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2009-02-12According to Amir Ebrahimi, fbx vertex color is supposed to be between 0.0 ↵Campbell Barton
and 1.0 rather then 0-255 At the moment I dont have a way to test this.
2009-01-03[#18142] Blender FBX export outputs broken vertex colors when using vertex paintCampbell Barton
from Kevin Hsu (caywen) use fix suggested in report
2008-12-03missed saving a small changeCampbell Barton
2008-12-03fix for [#18040] FBX writes incorrect relative paths. Campbell Barton
http://projects.blender.org/tracker/index.php?func=detail&aid=18040&group_id=9&atid=125
2008-10-22added an option for python Draw.UIBlock(func, mouse_exit) so moving the ↵Campbell Barton
mouse outside the popup wont close it. Stops FBX Export and OBJ I/O from flickering a lot.
2008-10-19modified OBJ import and export UI's to be less confusing with nicer layout. ↵Campbell Barton
removed an unneeded workaround in fbx export.
2008-05-24fix for [#12797] FBX Exporter Exports Incorrect Matterial EmissiveFactor and ↵Campbell Barton
DiffuseFactor - own error, swapped diffuse and emit factors
2007-09-08fbx update from stable (parent/child hierarchy isnt flattened anymore)Campbell Barton
2007-09-07When Optimize keyframes was enabled, the comma's wernt written in the right ↵Campbell Barton
place, oddly enough this still loaded in the FBX SDK.
2007-08-30* dupli-objects were not exporting (animated dipli's and armatures that are ↵Campbell Barton
dupli's still dont work) * added support for exporting blenders groups (will export groups that any of the selected objects are apart of)
2007-08-29sync with stableCampbell Barton
2007-08-29Objects can now be animated (camera paths, lamps etc)Campbell Barton
However meshes that use an armature cant use object animation. faster exporting for non modifier applied, armature meshes (transform all verts using wrapped C func)
2007-08-29* added a bindpose (3ds max was complaining)Campbell Barton
* export materials emit value
2007-08-29* added some missing tooltipsCampbell Barton
* made name string cleaning function allow chars ,.()[]{} in fbx model names * clamped export lamp intensity to 200 * each mesh only links to the image-textures it uses. (before it linked to ALL textures) * added support for AllSame mapping, this means when a material or texture only uses one, a single mapping index can be given rather then a big list with the same value in it. * improved material and texture mapping method
2007-08-29scaling the model by 10 by default didnt work for some people, scaling 1.0 ↵Campbell Barton
by default for now.
2007-08-28left in test, should not be working when tired.Campbell Barton
2007-08-28thaught Id run the colbits test but that part wasnt running, tested and ↵Campbell Barton
error fixed now.
2007-08-28* texture indicies were exported incorrectlyCampbell Barton
* copy textures didnt work * Export blenders ClampX/Y settings * removed unneeded imports
2007-08-28FixesCampbell Barton
* material indicies were incorrectly exported * export object materials using colbits * scaled armatures would scale bones twice * scenes with no world would raise an error Additions * added options for global scaling and rotating, defaults will load correctly in MotionBuilder * modifiers can be applied to skinned meshes, the armatures are set to their rest positions for python to get the un-deformed mesh. This makes exporting a mesh with subsurf and armature applied work as expected. * meshes with parent bones are exported as weighted meshes. * use lamp modes for cast light and cast shadow FBX settings. * batch exporter, scenes or groups can be exporter to a file each. * help button to load the wiki exporter page.
2007-08-26cleanup and fixed more problems with namespace collisions (should be all ↵Campbell Barton
solved by name)
2007-08-24armature animation is not messed up when the mesh and armature objects have ↵Campbell Barton
transformation. python 2.4+ without any modules should work. python 2.3 should work now also (need to import the sets module).
2007-08-24fbx export updateCampbell Barton
* normalize bone weights (deep exploration 5 assumed they were normalized and does crazy stuff otherwise) * fixed some mistakes in last commit.
2007-08-23FBX export updateCampbell Barton
* added a user interface * added support for exporting multiple actions as FBX's 'Takes' * added support for one armature effecting multiple meshes * added support for multiple armatures (bone names wont have namespace collisions)
2007-08-21FBX armature + mesh + weights works now.Campbell Barton
So it can be used to export walk cycles etc. Animated armatures also work (import BVH and export as FBX for instance) Pose data is transformation is key'd on every frame at the moment, so IK's and constraints are applied but blenders keyframes are not used. at the moment one armature applied multiple meshes wont work properly and armatures cant have transformation.
2007-08-15initial support for baked bone animation - works for simple testsCampbell Barton
2007-08-09Mesh.c - getVertFromGroup ~25% speedup.Campbell Barton
export_fbx.py - initial support for bones applied to weighted meshes.
2007-08-07* added armature (bones) support to the fbx exporter. Only rest state, no ↵Campbell Barton
animation yet. * fix for PLY from 2.44
2007-08-01minor changes from stableCampbell Barton
2007-04-28removed doc_browser.py - since it covers ~half the BPY api, not documenting ↵Campbell Barton
any of blenders data types. replaced with a help_bpy_api.py, that opens a web browser at the Blender Python API page. Camera.c - added a veriable .angle to camera, same as .lens but adjusts the camera angle in degrees (like the D button) export_fbx.py - use the the camera angle property. object_cookie_cutter.py - use PointInTriangle2D rather then own function. buttons_shading.c - added OB: and tooltip to object world mapping. interface_draw.c - (Simple theme) text buttons looked exactly like normal buttons (more confusing when they had no text), made the text and ID buttons render inset so you can tell them apart.
2007-04-27export_cal3d - exporting all actions (option) wasnt workingCampbell Barton
export_fbx - blender cameras now work properly (converted lens angle, rotate to the right axis) Made meshes, armatures and cameras use the same namespace. DirectX8Exporter - update from David Teviotdale, change names of exported objects so some DX readers dont fail xsi_export - Null materials made the export fail (python error). This may not be a correct solution since material indicies could be messed up now. I have no way of reading these files.
2007-04-27added blender-camera export to fbxCampbell Barton
py api was massing shiftX/Y
2007-04-21lightwave_import - tested with many more new files, fixed a rare error ↵Campbell Barton
(probably bad file) export_fbx - export lamps, (point/spot/sun), Mesh edges, Dupli'Objects and static particles as edges. bug fix in material export and better reuse of some standard text chunks. fly mode, added acceleration on mouse-wheel and +/- so flicking the mousewheel has more effect and dosnt feel so slugish. BPySys.py - cleanName, dumb mistake.
2007-04-212 new python functions for the NLA.Campbell Barton
action.getChannelNames() and action.renameChannel(from, to) editaction.c - maximum new name length was too short
2007-04-20export_fbx.py - support scene start/end frames, fpx, mist settings, better ↵Campbell Barton
default camera writing. BPyObject.py - function for getting an objects armature, look at both parent and modifier. editmesh_add.c and BPyAddMesh.py - check for multires filesel.c, Append/Link had a bug where files linked in, didnt have the LIB_APPEND_TAG unset, and appending these into a new blend file would link instead. BKE_library.h, library.c - utility functions for flagging listbases flag_all_listbases_ids and and flag_listbase_ids
2007-04-20adding a python function for cleaning strings (for filenames and export ↵Campbell Barton
names) BPySys.py - used fotr obj and fbx export. view.c - missed one smoothview/camera. Brigg's hide object patch didnt change the object selection flag, other minor changes also.
2007-04-19update for exporting material settings, everything was exporting green,Campbell Barton
now use spec,diffuse,ambient,alpha,shadeless settings as well as some others that match
2007-04-05Export object loc,size,rot rather then apply the matrix to the mesh.Campbell Barton
2007-03-31added multilayer vertexColor support to fbx and removed videoscape_export.pyCampbell Barton
2007-03-29added named multilayer UV Layer export.Campbell Barton
2007-03-29ICVS: ----------------------------------------------------------------------Campbell Barton
import OBJ dosnt raise a Py Error when no image is given for a material export FBX works much better, tested 179 models and dosnt crash on any now. tested import export with large scene, 375,000 tri's. Mesh.py doc note about UV coords,, editmesh_add minor typo
2007-03-29fixed a bug was writing 1 extra UV index, thus crashed the FBX SDKCampbell Barton
2007-03-28FBX Exporter, blender can write meshes with materials, textures and UV coords.Campbell Barton
Armatures bone weights and animation not supported yet.