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2013-06-13minor edits to world_to_camera() utility function, include Z so you can tell ↵Campbell Barton
if the points in font of the camera and avoid divide by zero.
2013-06-13handy function for getting the 2d camera coords for a worldspace location.Campbell Barton
bpy_extras.object_utils.world_to_camera(scene, obj, coord)
2013-05-29fix [#34851] "UnitSettings.scale_length" not beeing calculated the same way ↵Campbell Barton
for all objects
2013-04-23fix/workaround [#34983] bpy.ops.mesh.primitive_torus_add() ignores ↵Campbell Barton
rotation-parameter
2013-04-10py api: simple function to get an image from an objects for simple formats ↵Campbell Barton
that only support one image per object.
2013-04-07freestyle lineset `tag` attribute was defined but not used, also some code ↵Campbell Barton
cleanup.
2013-02-18Correction to own r44749 -- layers from view were always used,Sergey Sharybin
shall use active layer now for real.
2013-01-16style cleanupCampbell Barton
2013-01-02changes needed for EDL import to work again.Campbell Barton
- add sequence.update(data=False) function. - made some sequence vars editable. - correct some comments. also rename rna function sequence.getStripElem() --> strip_elem_from_frame()
2012-10-19Fix #32219: Inconsistent influence of Units Scale on new objectsSergey Sharybin
Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size, which makes them behave consistently now. There're still issues to be resolved still: - Lattice is not scaled to grid cell size yet, it uses slightly different add function which makes scaling a bit tricky and hacky. Would prefer to do a bit bigger refactor here, so it's a TODO for now. - Cameras, speakers and other helpers are not scaling. They don't have data on which scale could be applied and perhaps it should be some kind of draw scale. Also would consider it's a TODO for now.
2012-03-15revert r44887, changes were OK but caused too many problems, better do this ↵Campbell Barton
as a smaller patch. sphinx_doc_gen.sh broke building docs - - examples/ svn directory was being removed since it assumed an out-of-source build. - include references somehow stopped working (didnt find why). also fixed an unrelated error with building docs in object_utils.py
2012-03-15Fix #30549: Error adding mesh object to sceneSergey Sharybin
2012-03-14Changes to python-defined add object operators:Sergey Sharybin
- Reset rotation value when toggling Align to View property which correctly re-alignes object on continuous property toggling and fixes issue #30510: [2.62] Add Mesh - Torus - "Align to View" cannot be switched back when toggling off - Moves all generic object-add properties into a helper function which might be easily re-used.
2012-03-08Fix #30435: 2.62 Torus Batch building "Bug" or A Experimental Feature?Sergey Sharybin
Python-defined primitives used to be added to all visible layers instead of adding to active scene layer as it happens with C-defined primitives.
2012-02-02* fix for error in shape transfer (wrong var name).Campbell Barton
* fix for error alligning object to the view when no space was set. also added blenderplayer start to CTest operator blacklist.
2011-10-17correct spelling errors in commentsCampbell Barton
2011-08-26correct missing bpy doc references.Campbell Barton
2011-07-31fix for error in recent commit.Campbell Barton
2011-07-31py api: sphinx doc corrections, pep8 cleanup and style edits, also added ↵Campbell Barton
__all__ to some modules which were missing it.
2011-05-28move load_image into image_utils and add some docstrings to bpy_extras module.Campbell Barton
2011-05-28- generate sphinx docs for bpy_extras moduleCampbell Barton
- add in support to doc generator for automatically generating docs for submodules.
2011-05-16move generic bpy helper modules into bpy_extras.Campbell Barton