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2018-07-14Keymap: reduce right shift in 2.7x keymapCampbell Barton
2018-07-11Keymap: update 2.7x mapCampbell Barton
2018-07-10Missing from last commitCampbell Barton
2018-07-10Keymap: update 2.7x mapCampbell Barton
Remove Shift-B, operator option is removed.
2018-07-09Keymap: Remove modal keymaps from blender_27xCampbell Barton
Hard coded keys have been removed from transform. Since these keymaps will likely remain unchanged, remove them to avoid maintenance overhead.
2018-07-07Keymap: store 2.7x map as data instead of running codeCampbell Barton
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
2018-07-06Keymap: update 2.7xCampbell Barton
2018-07-053D View: split view-numpad into two operatorsCampbell Barton
Naming operator based on keys it used was strange, split into view-axis and view-camera.
2018-07-03Keymap: update 2.7x mapCampbell Barton
2018-07-03Keymap: remove 'Screen Editing' from 2.7x mapCampbell Barton
Uses action-zones which aren't currently working in keymap presets.
2018-06-30Keymap: 2.7x, use fractionsCampbell Barton
2018-06-30Keymap: 2.7x uses spacebar for search.Campbell Barton
2018-06-29Keymap: 2.7x macos-only additionsCampbell Barton
2018-06-29Keymap: add 2.7x keymapCampbell Barton
This is the keymap from 929c78e33c06f55af4a3d98240959c4afcf9f39c before the 2.8x keymap diverged from 2.7x. All non-modal maps have been included.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29WM: Remove Screen CastCampbell Barton
This feature is better handled by specialized tools.
2018-06-28Remove flatty_dark_blueberry (now default)Campbell Barton
2018-06-27Theme: add 2.7x themeCampbell Barton
Prepare for new default
2018-06-27Theme: Tweaks to console/text in Flatty Dark BlueberryPablo Vazquez
2018-06-27Theme: Further polishing and unifying on Flatty Dark BlueberryPablo Vazquez
With feedback from @campbellbarton for better contrast in edit mode.
2018-06-22Update theme Flatty Dark BlueberryPablo Vazquez
2018-06-01Update Flatty themes with the new pulldown background and minor tweaks.Pablo Vazquez
2018-05-27Slightly blue tinted variation of the upcoming Flatty Dark theme.Pablo Vazquez
It's been requested for a while now and with the upcoming default dark theme this is a good companion variation.
2018-05-24Flatty LightPablo Vazquez
Add new Status Bar settings and minor tweaks to axis colors inspired by Andy's changes to the theme.
2018-05-07Update Flatty Light theme with topbar and minor tweaksPablo Vazquez
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel
We should use consistent naming between the internal code and UI whenever possible, only reason not to is file compatibility.
2018-04-293D View: add initial view.shading and view.overlay in RNA.Brecht Van Lommel
These are mostly empty still, many properties need to be renamed and moved there.
2018-04-20Remove Armature Sketching & RetargetCampbell Barton
While the feature is interesting, it's not much from what we can tell. Retargeting is an important feature but needs to fit in better with typical animation work-flows. See: T52809
2018-04-17Remove Shift+F2 and other related BGE keymapsDalai Felinto
Reported by Pablo Vazquez (venomgfx)
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-02-27merge from masterGaia Clary
2018-02-26Presets: remove double underscore in preset namesCampbell Barton
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-10-14Merge branch 'master' into blender2.8Campbell Barton
2017-10-14Add some basic 4K render presets.Bastien Montagne
This difinition is becomming rather common now, time to add it to our collection imho (requested in T53064).
2017-08-23Merge branch 'master' into blender2.8Campbell Barton
2017-08-23Cleanup: remove space from filenamesCampbell Barton
2017-08-15Merge branch 'master' into blender2.8Brecht Van Lommel
2017-08-15Fix Cycles presets after recent removal of some settings.Brecht Van Lommel
2017-08-03Merge branch 'master' into blender2.8Campbell Barton
2017-08-02Fix T52250: Glitch in UI in the addon panel regressionAleksandr Zinovev
2017-07-11Merge branch 'master' into blender2.8Sergey Sharybin
2017-07-11Theme Flatty LightPablo Vazquez
Color GraphEditor tabs, brighter 3D viewport gradient
2017-06-24collada: change image export: export either UV Textures or Materials. ThisGaia Clary
avoids wrong texture data when multiple objects are exported. Note: This commit might possiblyt not work fully. The full feature is added with the next commit)
2017-05-25TexFace removal part 3Campbell Barton
- MTexPoly structure & layer type. - The 'Mesh.uv_textures' layers. - DerivedMesh TexFace drawing. - Scripts & UI.
2017-05-11Merge branch 'master' into blender2.8Campbell Barton
2017-05-11update new 2.79 themes: T50869meta-androcto
2017-03-13New Window Operator (to replace Duplicate Window)Dalai Felinto
A user doesn't want to necessarily create a new Screen only because she wants a new window. This patch allows the user to pick the screen to use for the new Window. If the screen picked is the active one, it duplicates it (as the old behaviour in Blender). Patch with contributions and fixes by Julian Eisel (Severin) Subscribers: venomgfx Differential Revision: https://developer.blender.org/D2555
2017-03-09Merge branch 'master' into blender2.8Campbell Barton