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2020-02-16Rename Sequencer 'Cut' to 'Split'William Reynish
This avoids the ambiguity with the Cut operator in the Sequencer, which could be confused with Cut/Copy/Paste. Use 'Split' for the operator and 'Blade' for the active tool. Patch by Nathan Lovato, with edits Differential Revision: https://developer.blender.org/D5542
2019-10-31Cleanup: import functions from bpy.propsCampbell Barton
Some instances used bpy.props when the convention is to import them.
2019-09-23Cleanup: quote useCampbell Barton
2019-09-23Sequencer: correct fcurve map usageCampbell Barton
2019-09-22VSE: Remove the use of eval in Fades operatorsNathan Lovato
Fix security issue introduced in rB2ec025d7be3c Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5807
2019-09-15Sequencer: disable fades add/remove until eval() use is removedCampbell Barton
2ec025d7be3ca9f3fd2fe0ac844ef70c69e7af55 introduced 'eval()' on blend file data-paths which can be used for code injection.
2019-09-14Cleanup: redundant code from recent sequence fade operatorCampbell Barton
No need to define class variables which are all overwritten, also use __slots__ to avoid mistakes. Remove redundant length check too.
2019-09-14Cleanup: remove duplicate information in docstringCampbell Barton
No need to document all options in the doc-string since each option has it's own description.
2019-09-14Cleanup: pep8, unused args, indentationCampbell Barton
2019-09-14VSE: Add operators to add and remove fadestemp-npr-smooth-contourRichard Antalik
Fades add: Adds or updates a fade animation for either visual or audio strips. Fade options: - In, Out, In and Out create a fade animation of the given duration from the start of the sequence, to the end of the sequence, or on boths sides - From playhead: the fade animation goes from the start of sequences under the playhead to the playhead - To playhead: the fade animation goes from the playhead to the end of sequences under the playhead By default, the duration of the fade is 1 second. Fades clear: Removes fade animation from selected sequences. Removes opacity or volume animation on selected sequences and resets the property to a value of 1.0. Works on all types of sequences. Author: gdquest Reviewed By: ISS Differential Revision: https://developer.blender.org/D5166
2018-07-11PyAPI: Use annotations for RNA definitionsCampbell Barton
- Logical use of fields since they define type information. - Avoids using ordered-dict metaclass. Properties using regular assignments will print a warning and load, however the order is undefined.
2018-06-26Cleanup: pep8 function indentationCampbell Barton
2018-06-04Cleanup: newlines at EOF for Python modulesCampbell Barton
2017-03-18PyAPI: remove bpy.utils.register_module()Campbell Barton
In preparation for it being removed, see: T47811
2013-04-20code cleanup: minor improvements to scripts.Campbell Barton
- make wm-property operators use INTERNAL option. - make console use str.expandtabs() rather then replacing tab->spaces.
2012-07-03Style edit (mostly), use """ for docstrings (not ''').Bastien Montagne
Should also fix the broken py ops tips...
2012-02-29Reverting poll changes of last commit.Joerg Mueller
2012-02-29Making crossfading sounds accessible in the sequencer menu.Joerg Mueller
2012-02-08Correct mathutils documentation, also correct some python spelling errors ↵Campbell Barton
and add makefile target `check_spelling`
2011-12-22picky edits - use "" for non enum strings.Campbell Barton
2011-09-22Fix warnings about operator descriptions ending with "."Brecht Van Lommel
2011-09-21check that descriptions dont end with a '.', for non release builds.Campbell Barton
this is annoying for translators so rather then correct along the way which gives merge conflicts for branches - print a complaint message.
2011-09-19/release/scripts: Removed final points in UI strings and messages.Bastien Montagne
2011-08-19py style change only - make property definitions consistentCampbell Barton
2011-08-12import common classes from bpy.types, saves ~1000 python getattrs on startup.Campbell Barton
2011-03-21move script directories for internal blender scripts.Campbell Barton
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.