Age | Commit message (Collapse) | Author |
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Remove an unnecessary call to pose_slide_mouse_update_percentage
That call was overriding the typed value
Reviewed By: #animation_rigging, Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D11395
Ref D11395
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Move BMesh conversion and all loading code into worker.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D11288
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. . .because I accidentally committed
submodule references.
This reverts commit 482465e18aa7c9f74fcb90ec1002f157a580e240.
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Added a new api function to stich multires grids
on specific faces in a mesh,
subdiv_ccg_average_faces_boundaries_and_corners,
and changed multires normal calc to use it.
VTune profiling showed that this was a major
performance hit once you get above 10,000 or so
base mesh faces and/or have a high number of
subdivision levels.
Here's a video comparing the difference. Note the
bpy.app_debug switch is not in the final commit.
{F10145323}
And the .blend file:
{F10145346}
Reviewed By: Sergey Sharybin (sergey)
Differential Revision:
https://developer.blender.org/D11334
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An emission texture is currently connected to the Base Color socket. It should connect to the Emission socket, like a constant does.
Reviewed By: gaiaclary
Differential Revision: https://developer.blender.org/D10990
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This adds `parallel_for` to the Attribute Curve Map node to improve performance.
Grain size set to 512.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D11194
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`make lite` does not use audaspace, so some files will pollute the console with
tons of warnings about audio values not defined.
Reviewed By: nexyon, campbellbarton
Differential Revision: https://developer.blender.org/D10981
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When inserting a node on top of a link, the multi input socket
indices weren't updated. This fixes that and keeps the relative
order of the links the same.
Author: Wannes Malfait
Reviewed By: Fabian Schempp
Differential Revision: https://developer.blender.org/D10969
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Some operations may use no preferredResolution ({0, 0}) when calling determineResolution on inputs to check if they have resolution on their own. See MixOperation or MathOperation determineResolution implementation. In such cases {0, 0} resolution ends up being set when an input doesn't have own resolution, breaking propagation of the original preferredResolution. They don't mean to set it as resolution, it's just a check.
This patch only allows to set valid resolutions (>0). When it's 0 it may be understood as "No preferred or determined resolution" so it should not be set to give output operations another chance of finding a proper resolution by calling determineResolution again with a different preferredResolution.
Test file:
{F9932526}
Reviewed By: #compositing, jbakker
Differential Revision: https://developer.blender.org/D10972
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Add implicit `int32 to Color4f` conversion. Matches `int32 to float3` conversion logic.
This may not be the most useful conversion but prevents an error in the Attribute Convert node.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10686
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Sync the list of icons in CMakeLists.txt with UI_icons.h.
Restore, in the source file, the FUND icon that was accidentally
deleted.
Delete four old/unused icons.
See also D9715.
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`eevee_cryptomatte_shading_group_create`
When compiling on Windows, the following warnings occur:
```[3468/4560] Building C object source\blender\draw\CMakeFiles\bf_draw.dir\engines\eevee\eevee_cryptomatte.c.obj
C:\blender-git\blender\source\blender\draw\engines\eevee\eevee_cryptomatte.c(306): warning C4047: 'function': 'bool' differs in levels of indirection from 'void *'
C:\blender-git\blender\source\blender\draw\engines\eevee\eevee_cryptomatte.c(306): warning C4024: 'eevee_cryptomatte_shading_group_create': different types for formal and actual parameter 5```
As @Severin pointed out [here](https://developer.blender.org/rB76a0b322e4d3244e59a154c8255b84a4fbc33117#288960), this is due to the last two arguments being flipped. This diff corrects the order.
Reviewed By: Severin, fclem
Differential Revision: https://developer.blender.org/D9809
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The pin button should be next to the data-path, which is what it belongs to.
Note that this makes the placement of the search button in the header look
quite off. That is because it's centered to the absolute header width, not the
width of the main region (which is smaller because of the tab region on the
left).
Technically it's correct that way, visually it looks wrong. This will be
addressed in a followup commit.
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The voxel remesher was using the voxel size to limit the shrink-wrap
projection distance. Now that distance is increased to help preserving
more detail on hard surface edges.
Reviewed By: pablodp606
Differential Revision: https://developer.blender.org/D6204
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With the new image editor drawing there were was some mutual exclusive
functionality. When rendering the alpha was shown correctly or the pure
emissive colors were shown correctly, but never both. The cause of this
is that the image_gpu did not used the correct alpha mode when generating
gpu textures for non-images (render results, compositors viewer)
The implementation always checked the alpha_mode. Alpha mode is an
attribute for images, but aren't set for non images. This patch adds
a more detailed check to ensure that the gpu texture is premultiplied.
The issue has been tested using several bug report files and production
files.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D8978
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Align items in the edit mesh context menus (reducing padding), for
consistency with other menus.
The root layout of menus doesn't add the padding, for sub-layouts
`align` has to be enabled.
{F8749633}
Reviewed By: Julian Eisel
Differential Revision: https://developer.blender.org/D8480
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View2DScrollers used the memory manager to allocate memory. This isn't a
problem but in a upcoming change the scrollers will be drawn more often
than it used to (See {D8066}). To limit the number of allocations and
frees this patch will use the stack for allocation.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8076
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The memory leak is noticeable when using custom bone shapes. When using custom
bone shapes objects could be extracted twice. Where the second extraction can
overwrite data created by the first extraction what causes the memory leak.
Options that have been checked:
1. Use two task graphs phases. One for normal extraction (DST.task_graph) and
the other one will handle extractions that require blocking threads.
2. Keep a list of all objects that needs extraction and only start extraction
when all objects have been populated.
The second would slow performance as the extraction only happens when all
objects have been populated. In the future we might want to go for the second
option when we have the capability to render multiple viewports with a single
populate. As this design isn't clear this patch will implement the first
option.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7969
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Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D8021
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It appears this slipped through the code review
Reviewed By: sebbas
Differential Revision: https://developer.blender.org/D6760
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There was too much image texture specific stuff in device_memory, and too
much code duplication between devices.
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Adding more Windows special folder locations, used when browsing or bookmarking.
Differential Revision: https://developer.blender.org/D7014
Reviewed by Brecht Van Lommel
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For some reason they were separated, even though they are closely
related.
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Changes the icon used for 'duplicate into new window' to a new one created for this purpose.
Differential Revision: https://developer.blender.org/D6463
Reviewed by Julian Eisel
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Modes: Linear interpolation (default), stepped linear, smoothstep and smootherstep.
This also includes an additional option for the **Clamp node** to switch between **Min Max** (default) and **Range** mode.
This was needed to allow clamping when **To Max** is less than **To Min**.
Reviewed By: JacquesLucke, brecht
Differential Revision: https://developer.blender.org/D5827
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Enables Windows 10 feature that automatically adjusts non-client area (title bar) on high-DPI displays.
Differential Revision: https://developer.blender.org/D6370
Reviewed by Brecht Van Lommel
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Improve laggy performance while moving File Browser by not refreshing fsMenu lists in its init.
Differential Revision: https://developer.blender.org/D6112
Reviewed by Bastien Montagne
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Adds a theme setting to specify color of widget text insertion cursor (caret).
Differential Revision: https://developer.blender.org/D6024
Reviewed by Campbell Barton
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Various small changes to Text Editor, mostly to do with scaling, alignment, and theme support.
Differential Revision: https://developer.blender.org/D6268
Reviewed by Campbell Barton
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The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node.
Reviewed By: lukasstockner97
Differential Revision: https://developer.blender.org/D6185
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Incorrect cursor shown for horizontal split when selected from edge context menu.
Differential Revision: https://developer.blender.org/D6124
Reviewed by Campbell Barton
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T70927
Maniphest Tasks: T70927
Differential Revision: https://developer.blender.org/D6097
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The issue was caused by crazy space distortion orientation happening
for subsurf modifier.
Solved by making it so subsurf only deforms the surface but keeps
matrices as-is. This is not fully mathematically correct, but is better
that the fall-back solution which was doing wrong matrices anyway.
Also, this is closer to have subsurf was handled prior to the
related changes.
Reviewed By: brecht, pablodp606
Differential Revision: https://developer.blender.org/D5991
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Gray-out pan property when sound mono property is unset.
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D5806
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Allows file browser folders to be shown in a theme-selectable color, default of manila.
Differential Revision: https://developer.blender.org/D5713
Reviewed by Brecht Van Lommel
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This adds per-platform change so Windows users will see file sizes calculated with a base of 1024.
Differential Revision: https://developer.blender.org/D5714
Reviewed by Brecht Van Lommel
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Replaces the large icons used in the File Browser with updated versions by Andrzej Ambroz (jendrzych).
Differential Revision: https://developer.blender.org/D5698
Reviewed by Brecht Van Lommel
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When click-dragging to change values in textures (for example Musgrave-
>Size to give an example) the step size is too big.
Reviewers: brecht, lichtwerk
Reviewed By: brecht, lichtwerk
Differential Revision: https://developer.blender.org/D5661
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Reviewed By: brecht, lichtwerk
Maniphest Tasks: T69384
Differential Revision: https://developer.blender.org/D5652
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Join area tolerance not properly checking all vertices on shared edge.
Differential Revision: https://developer.blender.org/D5662
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Buttons marked as the default action are shown in full selected color. Simplification of all the related active_default code.
Differential Revision: https://developer.blender.org/D5574
Reviewed by Campbell Barton
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Improved error handling of Join Area operator in cased it is passed cursor position that is not valid.
Differential Revision: https://developer.blender.org/D5598
Reviewed by Brecht Van Lommel
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