Age | Commit message (Collapse) | Author |
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Maya uses OBJ's UV's to generate seams, some people complained that models imported from blender didnt work well in maya.
It was faster to write every faces UV (without doing a remove doubles), but sharing UV coords makes smaller files and might also be more efficient in other applications.
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was py 2.2 which probably wont even compile anymore)
pose.c - left a print here
export obj would ask about file overwriting twice.
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UIBlock needed to clear the events so tooltips show.
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localspace normals.
not too bad since HQNormals were enabled by default.
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group (should have been disabled)
gen_library.c - Own error, hashing did not decref the tuple it created.
Draw.c - callback also missed a decref
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Changing Material ==> Blender.Material fixed it.
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names) BPySys.py - used fotr obj and fbx export.
view.c - missed one smoothview/camera.
Brigg's hide object patch didnt change the object selection flag, other minor changes also.
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appliactions (only way to get textured models from blender to google sketchup)
3ds_import - added option to disable recursive image searching (could be slow somtimes)
export_obj - when making group/object names only use both object and mesh name when they differ.
weightpaint_clean, weightpaint_grow_shrink - minor updates.
Render.py - own error in epydocs.
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re-ordered with some options enabled.
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edges as faces mess up.
export obj now dosnt remove double UV's, its too slow.
updated version numbers to 243 and other minor changes.
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use new scene/object creation for making temp objects.
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scn.getChildren() in the docs.
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grouped items for vert/edges/faces all at once.
bad comment in Axiscopy and spelling fix in export_obj
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- Dont allow it to apply the matrix twice to a linked-dupe. (Same as Apply Loc/Size/Rot)
- Make sure that the source object is active, not just the first selected object.
- Use Mesh instead of NMesh.
- use mesh.transform(mat) rather then vert by vert vec*mat
Other scripts had pupBlock changes for better layout.
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Minor changes to radiosity_export, updated to work with the new API (vertexColors MTFace)
obdatacopier - was getting the selection but not using it. made it ignore some read only properties.
BPyMesh - minor change: use face iterator rather then making a tuple()
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dupliObjects and can optionaly get a mesh generated from the objects particles.
export obj can now export duplis and particles as well as faster face exporting and other small cleanups/speedups.
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overwrite files.
import_obj - comments, docstring additions, cleanup.
OBJ export: -renamed export_obj
faster edge exporting (use edges LOOSE flag rather then finding zero face user edges)
check for file before overwriting
use object iterators
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