Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-16 | bugfix [#26094] Going to Bone Roll menu brings up python error | Campbell Barton | |
also correct for pep8 warnings. | |||
2011-02-15 | menu to select an enum from an RNA path: | Campbell Barton | |
eg, bpy.ops.wm.context_menu_enum(data_path="scene.tool_settings.vertex_paint.brush.stroke_method") This saves us defining operators only for menus. | |||
2011-02-11 | patch [#25978] mathutils fixes for bpy_types.py and vertexpaint_dirt.py | Campbell Barton | |
from Filiciss Muhgue (filiciss) | |||
2011-02-11 | add torus script wasnt registering. | Campbell Barton | |
2011-02-11 | patch [#25809] Auto-Registration as utility function. | Campbell Barton | |
This removes auto-registration, committed by Martin r30961. Realize this is a contentious topic but Brecht and myself both would rather opt-in registration. TODO: - addons need updating. - class list will be modified to use weakrefs (should have been done for existing system too). - will move bpy.types.(un)register functions into bpy.utils.(un)register_class, currently including these functions in a type list is internally ugly, scripts which loop over types also need to check for these. | |||
2011-02-09 | use update() rather then update_tag(), needed for making edge data. | Campbell Barton | |
2011-02-08 | fix own recent error [#25977] Torus disappears when adding "Subdivision Surface" | Campbell Barton | |
ID's and meshes both have update functions, call the meshes rather then update_tag() for recalculating edges. | |||
2011-02-07 | rename ID.update() --> update_tag() since this function only tags for ↵ | Campbell Barton | |
updating and scene.update() executes the update. | |||
2011-02-06 | fix [#25947] Smart Project is broken SVN r34664 | Campbell Barton | |
own recent mathutils updates broke this script. | |||
2011-02-05 | update for changes in mathutils. | Campbell Barton | |
2011-02-04 | pep8 cleanup | Campbell Barton | |
2011-01-24 | fix [#25757] Torus script uses radians for rotation in panel | Campbell Barton | |
2011-01-18 | bad spelling; 'indicies' --> 'indices' | Campbell Barton | |
2011-01-15 | move to bf-extensions | Campbell Barton | |
2011-01-15 | bugfix [#25640] Cannot edit custom property values in it's popup window | Campbell Barton | |
2011-01-14 | moving io scripts to 'addons' dir in extensions svn, leaving MDD format ↵ | Campbell Barton | |
since I dont maintain this. | |||
2011-01-14 | add icons to show community vs official scripts as well as buttons to filter ↵ | Campbell Barton | |
by support level (currently all scripts default to community) note: we need better icons for this. also formatting edit for ply import. | |||
2011-01-14 | add ply import into the file menu. | Campbell Barton | |
2011-01-14 | initial 2.5x api port. basically working. | Campbell Barton | |
2011-01-14 | python3 updates: | Campbell Barton | |
2011-01-14 | pep8 cleanup. | Campbell Barton | |
2011-01-14 | ply importer from 2.4x, no changes made. | Campbell Barton | |
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py | |||
2011-01-14 | pep8 corrections. | Campbell Barton | |
2011-01-14 | fix for x3d importer | Campbell Barton | |
- files blender exports (blender uses unusual array formatting). - scene needed to be rotated on import. - lamp spot size was half as big as it needed to be. x3d export typo broke image export. | |||
2011-01-13 | fix for NULL missing pointer check, reported on IRC by admix. | Campbell Barton | |
also rename BVH class for consistency. | |||
2011-01-12 | bugfix [#25595] Adding Torus when in edit mode strange behavior. | Campbell Barton | |
also added Align View option and made local view cursor work. | |||
2011-01-12 | add x3d/vrml importer into the menu. | Campbell Barton | |
2011-01-12 | vrml/x3d import | Campbell Barton | |
now its basically usable, next step is to add menu item. update for changes in mathutils api. - fix radians/degrees usage - correct matrix multiplication order - primitives were being imported twice the size they should be. - uv transformations were not working. | |||
2011-01-11 | continued x3d/vrml import update from 2.4x version | Campbell Barton | |
- parsed over 1000 vrml test files - animataion import works again - importing curves works again | |||
2011-01-11 | initial x3d/vrml importer port from 2.4x. | Campbell Barton | |
some files import now. - no animation support yet - no rad/deg conversion changes from 2.4x - matrix multiplication still needs switching. | |||
2011-01-11 | - bpy.data.lamps.new() now takes a type argument since lamp type also sets ↵ | Campbell Barton | |
class type this avoids needing to use ugly lamp.type_recast() after changing type. - default vertex color layer name was UTTex when added from python. | |||
2011-01-10 | x3d import now passes pep8 checker | Campbell Barton | |
2011-01-10 | x3d import tabs -> spaces | Campbell Barton | |
2011-01-10 | copy x3d/vrml importer from blender 2.4x. | Campbell Barton | |
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/import_web3d.py release/scripts/op/io_scene_x3d/import_x3d.py | |||
2011-01-09 | script now passes pep8 checking tool. | Campbell Barton | |
2011-01-09 | patch from Andrea Rugliancich, dont export locations for bones which are ↵ | Campbell Barton | |
connected to their parents. note, we could be smarter about not exporting animation channels which are not needed. | |||
2011-01-09 | update for change to Matrix class. | Campbell Barton | |
2011-01-07 | bugfix [#25522] Export to X3D is missing ImageTexture and TextureTransform ↵ | Campbell Barton | |
for plane with image texture - tile option was broken. - added basic export of texture/mtex transformation. - recent mesh update broke material/image export with no UVs | |||
2011-01-06 | print_m3/m4 didnt use const char *, which gave an errror with passing ↵ | Campbell Barton | |
strings & pedantic warnings. also minor rename in bvh export | |||
2011-01-06 | fix [#25507] Select Interior faces in edit mode gives python error | Campbell Barton | |
2011-01-06 | error in recent x3d commit using undefined autosmooth var. | Campbell Barton | |
2011-01-05 | bugfix [#25393] Export to X3D does not provide color field in indexedFaceSet ↵ | Campbell Barton | |
for colored cube mostly rewrote mesh export and added support for multiple materials/images, using texface or material images depending on the materials TexFace option. | |||
2011-01-05 | use x3d Group's rather then IndexedFaceSets to re-use objects. | Campbell Barton | |
2011-01-05 | X3D export | Campbell Barton | |
- last commit broke export - more removal of not used functions. - use twoside mesh setting rather then face flag. - simplify transformations. | |||
2011-01-05 | re-arrange x3d mesh export funcs in preparation for fixing [#25393] | Campbell Barton | |
2011-01-05 | X3D Export, | Campbell Barton | |
- mesh creaseAngle was being exported as degrees, should be radians. - remove unused vars & code. - indenting was using a for loop, can just multiply a string instead. | |||
2011-01-05 | py api function to tag all ID blocks, was available in 2.4x as. | Campbell Barton | |
bpy.data.meshes.tag = True But this was only useful for setting so make it a function for 2.5x. bpy.data.objects.tag(False) X3D: use tagging rather then a name dictionary, this fixes a bug where library name overlaps could mix up names. | |||
2011-01-05 | pep8 cleanup. | Campbell Barton | |
2011-01-04 | fix [#25388] Export to X3D generates texture fields in X3D file for objects | Campbell Barton | |
use vertex color paint setting to export vertex colors when a material is assigned. | |||
2011-01-03 | Ported back import BVH as Empties, uses delta transformations. | Campbell Barton | |
& small pep8 changes. |