Age | Commit message (Collapse) | Author |
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Made it so loop/ring selection are assigned to RELEASE button,
so they're not conflicting with regular selection.
There's still seems to be a conflict between loop and ring
selection, but it was here for ages and that's another story.
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interaction preset and a keymap preset for those migrating from 3dsmax
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to export
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white background color
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The way it works now is:
- Border select is using TWEAK, for which you need to hold LMB down
and move mouse. This prevents operators using RELEASE/CLICK events
from being fired.
- LMB select is using RELEASE event, this is no selection happens
before border if you do border select. And this prevents any
operator uses CLICK event from being fired.
- Delect all happens by CLICK, which would be fired only in case no
operators were handled with PRESS/RELEASE.
This is a bit cards-house, but this is how events currently works and
wouldn't want inventing something bigger now.
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property is not used for 3D viewport back colour anymore, instead use the gradient high colour, as done in this commit
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Switch selection from Release to Click, so releasing mouse button
after transform confirmation wouldn't trigger selection operator.
However, needed to disable old Click behavior which used to deselect
everything if click happened outside of any object. It wad bad way
to do such a behavior and shall be re-think and solved in a better
way.
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Maya keymap used LMB press to select object and also used tweak event
of LMB for border select. This lead to selecting object under the cursor
before border select could start.
This could be pain when working on huge scenes.
Solved by switching selection from LMB press to release.
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(grey on grey). Patch by "ejnersan" in IRC.
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dont always want both.
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- Fix for copy default settings from active track operator
- Add meaningful tracking presets
API changes:
- Added parameter exact to Marker.find_frame, so now it's
possible to get estimated marker
- Added Marker.pattern_bound_box to get pattern's bound box
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* Removed outdated properties from the presets.
Note: it does not fail anymore, but needs an update for new settings probably.
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date versions
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* Fixes for the "Back to Black" theme, patch by meta-androcto. Fixed text editor select & vert edge select color. Thanks!
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(Second Life presets)
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* Replaced the hard coded viscosity presets with Python ones.
* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
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Keymap
Issue was caused by operator presets.
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fix provided by Julien Enche (trap).
also corrected some 2.4x theme colors (selected file, outliner and image background)
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It looks to be non-maintained keymap anymore, this commit only resolves
keymap conflict changing snap menu to ctrl-shift-s, no more global
changes to not break muscule memory so close to release.
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This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.
Also: removes some old cruft code from the sequencer:
* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
Added a comment, that hopefully makes things a little bit clearer:
StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
types one can set this pointer to NULL. (If that should cause otherwise
problems, then the code that doesn't check for NULL is to blame!)
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* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
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* too light unselected vertex color.
* active color was darker then selected color (make active a lighter tint of selected).
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Added subdivisions shortcut for mesh editing mode to maya preset.
Not actually sure such shortcut present in Maya, but seems to be logical
to have it both object and edit modes.
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Keypam for midpoint knife cutting was disabled for a while due to
midpoint toggle was moved to a model keymap and i'm not sure how to
start operator with midpoint enabled by default.
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