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2011-02-16bugfix [#26094] Going to Bone Roll menu brings up python errorCampbell Barton
also correct for pep8 warnings.
2011-02-15menu to select an enum from an RNA path:Campbell Barton
eg, bpy.ops.wm.context_menu_enum(data_path="scene.tool_settings.vertex_paint.brush.stroke_method") This saves us defining operators only for menus.
2011-02-11patch [#25978] mathutils fixes for bpy_types.py and vertexpaint_dirt.pyCampbell Barton
from Filiciss Muhgue (filiciss)
2011-02-11add torus script wasnt registering.Campbell Barton
2011-02-11patch [#25809] Auto-Registration as utility function.Campbell Barton
This removes auto-registration, committed by Martin r30961. Realize this is a contentious topic but Brecht and myself both would rather opt-in registration. TODO: - addons need updating. - class list will be modified to use weakrefs (should have been done for existing system too). - will move bpy.types.(un)register functions into bpy.utils.(un)register_class, currently including these functions in a type list is internally ugly, scripts which loop over types also need to check for these.
2011-02-09use update() rather then update_tag(), needed for making edge data.Campbell Barton
2011-02-08fix own recent error [#25977] Torus disappears when adding "Subdivision Surface"Campbell Barton
ID's and meshes both have update functions, call the meshes rather then update_tag() for recalculating edges.
2011-02-07rename ID.update() --> update_tag() since this function only tags for ↵Campbell Barton
updating and scene.update() executes the update.
2011-02-06fix [#25947] Smart Project is broken SVN r34664 Campbell Barton
own recent mathutils updates broke this script.
2011-02-05update for changes in mathutils.Campbell Barton
2011-02-04pep8 cleanupCampbell Barton
2011-01-24fix [#25757] Torus script uses radians for rotation in panelCampbell Barton
2011-01-18bad spelling; 'indicies' --> 'indices'Campbell Barton
2011-01-15move to bf-extensionsCampbell Barton
2011-01-15bugfix [#25640] Cannot edit custom property values in it's popup windowCampbell Barton
2011-01-14moving io scripts to 'addons' dir in extensions svn, leaving MDD format ↵Campbell Barton
since I dont maintain this.
2011-01-14add icons to show community vs official scripts as well as buttons to filter ↵Campbell Barton
by support level (currently all scripts default to community) note: we need better icons for this. also formatting edit for ply import.
2011-01-14add ply import into the file menu.Campbell Barton
2011-01-14initial 2.5x api port. basically working.Campbell Barton
2011-01-14python3 updates:Campbell Barton
2011-01-14pep8 cleanup.Campbell Barton
2011-01-14ply importer from 2.4x, no changes made.Campbell Barton
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py
2011-01-14pep8 corrections.Campbell Barton
2011-01-14fix for x3d importerCampbell Barton
- files blender exports (blender uses unusual array formatting). - scene needed to be rotated on import. - lamp spot size was half as big as it needed to be. x3d export typo broke image export.
2011-01-13fix for NULL missing pointer check, reported on IRC by admix.Campbell Barton
also rename BVH class for consistency.
2011-01-12bugfix [#25595] Adding Torus when in edit mode strange behavior.Campbell Barton
also added Align View option and made local view cursor work.
2011-01-12add x3d/vrml importer into the menu.Campbell Barton
2011-01-12vrml/x3d importCampbell Barton
now its basically usable, next step is to add menu item. update for changes in mathutils api. - fix radians/degrees usage - correct matrix multiplication order - primitives were being imported twice the size they should be. - uv transformations were not working.
2011-01-11continued x3d/vrml import update from 2.4x versionCampbell Barton
- parsed over 1000 vrml test files - animataion import works again - importing curves works again
2011-01-11initial x3d/vrml importer port from 2.4x.Campbell Barton
some files import now. - no animation support yet - no rad/deg conversion changes from 2.4x - matrix multiplication still needs switching.
2011-01-11- bpy.data.lamps.new() now takes a type argument since lamp type also sets ↵Campbell Barton
class type this avoids needing to use ugly lamp.type_recast() after changing type. - default vertex color layer name was UTTex when added from python.
2011-01-10x3d import now passes pep8 checkerCampbell Barton
2011-01-10x3d import tabs -> spacesCampbell Barton
2011-01-10copy x3d/vrml importer from blender 2.4x.Campbell Barton
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/import_web3d.py release/scripts/op/io_scene_x3d/import_x3d.py
2011-01-09script now passes pep8 checking tool.Campbell Barton
2011-01-09patch from Andrea Rugliancich, dont export locations for bones which are ↵Campbell Barton
connected to their parents. note, we could be smarter about not exporting animation channels which are not needed.
2011-01-09update for change to Matrix class.Campbell Barton
2011-01-07bugfix [#25522] Export to X3D is missing ImageTexture and TextureTransform ↵Campbell Barton
for plane with image texture - tile option was broken. - added basic export of texture/mtex transformation. - recent mesh update broke material/image export with no UVs
2011-01-06print_m3/m4 didnt use const char *, which gave an errror with passing ↵Campbell Barton
strings & pedantic warnings. also minor rename in bvh export
2011-01-06fix [#25507] Select Interior faces in edit mode gives python errorCampbell Barton
2011-01-06error in recent x3d commit using undefined autosmooth var.Campbell Barton
2011-01-05bugfix [#25393] Export to X3D does not provide color field in indexedFaceSet ↵Campbell Barton
for colored cube mostly rewrote mesh export and added support for multiple materials/images, using texface or material images depending on the materials TexFace option.
2011-01-05use x3d Group's rather then IndexedFaceSets to re-use objects.Campbell Barton
2011-01-05X3D exportCampbell Barton
- last commit broke export - more removal of not used functions. - use twoside mesh setting rather then face flag. - simplify transformations.
2011-01-05re-arrange x3d mesh export funcs in preparation for fixing [#25393]Campbell Barton
2011-01-05X3D Export,Campbell Barton
- mesh creaseAngle was being exported as degrees, should be radians. - remove unused vars & code. - indenting was using a for loop, can just multiply a string instead.
2011-01-05py api function to tag all ID blocks, was available in 2.4x as.Campbell Barton
bpy.data.meshes.tag = True But this was only useful for setting so make it a function for 2.5x. bpy.data.objects.tag(False) X3D: use tagging rather then a name dictionary, this fixes a bug where library name overlaps could mix up names.
2011-01-05pep8 cleanup.Campbell Barton
2011-01-04fix [#25388] Export to X3D generates texture fields in X3D file for objectsCampbell Barton
use vertex color paint setting to export vertex colors when a material is assigned.
2011-01-03Ported back import BVH as Empties, uses delta transformations.Campbell Barton
& small pep8 changes.