Age | Commit message (Collapse) | Author |
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load factory settings and replaced elysiun with blenderartist.org in headers
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buttons_editing.c - negative camera lense was possible with (Deg) button enabled
export_cal3d.c - minor changes
object_batch_name_edit.py - check for data and object libdata before renaming.
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moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module.
currently we have bpy.library bpy.config and bpy.data
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* stopped bpy from importing automaticaly as decieded in the meeting.
* removed Blender.Main, since we agree it will be called bpy, renamed files also.
* updated epydocs from this and last commit.
* updated scripts to use bpy.*, and bugfix's for widgetwizard
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- Dont allow it to apply the matrix twice to a linked-dupe. (Same as Apply Loc/Size/Rot)
- Make sure that the source object is active, not just the first selected object.
- Use Mesh instead of NMesh.
- use mesh.transform(mat) rather then vert by vert vec*mat
Other scripts had pupBlock changes for better layout.
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added GPL header and docstrings to other scripts
removed double batch_name_edit, same file is object_batch_name_edit
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https://projects.blender.org/tracker/index.php?func=detail&aid=4159&group_id=9&atid=127
Updated batch object name edit. to assign datanames from obnames.
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- Now uses PupBlock where possible
- Uses Mesh for changing mesh names (saves us a full NMesh update)
- Fixed a bug renaming objects from their data - with emprys.
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