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2022-02-03Fix T93625: fallback tools don't work with RMB selectCampbell Barton
c9d9bfa84ad5cb985e3feccffa702b2f3cc2adf8 caused a regression in when the right-mouse select action was set to "Select & Tweak" (default). Now the fallback tool works with RMB select as it did before.
2022-01-13Fix T92953: Tool Settings: Drag on Tweak fails with LMB selectCampbell Barton
2021-12-01Merge branch 'blender-v3.0-release'Campbell Barton
2021-12-01Fix T93100: VSE RMB shift-select fails with "fallback tools"Campbell Barton
When the select action was set to "Select Tool", shift-clicking on sequence strips wasn't selecting the strip. Regression in 2a2d873124111b5fcbc2c3c59f73fd1f946c3548 Thanks to @a.monti for the fix.
2021-11-23Asset: Merge asset library/list refresh operatorsJulian Eisel
In rBdcdbaf89bd11, I introduced a new operator (`file.asset_library_refresh()`) to handle Asset Browser refreshing more separate from File Browser refreshing. However, there already was `asset.asset_list_refresh()`, which at this point only works for asset view templates, but was intended to cover the Asset Browser case in future too. This would happen once the Asset Browser uses the asset list design of the asset view template. So rather than having two operators for refreshing asset library data, have one that just handles both cases, until they converge into one. This avoids changes to the Python API in future (deprecating/changing operators). Differential Revision: https://developer.blender.org/D13239
2021-11-23Asset: Merge asset library/list refresh operatorsJulian Eisel
In rBdcdbaf89bd11, I introduced a new operator (`file.asset_library_refresh()`) to handle Asset Browser refreshing more separate from File Browser refreshing. However, there already was `asset.asset_list_refresh()`, which at this point only works for asset view templates, but was intended to cover the Asset Browser case in future too. This would happen once the Asset Browser uses the asset list design of the asset view template. So rather than having two operators for refreshing asset library data, have one that just handles both cases, until they converge into one. This avoids changes to the Python API in future (deprecating/changing operators). Differential Revision: https://developer.blender.org/D13239
2021-11-18Revert fixesGermano Cavalcante
2021-11-18Revert "Revert "Revert "Revert "Transform: interactive mode for editing a ↵Germano Cavalcante
'Snap Source'"""" This reverts commit 701f2dfd5bc61c0f37603880fa21abfe8b1d9620.
2021-11-18Revert "Revert "Revert "Transform: interactive mode for editing a 'Snap ↵Germano Cavalcante
Source'""" This reverts commit 25fa6c74b977ac983a34b9adf5ab2f20fe2f4932.
2021-11-18Revert "Revert "Transform: interactive mode for editing a 'Snap Source'""Germano Cavalcante
This reverts commit 805181bffae647a24e939c651da72a08c5c2b7cb.
2021-11-18Revert "Transform: interactive mode for editing a 'Snap Source'"Germano Cavalcante
This reverts commit f19bd637e2c38b8b967944a88609a190b5179439.
2021-11-18Transform: interactive mode for editing a 'Snap Source'Germano Cavalcante
This patch implements part of what was stated in {T66484}, with respect to `Base Point`. ## Introduction The snapping feature of the transform tools has a variety of applications: - Organization of nodes. - Positioning of frames in precise time units. - Retopology with snap to face - Creation of armatures with bone positioning through the snap to volume - Precise positioning of 3D or 2D objects in the surrounding geometry (CAD modeling) The goal of this document is to make it more powerful for precision modeling and still supporting the old use cases without extra complexity. The main topic addressed here is the introduction of a **interactive mode for setting a snap source** (See terminology). ## Terminology * **Snap Source**: 3d coordinate * we want to snap from. (Currently defined by the `Snap With` options: `Closest`, `Center`, `Median` and `Active`). * **Snap Target**: 3d coordinate* we want to snap to. (Vertices, Edges, Faces, Grid...) ## Interactive Mode for Editing a Snap Source Currently the fixed snap point can only be obtained through the `Snap With` options. So it's a little tricky for the user to define a snap source point having so much geometry on an object. Because of this, the user needs to resort to impractical solutions to get a point in the geometry. See example of an impractical use: {F11714181, layout=left, width=960, alt="The user used the cursor (which can be snapped) to choose the snap origin point."} The user used the cursor (which can be snapped) to choose the snap source point. While it is possible to work around this current limitation, it is important to reduce the number of steps and allow the user to set a snap source point through an optional interactive mode during a transformation. The proposed solution is to be able to move the current snap source point through a modal modifier activated with a key (eg. B). The snap source point can thus "snap" to the elements in the scene (vertex, mid-edge, Lamp, …) during this mode. {F9122814, layout=left, width=960, alt="Base Point Snap, example of transform operation via the shortcut (not the tool). After pressing g and the snap base change shortcut (e.g., shift + ctrl) the user set the base point. The base point is then visible until the end of the operation. The z axis constrains the final position."} ## Implementation Details - The feature will only be available in 3D View. - The feature will only be available for `Move`, `Rotate` and `Scale` transform modes. - The snap source editing will be enabled with a single click on the modifier key (B). - Having a snap point indicated, the new snap origin point will be confirmed with the same buttons that confirms the transformation (but the transformation will not be concluded). - The snap source editing can be canceled with the same key that activated it (B). - If the transformation is done with "release_confirm" (common for gizmos), the new feature cannot be enabled. - During the transformation, when enabling the feature, if the snap option is turned off in the scene, the snap will be forced on throughout the rest of the transformation (unless interactive mode is canceled). - During a transformation, if no snap target is set for an element in the scene (Vertex, Grid...), the snap targets to geometry Vertex, Edge, Face, Center of Edge and Perpendicular of Edge will be set automatically. - Snap cannot be turned off during the snap source editing. - Constraint or similar modification features will not be available during the snap source editing. - Text input will not be available during the snap source editing. - When adding multiple snap points (A) the new prone snap source point will be indicated with an "X" drawing. {F11817267} Maniphest Tasks: T66484 Differential Revision: https://developer.blender.org/D9415
2021-11-17cleanup: fix typos in comments and docsluzpaz
Followup to https://developer.blender.org/D10288 Reviewed By: Blendify Differential Revision: https://developer.blender.org/D10346
2021-11-11Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-11UI: Updated Blender Light theme for SpreadsheetPeter Sergay
This patch adds list colors to the light theme for the spreadsheet, which are needed for the data set region. Addresses T92492. Differential Revision: https://developer.blender.org/D13090
2021-11-11UI: Introduce View pie in more editorsPablo Vazquez
#### Motivation The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand. The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem. #### Implementation The View pie menu has been added to the following editors and sub-modes where applicable: * Node Editor * Video Sequencer * Dopesheet * Graph * NLA * Image * Clip * Outliner More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right). For positioning I went with the following layout: {F11791186, size=full} I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on). The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`? The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`). #### Screenshots Node Editor {F11778387, size=full} Dopesheet {F11778400, size=full} Graph {F11778403, size=full} Image Editor (Paint and View) {F11791113, size=full} Image Editor (Mask) {F11791114, size=full} UV Editor {F11791119, size=full} Clip Editor (Tracking) {F11791137, size=full} Clip Editor (Mask) {F11791140, size=full} Clip Editor (Graph) {F11791151, size=full} View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll). Reviewed By: #user_interface, campbellbarton Differential Revision: https://developer.blender.org/D13169
2021-11-09Fix T92559: Tracking camera presets don't workFynn Grotehans
New tracking-camera presets d486ee2dbdd3 used wrong code because I copied them from the camera-presets. Now they set the right properties again, the values stay the same as before. Differential Revision: https://developer.blender.org/D13139
2021-11-03Fix T92053: Industry compatible key-map fallback tools don't workCampbell Barton
Caused by c9d9bfa84ad5cb985e3feccffa702b2f3cc2adf8. Support for fallback tools with right-click select needed the industry compatible key-map to be updated.
2021-11-02Fix "Alt Tool Access" key-map preference with sequencer previewCampbell Barton
2021-11-02Fix T92721: "Alt Cursor Access" option fails to drag the cursorCampbell Barton
2021-11-01Asset Browser: Correct name & tooltip for asset list refresh operatorJulian Eisel
The name and tooltip were talking about file-lists, which exposes the fact that the Asset Browser uses the File Browser code in the UI, which we shouldn't do. This can confuse users. Instead have a dedicated operator for the Asset Browser with a proper name and tooltip.
2021-10-29Cleanup: add sections for tool key-mapsCampbell Barton
2021-10-29Fix T92468: Annotation Drag option broken in Node EditorsCampbell Barton
Also enable fallback tool for link-cut.
2021-10-28Fix T92467: Path Selection broken when Drag is set to TweakCampbell Barton
Ctrl-RMB was getting used by "object" selection in edit-mode. Remove selection key-map from fallback tools, rely on the editors key-map for selection.
2021-10-28Sequencer: support basic selection & delete from previewsCampbell Barton
Expose select & strip menus and shortcuts for sequencer preview.
2021-10-28Cleanup: use sections for key-map definitionCampbell Barton
2021-10-26UI: Use text highlight theme color for active tabPablo Vazquez
Currently, both inactive and active tabs are using the `Region Text` theme property. This patch makes it so active tabs use `Region Text Highlight`. Since this check is done in other places already but was simply missing in this case, I believe this was just an oversight and not a design decision. Top is master, bottom is this patch: {F11520838, size=full} This allows this kind of tab highlight, not possible before since all tabs would have white text. {F11520873, size=full} Reviewed By: #user_interface, Severin Differential Revision: https://developer.blender.org/D13003
2021-10-26Animation UI: Make Ctrl+F use textbox instead of pop-upbird_d
Avoid blocking the UI when searching for animation channels with Ctrl+F. Instead of showing a single text input in a blocking popup, Ctrl+F now just focuses the search box above the channel list. It feels nicer to use and has the niceties that come from using that textbox, like searching per keystroke, compared to the old pop-up method. As the behaviour of the operator has changed considerably, this also changes the operator name from `anim.channels_find` to `anim.channels_select_filter` and updates the keymaps. Reviewed By: ChrisLend, sybren Differential Revision: https://developer.blender.org/D12146
2021-10-26UI: Change node editor grid into a dot gridHans Goudey
This patch makes the background grid of the node editor a grid of dots instead of lines. This makes the background look a bit more subtle and reduces visual complexity. The dots are meant to provide a reference when panning and zooming. Based on the design of @pablovazquez, and a patch originally authored by @fabian_schempp. The "Grid Levels" controls how many levels of dots are drawn. As the editor zooms in, the higher levels of dots fade in, making them closer together visually. The zoom factor at which each grid starts and ends fading in is controllable in the code, and could be tweaked further in the future. The new default value is 7, out of a range from 0 to 9. Differential Revision: https://developer.blender.org/D10345
2021-10-26UI: Don't use colons at the end of property labelsAaron Carlisle
This was a 2.7x design, now with property split we omit the colon.
2021-10-21Node Editor: Introduce color overlay and dashed wires theme settingPablo Vazquez
This patch includes code from D9891 and D12754, so credit goes to Juanfran and Dalai. I updated the patches to work with `master` and with the new overlay toggle. The reason to include both changes as part of one patch is that the dimmed dashed lines work much better together with colored wires. Theme setting for dash opacity: {F11370574, size=full} {F11286177, size=full, autoplay, loop} {F11149912, size=full} For adding the overlay I used `SpaceImageOverlay` as reference, although I'm not familiar with this code so there might be mistakes. Reviewed By: #user_interface, HooglyBoogly Differential Revision: https://developer.blender.org/D12886
2021-10-18Keymap: support key-activates-tools for shrink-fattenCampbell Barton
2021-10-18Fix key-shortcut path for sequencer overlayCampbell Barton
2021-10-18Cleanup: internal sequencer naming for overlaysCampbell Barton
- Rename RNA SpaceSeq.show_strip_overlay to show_overlays matching the 3D View, the term "strip" was misleading as this is used for the preview as well. - Rename various RNA overlay settings to overlay_frame since "Frame Offset" is a specific feature, avoid having both Editor.show_overlay and SpaceSeq.show_overlays. - Rename Editing `over_*` -> `overlay_frame_*` in DNA, as well as flags.
2021-10-17UI: Visual style update to panelsPablo Vazquez
Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates. For the first time it was possible to move the wall of buttons around. Providing a clear separation between sections (it even allowed the grouping of panels in tabs!) During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received theme settings for background and header colors. The default theme used the same color for both. In 2.8 the background color of panels was different from headers in the default theme, so the separator line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect), it provided a sort of separation between panels. This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet). Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars. Other adjustments: * Use arrow icon instead of triangle to collapse/expand * Use rounded corners to match the rest of the UI (editor corners, nodes, etc). {F10953929, size=full} Margin on panels makes use of the `style->panelouter` property that hasn't been used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they are multiples of 2 and operations on them round better. There is technically no need to update the themes for them to work, so no theme changes are included in this patch. {F10953931, size=full} {F10953933, size=full} {F10953934, size=full} {F10954003, size=full} ---- A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill): {F11091561, size=full, autoplay, loop} Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D12814
2021-10-12Asset Catalogs Undo: add Ctrl+Z and Ctrl+Shift+Z as hotkeys for undo/redoSybren A. Stüvel
Allow undo/redo of asset catalog edits with Ctrl+Z/Ctrl+Shift+Z. These keys are registered in the 'screen' keymap, so that they can take priority over the global undo/redo operators. Updated both Blender Default and Industry Compatible keymaps.
2021-10-08Asset Browser: Avoid per-asset context menu on right click in sidebarJulian Eisel
The right-click keymap item to display the context menu was added for the entire area, not just the main region.
2021-10-08User Interface: Use theme alpha for the nodes frames backgroundDalai Felinto
This bump subversion.
2021-10-08Theme: Fix Blender Light wire colorDalai Felinto
When using the Blender Light theme the wires seemed too thick. This is a left over from 4a0ddeb62bb4a438.
2021-10-08Sequencer: add option to toggle gizmosCampbell Barton
Use shortcut matching the 3D view & popover in the header
2021-10-07Sequencer: 2D cursor for the preview & transformCampbell Barton
- Use 2D cursor in the preview space using shortcuts matching the UV editor and 3D view. - Add Cursor tool, cursor transform. - Support for cursor and bound-box pivot. - Add pivot pie menu.
2021-10-06Fix errors in 68dc970219ef7a559b48bd1b3e45d033367b4172Campbell Barton
Swapped preview/timeline keymap and incorrect center measurement.
2021-10-06Correct error in 68dc970219ef7a559b48bd1b3e45d033367b4172Campbell Barton
Included invalid keyword argument.
2021-10-06Sequencer: improvements to preview selectionCampbell Barton
- Support toggle/deselect/deselect_all options (matching 3D viewport object selection). - Support legacy selection behavior. - Support selecting by the center in preview views (holding Ctrl).
2021-10-06UI: add sequencer preview context menuCampbell Barton
This is mostly a place-holder since many items have not yet been implemented.
2021-10-06UI: rename sequencer "Select" to "Tweak"Campbell Barton
This matches the tweak tool elsewhere. Match names since this name is shown prominently in the fall back tool selector.
2021-10-06Keymap: fallback tool support for the sequencerCampbell Barton
Note that sample is no longer in the sequencer preview keymap, it is still accessible as a tool. This conflicted with click-drag to transform.
2021-10-06Keymap: remove selection from the common sequencer mapCampbell Barton
Needed for further changes as selection behaves differently in the preview region.
2021-10-05Fix syntax error in caac5325656294e7276fee60edbd575b123e8eb9Campbell Barton
2021-10-05Cleanup: add Params.select_tweak_eventCampbell Barton
Convenience, use for tool key-maps to avoid overly verbose expressions.