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2014-09-07Cycles: Several fixes for Presets.Thomas Dinges
* Fix caustic properties, was not updated. * Remove wrong items, leftovers from panel splitting. * Add missing items. Even if the bundled presets do not set those, a user expects that all properties inside the panel are taken into account, when adding a new preset.
2014-09-04Fix broken maya/max keyconfigs (again) after link/append separation.Bastien Montagne
2014-09-04Fix T41714: Maya and 3DS keymaps throw error when.Bastien Montagne
Change in SEQUENCER_OT_select's left_right parameter...
2014-08-30Fix Cycles Integrator presets, not taking Volume bounces into account.Thomas Dinges
2014-08-26Update to 'Back to Black' theme.Brendon Murphy
2014-08-20Tweaks to the 3ds and maya keymapsSergey Sharybin
- Get rid of the obsolete operator - Use select_or_deselect_all in 3ds keymap, which performs better than separate deselect all and select binded to the select mouse. This was already done for maya, and seems was accidentally reverted by 5a91db3d.
2014-08-20Adding presets for Blackmagic Pocket Cinema Camera and Blackmagic Production ↵Daniel Salazar
Camera 4K
2014-08-13Auto-update of themes (missing properties in XML files).Bastien Montagne
2014-07-18Fix T41081: Presets not working on pinned properties panels.Lukas Tönne
Preset operators should avoid using `bpy.context.object.data` as a base path to properties. This path is not available in the buttons context when using pinned datablocks! Instead use the specific `bpy.context.camera` and `bpy.context.lamp.sky` paths now, which lead to the correct datablocks in any case.
2014-07-18Fix T41035: Scale Manipulator CTRL-ALT-S issue with maya shortcutsSergey Sharybin
2014-06-12Fix T40559: Maya keymap node selection bugSergey Sharybin
2014-06-06Fix T38668: When using Maya Input style, there is no way to snap Knife tool ↵Sergey Sharybin
to midpoints
2014-05-19Fix T40240: Bug with render region with maya short cutSergey Sharybin
2014-04-25Fix T39895: Displaying the armature layers popup in edit mode always fails.Bastien Montagne
In fact, armature layers operators (set layers, and show all) were kind of messy and broken in Edit mode (Select layers had two different operators for Pose and Edit modes, both using the same funcs that could only work in Pose mode, Show All was supposed to be used in both modes but again, its exec code could only work in Pose one). Fixed that by: * Using only one op for each task, for both modes (with adapted poll func). * Replacing 'object from context' access by an helper that returns the right Armature object in both Edit and Pose modes.
2014-02-28Fix T38881: cloth preset rubber not working with "translated data names" ↵Bastien Montagne
i18n option Actually, was broken for any custom modifier name, since it was explicitly using 'Cloth' one. Changed to mimic other cloth pressets (wonder why this one was different!).
2014-02-28Keymap: update 3dsmaxCampbell Barton
2014-02-19Change default track to 15px pattern and 71px searchSergey Sharybin
After recent seed improvements it makes tracking more robust without speed loss.
2014-02-19Added track weight to presetsSergey Sharybin
Useful for cases when you need to create bunch of witness tracks.
2014-02-19Camera presets changesSergey Sharybin
- Fixed typo in Canon C300 camera name - Added preset for Nexus5
2014-02-19Update the camera presets in various ways:Sergey Sharybin
* Switch to using Canon sensor type instead of camera models. There are a ton of camera models that reuse the same sensor so it's just confusing and forever incomplete to try and cover all models. * Delete all redundant Canon camera models.. * Leave only the Canon camera models that are special, that is have non regular sensor sizes. * Fix a few errors in some Canon models. * Capitalize a few unrelated sensor presets for consistency. * Added presets for GoPro and iPhone. Their distortion models and shutter isn't really supported ATM but tracker is robust enough to give reasonable tracking and solving results. Presets are from Daniel Salazar and Sebastian Koenig, thanks! Differential Revision: https://developer.blender.org/D264
2014-02-19Update keymaps for changes to NDOFCampbell Barton
2014-02-18Fix T38667: When using "Maya" Input Interface, pressing "E" does not ↵Sergey Sharybin
initiate rotation in the UV/Image Editor Was a shortcut conflict with unwrap. Use 'U' for unwrap now, so no conflict is here. Preset still doesn't work tho, Cambo need to solve missing operators used here since NDOF changes.
2014-01-28Theme: update ubuntu and blender2.4x tab colorsCampbell Barton
2014-01-23Themes: update for tab colorsCampbell Barton
2014-01-07Cycles: Update Integrator Presets and Total Samples info for latest changes.Thomas Dinges
2013-12-31Fix T37935: 3dsmax key configuration broken after recent mesh operator changes.Brecht Van Lommel
2013-12-22Fix T37910: maya key configuration not working after recent changes.Brecht Van Lommel
2013-12-10add new UV editor edge theme colors to preset themesAntony Riakiotakis
2013-12-09PREVIEW: updated the default themes.Jeroen Bakker
2013-11-20Transform: rename Warp to BendCampbell Barton
2013-11-18Fix bug in maya/3dsmax keymaps caused by removed operatorSergey Sharybin
Once again, when you remove operator make sure keymaps we've got in master branch keeps working.
2013-11-16pose mode: extend selection flipping to use the same method as editmode.Campbell Barton
adds extend and active only opton.
2013-10-30Bugfix [#37185] Maya Config: Move and Scale Don't Work In Dope SheetJoshua Leung
Maya keymap was activating wrong transform modes for translation/scaling - in DopeSheet and NLA, these use the TIME_TRANSLATE/TIME_SCALE modes instead
2013-10-29Fix #37152: Knife tool doesn't work properly with Maya preset (Zooming and ↵Sergey Sharybin
Panning)
2013-10-05rename presets not to use '+' character, also some typo fixes.Campbell Barton
2013-10-05Replaced opensim by sl+opensim in collada presets (conforming to Linden Lab ↵Gaia Clary
document http://secondlife.com/corporate/brand/trademark/sl_insl.php )
2013-10-03Changed some labels from Second Life to OpenSimGaia Clary
2013-10-01Fix #36894: maya keymap delete/backspace would immediately delete a mesh ↵Brecht Van Lommel
element, now it pops up the menu with delete options and dissolve so that there is a quick key shortcut for those too.
2013-09-18bugfix: [#36641] Maya keymap: Border select doesn't add to selectionDalai Felinto
I also replaced all EVT_TWEAK_L by EVT_TWEAK_S - and replaced B by the gesture mouse for the clip keymaps
2013-09-18bugfix: [#34663] Cannot rotate view while using Knife tool with Maya presetDalai Felinto
fix as suggested by Ton Roosendaal in tracker: "the knife tool has a "MODE_PANNING" state, it could be nice to set this in the modal map as well, to define the shortcut(s) that have to be passed on."
2013-09-16bugfix [#36736] You can still transform objects while navigating viewDalai Felinto
Bug was in maya preset. view3d.manipulator was defined twice, and it was taken precedent over view3d.rotate
2013-09-10Fix #36641: maya key configuration shift + LMB drag border select did not workBrecht Van Lommel
anymore. This broke after the change to make holding shift deselect with B key border select in the regular Blender keymap.
2013-09-01Fix #36613: view select/all shortcuts not working in graph editor with theBrecht Van Lommel
maya key configuration preset.
2013-08-22Cycles / Sampling UI:Thomas Dinges
* Add a "Total Samples" info at the bottom of the panel. This makes understanding the Non-Progressive integrator easier, as it displays how many samples are used for the different ray types. * Rename Squared Samples to Square samples, to indicate that the action is not already done. The new Total Samples info should make this easier to understand now as well. Also added back for Progressive integrator, for consistency. Screenshot: http://www.pasteall.org/pic/show.php?id=57980
2013-08-07Fix #36373: maya and max key configurations for mesh loop select did not ↵Brecht Van Lommel
work correct when doing an extend loop select, then doing a regular loop select, it would still extend.
2013-08-01Fix for r58798, forgot to update the presets. Thomas Dinges
2013-07-20Cycles / Sampling Presets:Thomas Dinges
* Values were a bit too small for the Progressive integrator, now we use 12 and 24 (sqared).
2013-07-20Cycles / Sampling Presets:Thomas Dinges
* Add Presets for Sampling. This comes with a simple Preview and Final preset, but as this is varying a lot depending on the scene, they should just be a starting point. The user can add own presets here. * Some UI layout changes to match the settings a bit better.
2013-06-07add default preset for font settings.Campbell Barton
2013-06-02remove duplicate operator,Campbell Barton
select-split and unlink-selection did the same thing, keep select split since it fits closer to mesh editmode and single key access (Ykey).