Age | Commit message (Collapse) | Author |
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While one issue of the report was fixed already (rB27adc4aa3347), still a
couple of clarifications could be made:
- correct/clarify which modes these apply to
- clarify that "Face Mask" is a paint thing
Maniphest Tasks: T54323
Differential Revision: https://developer.blender.org/D6797
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Much more convinient than trying to use outliner operator...
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with "Enter Edit Mode" enabled
It is valild to add Empties this way, but we cannot enter editmode on
those.
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Addons option
This removes the 'use_owner' option feature from rB61c8ed40f5df.
(this wasnt working well when addons are enabled and when switching
workspaces)
Now Addon filtering is just bypassed for Import/Export menus.
(by introducing/setting bl_owner_use_filter = False)
Maniphest Tasks: T58842
Differential Revision: https://developer.blender.org/D6740
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Pixar recently released USD 20.02 [1]. I think it's important for people
to be able to figure out which version of the USD library is used in
Blender.
[1] https://github.com/PixarAnimationStudios/USD/releases/tag/v20.02
This commit exposes the USD library information via `bpy.app.usd`, and
includes that info in the `system-info.txt` saved via Help → Save System
Info.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D6724
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Reported in T73504
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Remove the use UV for mapping option.
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Very stupid mistake in ba8de85299ff, registered property for wrong
class. It should be registered for the PLY importer add-on only.
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The sidebar is empty for the PLY importer, so better to hide it.
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This can't be done in Tweak mode since the setting is stored in the
tweaked strip, and the logic for finding it is not exposed to python.
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The UI layout here was mistakingly made left aligned and very hard to read when viewed inside the Sidebar.
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Stupid mistake, 'original' filepath is a blender-flavored one, with
potentially weird things like the '//' relative 'header'... This can
work on linux (also it could have broken in other places too), but on
windows that is fully invalid path and python `os.path` library just
generates empty result here.
Simply using proper valid path instead fixes it...
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Menu items can be used to find shortcuts instead of keeping
keymap items here.
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Cmd-Alt-Q is a system shortcut on macOS, use Ctrl-Alt-Q.
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Module access is needed for documentation generation to exclude
non built-in modules.
This also fixes a bug creating references to non built-in types.
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Used for toggle origins, conflicts on macOS, use Ctrl-. instead.
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In some cases the default data paths for blender does not exist.
For example on windows when using the portable install.
This would lead to errors when trying to lookup default paths in
is_path_builtin. Now we handle cases like this gracefully.
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Also reduce scope of import.
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Previously, you could delete presets that were part of the blender
default install. Now we check if the preset file resides in the bundled
file paths. If so, prevent deletion of the preset.
Reviewed By: Campbell
Differential Revision: http://developer.blender.org/D4522
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This made sense when we had tex-face feature,
since it's removed & unused, remove this function too.
D6079 by @alm
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Instead of checking for names that contain ".", only skip files
that start with a "." (since they're used for ".git" & ".arcconfig").
While other path names may fail to import, it's not the purpose of this
function to validate the path, have the caller must raise an error
instead of silently skipping them.
See D6140.
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Now tapping Alt prompts for a second input to switch tools.
Initial implementation of T69992
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Auto-complete showed errors.
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All the single-value texture inputs of Principled BSDF node should use
non-color colorspace profile, not sRGB one (issue raised in
https://blender.stackexchange.com/questions/155617, thanks).
That also revealed another issue - since those color space settings are
stored at the image level itself, not the node one, we need to
duplicate those image data-blocks when we use same picture for e.g. base
color (sRGB) and specular (non-color) inputs...
For now using a basic mechanism for that, might generate several extra,
uneeded copies of the image ID, but that’s better than breaking custom
settings and such.
Note that while this will modify the behavior of the impporters using
that node wrapper, no change should be needed in IO add-ons themselves.
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Thanks to @mano-wii for finding root cause.
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This did not exist when that wrapper was created, but is supported by
many formats, so worth supporting it now. See also T70666.
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This affected all exporter add-ons using that wrapper to handle the node
shaders... sigh...
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