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Use keyword only arguments for the following functions.
- addon_utils.module_bl_info 2nd arg `info_basis`.
- addon_utils.modules 1st `module_cache`, 2nd arg `refresh`.
- addon_utils.modules_refresh 1st arg `module_cache`.
- bl_app_template_utils.activate 1nd arg `template_id`.
- bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`.
- bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`.
- bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`.
- bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`.
- bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`.
- bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`.
- bmesh.types.BMesh.calc_volume 1st arg `signed`.
- bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`.
- bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`.
- bmesh.types.BMesh.transform 2nd arg `filter`.
- bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`.
- bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`.
- bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`.
- bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`.
- bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`.
- bpy.msgbus.subscribe_rna 5th arg `options`.
- bpy.path.abspath 2nd & 3rd args `start` & `library`.
- bpy.path.clean_name 2nd arg `replace`.
- bpy.path.ensure_ext 3rd arg `case_sensitive`.
- bpy.path.module_names 2nd arg `recursive`.
- bpy.path.relpath 2nd arg `start`.
- bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`.
- bpy.types.Operator.as_keywords 1st arg `ignore`.
- bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`.
- bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`.
- bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`.
- bpy.utils.execfile 2nd arg `mod`.
- bpy.utils.keyconfig_set 2nd arg `report`.
- bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`.
- bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`.
- bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`.
- bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`.
- bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.system_resource 2nd arg `subdir`.
- bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`.
- bpy.utils.units.to_value 4th arg `str_ref_unit`.
- bpy.utils.user_resource 2nd & 3rd args `subdir`, `create`
- bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`.
- bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`.
- gpu.offscreen.unbind 1st arg `restore`.
- gpu_extras.batch.batch_for_shader 4th arg `indices`.
- gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`.
- gpu_extras.presets.draw_circle_2d 4th arg `segments`.
- imbuf.types.ImBuf.resize 2nd arg `resize`.
- imbuf.write 2nd arg `filepath`.
- mathutils.kdtree.KDTree.find 2nd arg `filter`.
- nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`.
- nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`.
- nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`.
- rna_prop_ui.draw 5th arg `use_edit`.
- rna_prop_ui.rna_idprop_ui_get 2nd arg `create`.
- rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`.
- rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`.
- rna_xml.xml2rna 2nd arg `root_rna`.
- rna_xml.xml_file_write 4th arg `skip_typemap`.
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This is needed to support Python 3.10's `typing.get_type_hints`,
to access the name-space used when creating the class.
Also added a docstring for execfile.
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Reloading preferences didn't update Python's `sys.path` to account
for the modified `script_directory`.
This meant the operator to load settings from a previous version
required a restart to initialize Python when this directory was set.
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When adding a new preset the name would be converted to lower case and
then displayed in the interface in title case. This was confusing
because the name didn't reflect what was typed, and there are many cases
when the name shouldn't be forced into title case (like 8K UHDTV for
example).
This commit leaves the custom preset names in the original casing, and
removes the conversion of filenames to title case for preset lists.
Differential Revision: https://developer.blender.org/D10224
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Before committing D10224, bundled preset names that are lowercase need
updating to title case for display in the UI. This changes several of
the preset file names to title case, and fixes a couple of other naming
issues in the preset names. A few strings in the code are also changed
to reflect the new filename of the Blender keymap.
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Utility to perform the reverse of `bpy.utils.escape_identifier`
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Update doc-strings, add note for why this decision was made.
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Running `bpy.ops.script.reload()` from Python was crashing
since the operator being called was it's self freed.
Change the reload operator to defer execution - as supporting
re-registration during execution is quite involved for a corner-case.
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`str.format` and `f-string` use was minimal.
Prefer using a single style of string formatting
unless an alternative is more widely adopted.
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Contributed by @deadpin
Differential Revision: https://developer.blender.org/D7458
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- Use addon keyconfig for registered tools so reloading the keymap
doesn't clear them.
- Ensure there is a default keymap, needed for addon keymaps
to be available in the user keyconfig.
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In some cases the default data paths for blender does not exist.
For example on windows when using the portable install.
This would lead to errors when trying to lookup default paths in
is_path_builtin. Now we handle cases like this gracefully.
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Also reduce scope of import.
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Previously, you could delete presets that were part of the blender
default install. Now we check if the preset file resides in the bundled
file paths. If so, prevent deletion of the preset.
Reviewed By: Campbell
Differential Revision: http://developer.blender.org/D4522
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Append addon paths to the sys.path to avoid name
collisions with system modules.
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The environment variable to locate system data-files was
ignored by toolbar icons.
Add bpy.utils.system_resource
to match Blender's internal data-file access.
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Differential Revision: https://developer.blender.org/D5064
Reviewed By: brecht
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Startup is the special case, so match against this instead of 'modules'.
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This mimics RNA style class registration,
keeping the same internal data types.
Currently there is a template which shows an example of adding a tool
group with a keymap.
Icon generation still needs to be exposed for general use.
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When a keymap has an error loading, don't make it active
since it will be partially loaded and not usable.
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(Part 1 was 00963afc14978b)
Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"
Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.
RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API
Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787
Reviewed By: brecht
Maniphest Tasks: T54115
Differential Revision: https://developer.blender.org/D4148
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API is not ready for beta (likely to change).
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Wraps `importlib.util`, avoids duplicate preset loading calls.
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Currently the filenames are used when setting keymaps.
This hard coded naming meant the preset and setting function
need to be kept in sync.
Prefer to not have hard coded replacements which need to be duplicated.
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This refactors loading of key configurations to clear and refill existing
ones, rather than adding a new one and then removing the old one.
This fixes broken loading of non-default configurations after recent changes,
and prepares for future changes to make it possible to dynamically change
key configurations based on user preferences.
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Caused a crash on exit and isn't needed.
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This should be purely an implementation change,
for end users there should be no functional difference.
The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.
Notes:
- Actual keymap is shared by blender / blender_legacy
and stored in `keymap_data/blender_default.py`
This only generates JSON-like data to be passed into
`keyconfig_import_from_data`, allowing other presets to load and
manipulate the default keymap.
- Each preset defines 'keyconfig_data'
which can be shared between presets.
- Some of the utility functions for generating keymap items still
need to be ported over to Python.
- Some keymap items can be made into loops (marked as TODO).
See: D3907
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Added a module bpy.utils.toolsystem which only exposes ToolDef,
to avoid scripts referencing bl_ui internals.
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Remove bpy.utils.register_module() & logic tracked RNA classes.
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Instead of running code to create a keymap, store them as data.
This allows for keymaps to share content as well as running
transformations at load time.
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Portable builds LOCAL files need to be
treated as system instead of using as a fallback to USER templates.
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Avoids having boiler plate register/unregister functions.
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Adds bpy.app.factory_startup,
used to check if user scripts should be loaded.
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This simplifies creation of register, unregister functions that
simply forward calls submodules.
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Moving to manual class registration means its easier to accidentally
miss registering classes.
Now detect missing class registration
and warn when running with `--debug-python`
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This adds the ability to switch between different application-configurations
without interfering with Blender's normal operation.
This commit doesn't include any templates,
so its mostly to allow collaboration for the Blender 101 project
and other custom configurations.
Application templates can be installed & selected from the file menu.
Other details:
- The `bl_app_template_utils` module handles template activation
(similar to `addon_utils`).
- The `bl_app_override` module is a general module
to assist scripts overriding parts of Blender in reversible way.
See docs:
https://docs.blender.org/manual/en/dev/advanced/app_templates.html
See patch: D2565
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