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there are cases where you want to use visual-keying but not remove constraints, also it wasnt obvious that clearing constraints used a different method of keyframing.
So split these into 2 options.
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in fact this is more feature request.
add an option to bake a parented objects animation, then clear the parent and apply the action.
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The problems here were caused by a cleanup commit (r. 53369).
BTW, the code here is pretty convoluted mess.
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bake_action tries to make kind of a 'visual keying'... On one side, this is rather stupid when you keep constraints (in this case, keying actual loc/rot/scale transforms, i.e. matrix_basis, is enough, doing more would lead to unexpected behavior with some constraints). On the other one, making a good visual keying of bones is *really* tricky, so now using the new object's convert_space() func to compute that (when the user chooses to remove the constraints).
Incidentally, this greatly simplifies the code of bake_action!
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object bakes.
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and add makefile target `check_spelling`
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bpy_extras.anim_utils and bake operator into bl_operators/anim.py
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