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2011-03-21move script directories for internal blender scripts.Campbell Barton
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-02-27replace import *'s with named imports (using * is convenient for some ↵Campbell Barton
scripts but considered bad practice by python devs)
2011-02-11patch [#25809] Auto-Registration as utility function.Campbell Barton
This removes auto-registration, committed by Martin r30961. Realize this is a contentious topic but Brecht and myself both would rather opt-in registration. TODO: - addons need updating. - class list will be modified to use weakrefs (should have been done for existing system too). - will move bpy.types.(un)register functions into bpy.utils.(un)register_class, currently including these functions in a type list is internally ugly, scripts which loop over types also need to check for these.
2010-09-18use is rather then == when comparing against None.Campbell Barton
2010-09-09replace self.properties.foo --> self.fooCampbell Barton
2010-08-20rna data path names which are more likely to break animations.Campbell Barton
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
2010-08-09poll() as a python '@staticmethod' was too limiting and didnt allow useful ↵Campbell Barton
base class poll functions in many cases. now rna functions that dont have a 'self' are automatically assumed '@classmethods'. de-duplicated poll functions and made some minor tweaks too.
2010-08-05bugfix [#23182] Using self.report() inside poll() gives crashCampbell Barton
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll. def poll(self, context): ... is now... @staticmethod def poll(context): ... Pythons way of doing static methods is a bit odd but cant be helped :| This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-02RNA Types metaclass registrationMartin Poirier
See mailing list posts for details [1][2][3] Addons still need to be fixed; Campbell said he'd do it today. See any of the py files (outside netrender) in this commit for how to do it (it's rather simple). [1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html [2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html [3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-07-19== Sequencer ==Peter Schlaile
In multicam editing, do not cut to non existent cams (above multicam track)
2010-07-15Apply first pass of edits to rna values from rna_booleans.txt.Campbell Barton
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
2010-06-09pep8, whitespace editsCampbell Barton
2010-05-31== Sequencer ==Peter Schlaile
Current SVN crashes, if we are using hard-cuts on multicam tracks. Changing to soft cuts for now (since it should be the same for effect strips anyways...)
2010-05-30== Sequencer ==Peter Schlaile
Multicam editing: don't cut to the camera we are already on...
2010-05-16clear some pep8 warningsCampbell Barton
2010-05-04== Sequencer ==Peter Schlaile
Added operator (and menu entry) to deinterlace all selected movie strips. (does also walk into selected meta strips) Also: small fix for multicam cutting tool (now works also within metas)
2010-05-02== Sequencer ==Peter Schlaile
Made Multicam-Editing really work: * added a panel within N-keys, so that one can start/stop playback and cut between cameras directly from the panel * made "active_strip" RNA editable, to make that work correctly (is usefull anyways :) )
2010-04-02rna naming, *_frame --> frame_*Campbell Barton
2010-03-06pep8 cleanupCampbell Barton
2010-03-01replace operator options bl_undo and bl_register with bl_optionsCampbell Barton
eg. bl_options = {'REGISTER', 'UNDO', 'BLOCKING', 'GRAB_POINTER'} This didnt exist when operators were originally wrapped.
2010-02-16[#21177] Text editorCampbell Barton
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-14change python scripts so modules which register with blender have a ↵Campbell Barton
register() function rather then making import automatically run the register functions (generally considered bad practice by python people)
2010-02-12correct fsf addressCampbell Barton
2010-02-082.5 Audio:Joerg Mueller
- Python script to crossfade two sound strips in the sequencer - Fix for the libsamplerate code producing awful audio when resampling sequencer strips - Changed default resampler to a linear one (as temporary workaround for a bug that seems to be in the samplerate code) - Fix for the OpenAL device to return a more accurate playback position