Age | Commit message (Collapse) | Author |
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While one issue of the report was fixed already (rB27adc4aa3347), still a
couple of clarifications could be made:
- correct/clarify which modes these apply to
- clarify that "Face Mask" is a paint thing
Maniphest Tasks: T54323
Differential Revision: https://developer.blender.org/D6797
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Just changing the order in the keymap seems to fix this
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Also add Q for select tool, as in other editors
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Use Ctrl-B, include in menu, rename property to match graph editor.
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Use 'PRESS' instead.
Also keep tweak events if a directional value is used.
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This avoids the ambiguity with the Cut operator in the Sequencer, which could be confused with Cut/Copy/Paste.
Use 'Split' for the operator and 'Blade' for the active tool.
Patch by Nathan Lovato, with edits
Differential Revision: https://developer.blender.org/D5542
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There seems to have been no particular great reason why we were activating tools using a tweak event with MMB.
This change makes it so tools are activated with a press event instead.
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Oversight in previous commit.
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```Warning: property 'mode' not found in keymap item 'TRANSFORM_OT_bbone_resize'```
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Fix ReDo and create a new operator to display only the required properties.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6849
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The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rBdd9dfadaac9b.
This patch adds an operator independent from mouse position that just
selects all keys to a corresponding point (and adds back menu entries,
adds keymap entry).
The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)
Differential Revision: https://developer.blender.org/D6823
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This partially reverts commit 5314161491d41461fe09c4774229481dde93e250.
Conflicts with Emulate "Middle Mouse Button".
This feature should be accessible under all supported configurations.
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Provide different options for locking and unlocking vertex groups
using bone selection, accessible via a pie menu triggered via the
'K' hotkey. To implement a variety of operations, extend the old
operator with a new option to mask it by bone selection. If the
X Mirror option is enabled, selection is automatically mirrored.
This follows D6533 as the next step in improving accessibility of
vertex group locking during weight painting.
Differential Revision: https://developer.blender.org/D6618
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Patch adds an "Handle" option to the `SEQUENCER_OT_box_select` operator,
that allows to select the handles instead of whole strips.
Feature is mapped to Alt key modifier
A difference from the proposed design in T70730 is that covering the entire strip with the box actually selects both handles.
Reviewed By: iss
Differential Revision: https://developer.blender.org/D6372
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Requested by @pepeland for grease pencil/2D usage.
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Original request from Hjalti was to set absolute view axis,
so make this an option.
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WM_modalkeymap_operator_items_to_string() wasnt checking
WM_keymap_active(), so it was possible that e.g. when using the Industry
Compatible keymap, the shortcut from the Blender keymap was shown.
This also fixes the (now exposed) bug that the Industry Compatible keymap
would not have a ADD_CUT_CLOSED kmi defined for the Knife Tool [mandatory
for the status bar].
Maniphest Tasks: T67084
Differential Revision: https://developer.blender.org/D6748
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Same as recent change for default keymap
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For some reason this was missing. Seems to be a simple oversight.
Differential Revision: https://developer.blender.org/D6707
Reviewed by Julian Eisel
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This is done with two-finger double tap on trackpads, and is usually used to
zoom into an element under the cursor.
It can now be used for toggling local view in the 3D viewport.
Differential Revision: https://developer.blender.org/D6588
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While the behavior of this shortcut can be argued (it only works while
hovering the possibly invisible markers region), it was not my intention
to remove it entierly from the Graph and Sequencer Editor. Only wanted
to copy it.
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The shortcut was only registered for the marker region, although it can
be registered to the main region without conflicts.
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Remove entries for the transform tools, since this is no longer necessary after recent changes. The default keymap entries are simply used instead, since the MMB is now added automatically.
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I don't fully understand why this was broken, but defining the Tweak tool keymap here and removing the 3d cursor argument fixes it.
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Add toolbar to sequencer regions.
A bit of refactoring has to be done in RNA space.
Currently there is only cut tool implemented to serve as template for
anybody who would like to add more.
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This isn't a type, name argument 'extend'.
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Fallback tools are used on LMB, MMB accessed the active tool.
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This makes selection more responsive when using the Tweak tool
Differential Revision: https://developer.blender.org/D6608
Reviewed by Campbell Barton
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'Shift + S' is taken by toggeling Smooth Stroke in the keymap, should be
'Shift + Alt + S' (this also goes more in line with other editors, where
Alt is added to the shortcut used by 'Save' to do 'Save As')
Maniphest Tasks: T72803
Differential Revision: https://developer.blender.org/D6572
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Missing from recent update to execute immediately
when properties are set.
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viewport
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Now this also works for the UV Editor
Note: Only the transform tools currently support this. I would like to make this work for all the tools with gizmos, but need to find the nicest way to do it.
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I ended up simply removing the gizmo entries here - they seem to be no longer needed.
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Many things weren't working correctly in GP Edit Mode, such as select/deselect/invert all, basic tools, extrude, snap etc.
Now this mode works consistently with other modes.
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This also simplifies the keymap a lot, since I can now remove a lot of hacky exceptions to make box select work with the gizmo-tools.
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Selection is enabled
This also makes it possible to hold Shift to enable multiple selection modes in Edit Mode
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Enable by default since it allows selection
without gizmos getting in the way which is a common annoyance.
Although this has the drawback that subtle adjustments with
gizmos won't be detected until the drag threshold is reached.
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Previously the default values were left non-zero to avoid having to
update scripts. However, this meant it wasn't possible to setup
non-modal key bindings for smooth & randomize.
Now these operators follow logic of many other operators where setting
the value executes immediately, leaving unset runs modal.
Existing keymaps & scripts will need to be updated.
Addresses issue raised in f4a4ec84255a.
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