Age | Commit message (Collapse) | Author |
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This adds simple preset menu for unit scale scene property.
D1799 by @alm
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Label text editing uses colors from text buttons
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Our current keymap doesn't give us enough room to make such changes in
the event system. To fix small issues caused by this, we would need to do
drastic changes in Blender's keymaps and internal handling. It was worth
a try, but it didn't work.
I can write down a more descriptive statement in a few days, but for now
I need a break of this stuff.
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Change are needed to avoid conflicts due to rB53a3850a8a05249942a0c4
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These have been deleted recently (cd54f07a3c, fbd4dfb2c, 3f68a0aea)
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I noticed our version code and subversion got out of sync in the past, maybe
that's what the issue was here.
Deleting the entries from the .xml makes it fall back to the default values.
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Alt+Mousewheel was used for frame scrubbing which isn't really good as users
may often use this by accident while using Alt for Viewport navigation.
Frame scrubbing/frame_offset() is now called by Ctrl+Alt+Mousewheel (shift +
Mousewheel was already used for scrolling up/down)
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As discussed, welcome flatty light to master!
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This is necessary because the hair dynamics settings are not part of the
ParticleSettings datablock, but part of the convoluted cloth modifier
inside the particle system struct. In the future this will be recoded
properly, but in the meantime presets provide a simple an unobtrusive
way to have reusable dynamics settings for hair.
Conflicts:
release/scripts/startup/bl_ui/properties_particle.py
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Also adds safe-area presets.
D325 by Diego Gangl with own edits.
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Had to fix it by hand (restting them to default values), theme maintainers,
please check your theme from time to time and track such ugly 'pitch black' fields.
And we devs should run theme update script much more often too - will do in next commit!
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I would not have endured such a critical and monstruous bug one more femtosecond!
And even worse - active color was awfully wrong too! Shocking!
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Basically the title tells it all, quite straightforward implementation.
The only thing is the image.render_slot which used to represent the active
render slot index is now moved to image.render_slots.active_index.
Reviewers: venomgfx, campbellbarton
Differential Revision: https://developer.blender.org/D821
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This is to be backported to 2.72.
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* Fix caustic properties, was not updated.
* Remove wrong items, leftovers from panel splitting.
* Add missing items. Even if the bundled presets do not set those, a user expects that all properties inside the panel are taken into account, when adding a new preset.
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Change in SEQUENCER_OT_select's left_right parameter...
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- Get rid of the obsolete operator
- Use select_or_deselect_all in 3ds keymap, which performs better
than separate deselect all and select binded to the select mouse.
This was already done for maya, and seems was accidentally reverted
by 5a91db3d.
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Camera 4K
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Preset operators should avoid using `bpy.context.object.data` as a base
path to properties. This path is not available in the buttons context
when using pinned datablocks! Instead use the specific
`bpy.context.camera` and `bpy.context.lamp.sky` paths now, which lead to
the correct datablocks in any case.
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to midpoints
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In fact, armature layers operators (set layers, and show all) were kind of messy and broken
in Edit mode (Select layers had two different operators for Pose and Edit modes, both
using the same funcs that could only work in Pose mode, Show All was supposed to be
used in both modes but again, its exec code could only work in Pose one).
Fixed that by:
* Using only one op for each task, for both modes (with adapted poll func).
* Replacing 'object from context' access by an helper that returns the right Armature
object in both Edit and Pose modes.
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i18n option
Actually, was broken for any custom modifier name, since it was explicitly using 'Cloth' one. Changed to mimic other cloth pressets (wonder why this one was different!).
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After recent seed improvements it makes tracking more robust
without speed loss.
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Useful for cases when you need to create bunch of witness tracks.
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- Fixed typo in Canon C300 camera name
- Added preset for Nexus5
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* Switch to using Canon sensor type instead of camera models.
There are a ton of camera models that reuse the same sensor
so it's just confusing and forever incomplete to try and cover
all models.
* Delete all redundant Canon camera models..
* Leave only the Canon camera models that are special, that is
have non regular sensor sizes.
* Fix a few errors in some Canon models.
* Capitalize a few unrelated sensor presets for consistency.
* Added presets for GoPro and iPhone.
Their distortion models and shutter isn't really supported ATM
but tracker is robust enough to give reasonable tracking and
solving results.
Presets are from Daniel Salazar and Sebastian Koenig, thanks!
Differential Revision: https://developer.blender.org/D264
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initiate rotation in the UV/Image Editor
Was a shortcut conflict with unwrap. Use 'U' for unwrap now, so no conflict is here.
Preset still doesn't work tho, Cambo need to solve missing operators used here since
NDOF changes.
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