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2019-02-27Fix T61988: Bevel mitering on small objects.Howard Trickey
When edges had small length (less than about .005) the angle classification didn't work. Needed some normalization of vectors.
2019-02-16Fix T61591 Bevel tool not executing on mouseup.Howard Trickey
When modal map was introduced, left out handling of what happens when bevel is made active tool in toolbar and user starts bevel by clicking and dragging.
2019-02-13fix build on xcode with openmpArto Kitula
2019-02-11Bevel: Make modal keymap instead of hardcoded.Howard Trickey
Also added keys for toggling harden normals, and cycling through miter types. Still to do: add some shortcuts for affecting the spread value for arc miters.
2019-02-08Bevel: fix regression re even adjustment of offsets.Howard Trickey
Mistakenly had left a debugging assignment that disabled the offset pass. This commit re-enables it.
2019-01-29Bevel - better corner shapes for inner arc miters.Howard Trickey
The subdivision method for getting corner shapes has a fullness parameter which had been set by eye before. This change uses fullness as found by offline search process to best match the superellipsoid octant in the cube corner case (except cube corner case is still handled by other code). This somewhat improves the look of cube corners with inner arc miters, however.
2019-01-18Add miter pattern options.Howard Trickey
Will document the new options in release notes, then in manual. Still a bit of work to do on the bulging shape that appears on cube corners if using arc inner miters, but will do that later. Also need to do something smarter in clamp overlap.
2019-01-17Physically based defaults for Eevee Bloom and ShutterClément Foucault
Some of Eevee's Bloom defaults are not very good for physically based rendering. This patches addresses this issue. This picture shows one of the problems with current default. Bloom looks very foggy: {F6280495} Even worse, light emitters much dimmer than the Sun can make everything equally hazy if Clamp is set to 1.0 and intensity to 0.8 (current default). Artists often forget to adjust Clamp value and do not know what value to use for realistic intensity. Also, currently both Clamp and Intensity do not have good UI ranges. This is why often Eevee renders end up very hazy and bloom often does not look right. Bloom effect plays important role to help to distinguish between bright and relatively dim light sources. With current defaults this is broken because Clamp set to 1.0. Also, it cannot be disabled if set to 0 like expected. This patch fixes this and sets it to 0 by default. If users need to clamp, they can do so easily with UI range up to 1000. This range is good enough for most cases and provides enough precision to control lower values, and the highest value helps to limit bloom from the Sun if necessary and will leave untouched most other light emitters. If needed, much higher values for Clamp can be entered manually up to 100000. 10000 is still affects the Sun, but up to 100000 highest limit allows to clamp anything that is much brighter than the Sun if user needs to limit bloom in such cases (for example, bright explosion in the sky or anything else very bright). I propose new default for bloom Intensity - 0.05 and UI range to suggests realistic values. Bloom Intensity > 0.1 is not realistic for clean lens but the user can enter manually much larger values if needed. For comparison, here is a my own photo with and without bloom caused by the Sun (on second photo the Sun was occluded with an object). {F6280500} {F6280492} In real life bloom is much more subtle and does not look hazy. If Clamp is disabled, then out of 0.1, 0.05 and 0.025 values I have tried, 0.05 looks most similar to the photo. Here is test render with and without bloom with the Sun in similar position like on the photo: {F6280496} {F6280494} Using color probe 27x27 I compared lightness below the horizon under the Sun. In rendered by Eevee images lightness difference was 17. In case of the photos lightness difference in similar place was 11. I then compared leftmost spot (also below the horizon) and lightness difference was approximately 2 between two photos and 1 between rendered images. In other words, with these settings bloom effect is not too strong and is not too weak. Visually it may seem like decreasing bloom intensity may increase photorealism, but then bloom effect would be too localized even for the Sun. Besides this single test, I tested in many other scenes as well, with and without the Sun, with different HDRIs, and as far as I can tell 0.05 intensity turned out to be good default - it produces bloom strong enough to be noticeable and not too hazy. In Cycles shutter default value is 0.50, so for consistency set to 0.5 by default in Eevee too. Besides, 0.5 is typical standard for real cameras, and values higher than 0.5 usually are needed only if very strong motion blur is desired. Here is summary of all changes: Bloom Intensity: 0.8 > 0.05 Bloom Intensity UI range: 0-10 > 0-0.1 Bloom Clamp: 1.0 > 0.0 (disabled by default) Bloom Clamp manual range: 0-1000 > 0-100000 Bloom Clamp UI range: 0-10 > 0-1000 Shutter: 1.0 > 0.5 This patch is related to the discussion in this thread, there are more examples of what bloom will look like with 0.05 intensity by me and others: https://devtalk.blender.org/t/eevee-needs-to-have-physically-based-defaults/4700 Reviewers: fclem Reviewed By: fclem Subscribers: pablovazquez, billreynish, rboxman Tags: #eevee Differential Revision: https://developer.blender.org/D4212
2019-01-15Sequencer: Restore change menuSergey Sharybin
It was still used by C-key menu, and is very handy to have when working on a complex edit files. Was initially removed by e9d06f086698.
2019-01-11Update bundled version of NUMA API librarySergey Sharybin
2018-12-21Update for moving master to blender2.7 branch.Brecht Van Lommel
2018-08-09update llvm + clang to 6.0.1 and add openmp for macOSArto Kitula
2018-06-15Fix T55490, intersect two triangles fails.Howard Trickey
Need to use the 'use_partial_connect' option in island connect, so changed signatures of various functions to pass that into and then down from BM_mesh_intersect (making true for intersect, false for boolean). Then fix bm_face_split_edgenet_partial_connect to work when input edges are not necessarily wire, but at least not in the face they are being connected in. That caused generalization of core BM_vert_separate_hflag_wire (which is only used in this one place in all Blender).
2018-06-04Cleanup: strip ghost trailing spaceCampbell Barton
2018-01-29Fix nan problem in previous bevel commit.Howard Trickey
For chains, access to g_prod[0] was undefined. And two minor style (whitespace) changes.
2018-01-08Fix T53509: Datablock ID Properties attached to bpy.types.Material are not ↵Bastien Montagne
loaded. Stupid mistake in material reading code, thanks to Simon Wendsche (@BYOB) for the investigation and fix! To be backported to 2.79a.
2017-12-18Fix T53474, bevel glitchy with big objects.Howard Trickey
A comparison should have not just have been against an epsilon, but relative to the edge length involved. Thanks to mano-wii for patch on which this is based.
2017-11-20Fix (unreported) Crash: broken RNA accessors to tesselated MCol data.Bastien Montagne
Regression from rB823bcf1689a3 (VPaint 2017 GSoC, this is not in 2.79 release). Also cleanup, using fake-array-ification to access struct members is generally not a great idea, but when we already have a totally confusing broken struct layout, this is pure evil, as demonstrated here! Found while investigating T53341.
2017-11-15Fix T53309: Remove default 'Clear loc/rot/scale delta transform' shortcuts.Bastien Montagne
The loc one (shift-alt-G) was same as 'remove selected from active group' action... Clear delta transform is not a common operation, so we can live without a default shortcut for it. Note that using same key (G) in same space for two completely different kind of operations is probably a rather bad thing, nice topic for future keymap work. ;) Probably nice to have in 2.79a.
2017-01-29Fix blurry iconsraa
2017-01-25Revert "UI: Add missing menu item"Aaron Carlisle
This reverts commit 1ad842d432ccacd1f822d7f2b8ff3c542d25e976.
2017-01-25UI: Add missing menu itemAaron Carlisle
2017-01-24Use new manual URLAaron Carlisle
2016-09-02Point submodules to latest master branchesSergey Sharybin
We did not update them for really long time and the currently used hashes are quite old and probably wouldn't work without manually updating all submodules. Not as if it's something totally crucial (we ask to update submodules all the times and that's what `make update` does) but updating hashes will save some cloning/checkout time.
2016-07-31Fix for previous commit changing the addons submodule.Brecht Van Lommel
2016-07-31Cycles: refactor kernel closure storage to use structs per closure type.Brecht Van Lommel
Reviewed By: dingto, sergey Differential Revision: https://developer.blender.org/D2127
2015-11-04File Selector, support filepath droppingGaia Clary
This adds support for dropping a filepath on an open file-selector to set that path.
2015-10-13Make sure submodules are pointing to master branchesSergey Sharybin
2015-10-11CMake: Enable WITH_PYTHON_INSTALL for lite buildsCampbell Barton
This is needed to run on OSX and Windows when system python isn't found.
2015-10-08BGE: Use BLI_task instead of pthread in KX_BlenderSceneConverter.Porteries Tristan
2015-10-08File Read: de-duplicate command line file-loadCampbell Barton
WM_file_read must support background mode already since it can be called by Python scripts in background mode.
2015-10-01Fix potential memory leak bakingCampbell Barton
2015-09-22Fix report banner text widthCampbell Barton
2015-09-20Cleanup: warning, styleCampbell Barton
2015-09-19Fix for building w/ Python3.6Campbell Barton
2015-03-31Corrections to submodules: we need to use latest tag available from master ↵Sergey Sharybin
branch
2015-03-31Point master's submodules to v2.74 tag as wellSergey Sharybin
2015-03-11Point submodules to RC1 tagsv2.74-rc1Sergey Sharybin
2015-03-06Fix typo in "Add" and "Subtract" mode of Vector Math node.Kevin Dietrich
Differential Revision: https://developer.blender.org/D1003
2015-01-06Submodules: Make them pointing to the master branchSergey Sharybin
Otherwise it gives all sort of weird and wonderful artifacts.
2015-01-06Point submodules ot latest release tagsSergey Sharybin
2014-12-23Blender 2.73 release candidate commitv2.73-rc1Sergey Sharybin
This commit contains: - Subversion bump to 2.73 - Release cycle is set to "rc" - Submodules are pointed to appropriate tag now (addons contrib just points to the latest contrib repo) - New shiny splash screen!
2014-10-14Fix for previous commit which changed submodulesSergey Sharybin
Never ever stash submodules for commit, it also real helps checking the commits before you do push.
2014-10-14Tweak for smoothing limits in stretch-constraint volume preservation.Lukas Tönne
Uses a arctan instead of sine function now, which has the advantage of not overestimating the bulging.
2014-10-14Update submodules to point to 2.72 tagSergey Sharybin
2014-09-23Update submodules to point to rc1 hashSergey Sharybin
2014-09-23Fixed border extension for the sunbeams node.Lukas Tönne
This ensures that the beams color does not darken along borders, by using the last valid color of the ray as the border color (extending colors in the direction of the source point).
2014-07-08Fix T40983 Particle Texture use of generated coordinates is wrong.Lukas Tönne
Particle texture eval was not taking the actual texture space for orco/ generated textures into account at all.
2014-06-16Fix T40606: Blender 2.71RC1 for Windows uses too old blender.mo file in JapaneseSergey Sharybin
Update submodules to v2.71-rc1, it got lost on re-tag leading to wrong addons and translations used in RC1.
2014-04-21Basic support for UNC paths on WindowsAndrea Weikert
Differential Revision: https://developer.blender.org/D298 Allows users on Windows to enter UNC paths in the filebrowser and to link to .blend files on a UNC path. Functionality is limited still, we can't browse the network yet and have no support to check user rights so far. What works: - enter an UNC path in the file browser manually or via copy/paste - navigation within the UNC share subfolders - link to a file on a UNC share What does not (yet) work: - browse the network for computers and shares - browse to a folder that requires entering user credentials Contributors: Rob McKay - original patch Campbell Barton - style fixes Reviewers: Campbell Barton, Brecht van Lommel