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2010-08-24- move more active properties into their collections:Campbell Barton
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name)
2010-08-18apply rna naming for ToolSettingsCampbell Barton
2010-08-17apply UserPrefs and Theme rna naming changes.Campbell Barton
2010-08-17apply all rna naming changes for rna_space.cCampbell Barton
2010-07-17bugfix [#22890] Setting the Maya keymap gives python errorsCampbell Barton
2010-07-15Apply first pass of edits to rna values from rna_booleans.txt.Campbell Barton
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
2010-07-08import bpy needed for presets nowCampbell Barton
2010-06-14Update interaction preset for property renamingMatt Ebb
2010-04-19After handling demohero's keymaps to a beta tester it became apparentDaniel Salazar
that going for the full hotkey translation is actually counter productive. Now using a more conservative keymap by Michael W that focuses on general navigation, selection and other details
2010-04-19New and much improved Maya Interaction Preset by demoheroDaniel Salazar
2010-04-14Forgot to add new filesMatt Ebb
2010-03-13Fix [#21351] PROPERTIES: Resolution changes based solely on changing Matt Ebb
encoding format Bypassed existing hardcoded ffmpeg presets that executed when changing format, replaced with bpy presets. Leaving old code there for now, haven't got python/rna access to the ffmpeg id properties.. Anyone know how to do this? Code snippets here: http://www.pasteall.org/11657/c
2010-03-12Changed NTSC and PAL to be consistent with the ITU BT 601 spec, other ↵Tom Musgrove
variations can be done as custom if the user wants it.
2010-03-11A number of common rendering presets, looked up and added by Simon Rainerson Tom Musgrove
2010-02-23scene.render_data -> scene.renderCampbell Barton
bpy.types.SceneRenderData -> bpy.types.RenderSettings better do these changes before there are too many scripts out.
2010-02-08Patch #21011: Tweaks to Sky/Atmosphere presetsJoshua Leung
Patch by Daniel Salazar - ZanQdo - Do not change save the distance factor since this is not relevant as a preset, it should stay at what ever the user set it to work with that particular scene - fixed a tooltip
2010-02-07sunsky presetsCampbell Barton
* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy) * Desert: high turbidity (dust), big, diluted sun, red-ish * Classic: average turbidity (water vapor), small, diluted sun. also fixed a bug with saving string presets
2009-12-29netrender tab to spacesCampbell Barton
2009-11-23Two files missing in case conversion in r24816.Guillermo S. Romero
2009-11-23use lowercase filenames, they are prettyfied for the menuCampbell Barton
2009-11-23Typo, it's called Skim, not Skin. reported by Oxben. Thanks! Thomas Dinges
2009-11-22* Added fps and fps_base to some Render presets. They were missing there. Thomas Dinges
2009-11-22use context member rather then modifier name in presetsCampbell Barton
2009-11-22* Minor cleanups.Thomas Dinges
* Added Cloth Presets. Patch by nudelZ. Thanks!
2009-11-22* Added Subsurface Scattering Presets. Thomas Dinges
Note: Add doesn't work, it writes some text into the file, not the values. (Maybe because the values are arrays?!) Campbell, please check :)
2009-11-22render presets, select from a directory, button to add own presetsCampbell Barton