV images to 3ds's materials - supports ↵Campbell Barton
material images as well 3ds_import - made it support image maps without a file chunk. unlikely but possible.
2006-12-28made scn.objects more flexible... you can now things like...Campbell Barton
scn.objects.selected = [] # deselect all scn.objects.selected = scn.objects # select all scn.objects.context = [ob1, ob2...] Added epydoc examples and updates importer scripts to use this de-select-all method.
2006-12-28Mech cleanup use new edge_keysCampbell Barton
continual script stuff, minor stuff.. fix for bad return in group. Added back group.objects.append/remove but print deprectaed warning. also some epydoc changes.
2006-12-26mesh_skin updated to use ed.key, other minor cleanups.Campbell Barton
updated the url in other scripts
2006-12-12dont remove dummy 0 index verts to workaround me.verts.delete([...]) being ↵Campbell Barton
buggy (since tface > mtface conversion)
2006-12-11added the flag group_exclusive to materialCampbell Barton
added restrictDraw/Select/Render to objects in python updated group and scene docs for last commit made 3ds import use new scn.objects rather then Object.New() - (removed import as instance for now) fixes off import error from this report http://blenderartists.org/forum/showthread.php?t=84182
2006-10-20Fix from Bob Holcomb, some materials could be floating point value, I have ↵Campbell Barton
only had this from Cararra generated 3ds files.
2006-09-26removed .parent by mistake in Object.cCampbell Barton
made some of the importers raise a nice error if a file disnt exist rather then a python error. will eventually apply to all.
2006-08-25cleanup and some speedups with assigning materialsCampbell Barton
2006-08-25simplified 3ds mesh importing by storing verts and faces in a list rather ↵Campbell Barton
then a mesh, before making the final mesh also make use of meshes faces.extend() indexList option- which means lots of checking can be removed. indexList is not relyable at the moment so some files wont import but this will be fixed.
2006-07-27updated py scripts for changes in mathutilsCampbell Barton
2006-07-11This shold fix 3ds opening on macs. thx blendixCampbell Barton
2006-07-07added list2MeshWeight and meshWeight2List - faster then the dict equivilents ↵Campbell Barton
and better in some cases. Speedup for bpymesh_redux (poly reducer) with reducing vertex weights. use list2MeshWeight and meshWeight2List. renamed vertex gradient files Removed reload()'s - 3ds_import.py - mesh_cleanup.py - mesh_poly_reduce.py - vertexpaint_selfshadow_ao.py
2006-07-04mesh_mirror_tool.py code cleanup, updated UI, tooltips added docstrig.Campbell Barton
3ds_import.py minimal updates- changelog.
2006-07-04strip 3ds materials names of spaces, 3ds import added a "Bounds" option ↵Campbell Barton
enabled by default- manu models would import so large that people couldent see the objects without scaling by 0.01. Other changes are minor tooltips
2006-07-03added python 2.3 set importer for BPyMesh_reduxCampbell Barton
made ngon loop-reduce function faster by replacing dicts with sets off_export has some errors, modernized the script. added a python 2.3 reversed compat function - just uses ls[::-1] Further 2.3 compat testing needed.
2006-07-02Scripts:Willian Padovani Germano
- Jean-Michel Soler (thanks!) pointed that the 3ds importer was missing license info. Added a GPL license block copied from the 3ds exporter by the same author.
2006-06-19Made 3ds import remove 0,0,0 dummy vert (Thanks Ken)Campbell Barton
removed set() from BpyMesh and added some uv utility functions.
2006-06-16Cleanum, remove unneeded 'raise'sCampbell Barton
Stupid hack- added 0,0,0 dummyvert so UVs import right (unrotated). This script aparently dosent work on powerpc... (endian issues Im guessing)
2006-06-061 liner, bug that raised an error with textureless materials.Campbell Barton
2006-06-06Added the option to import as a group instance (creates own scene) - works ↵Campbell Barton
the same as OBJ Import.
2006-05-17Made import set the object layer to the current scene layer, applied the 3ds ↵Campbell Barton
name to the object and the mesh.
2006-04-05For 3ds import script, try to get set() function by importing theChris Want
function Set() from sets (stoopid python!) if the python version is less than 2.4. Campbell: please check!
2006-03-14Small updates to import images in win32.Campbell Barton
2006-02-06- Removed workarounds for Blender 2.41Campbell Barton
- Mesh objects split by material- many 3ds objects used more then 16 per mesh. and when a face looses its image texture its tedious to set again. - Removed a lot of unneeded variable creation.
2006-02-03- Face import tested to be about overall 16x speedup over 0.93.Campbell Barton
- Material importing speedup. - Tested with more models. - Support some corrupt models. (Bug in Mesh causes segfaults on some files still, kens looking into it)
2006-02-013ds importer distributed with Blender 2.41 is broken in 2 places so bugfixed ↵Campbell Barton
and updated... Version 0.93 - Tested with 400 3ds files from turbosquid, model cd's and net samples. - Tactfully ignore faces that used the same verts twice. - Rollback to 0.83 sloppy un-reorganized code, new code broke UV coord loading. - Converted from NMesh to Mesh. First importer to use Mesh. - Faster and cleaner new names. - Use external comprehensive image loader. - Re intergrated 0.92 and 0.9 changes - Fixes for 2.41 compat. - Non textured faces do not use a texture flag.
2005-12-19Scripts:Willian Padovani Germano
Final (?) updates for 2.40 :) : - Bob Holcomb sent a better version of his 3ds importer - Added doc info to bvh2arm: links to doc and mocap tute from author Jean-Baptiste Perin - Alessandro Pirovano improved the Lightwave importer. - Mikael Lagre updated the collada scripts (fixed a bug with camera lens value) - Adam Saltsman improved the wings importer (ongoing work with his pal Toastie). - Anthony D'Agostino GPL'd his scripts (used Blender's BAL license previously) Thanks to all script authors for their work, interest and kindness. Again, Tom (LetterRip) has played an important part in this, thanks and welcome :).
2005-12-15Scripts:Willian Padovani Germano
- added import and export scripts for 3ds and md2 (Quake 2) models contributed by author Bob Holcomb. Thanks! - updated ac3d importer to be more forgiving and exporter to get rid of deprecated call. More additions and possibly fixes to come. Note: we're forming a group to take care of importers and exporters and improve the situation as a whole in Blender. Discussions should happen at the bf-scripts-dev mailing list: http://projects.blender.org/mailman/listinfo/bf-scripts-dev Thanks Tom Musgrove (LetterRip) for helping a lot with scripts.