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2021-05-29UI: Match tooltip with interface nameAaron Carlisle
2021-02-24UI: Cleanup and fix labels and descriptions in various placesYevgeny Makarov
Changes include using proper and consistent grammar, simplifying phrasing, using correct terminology, and not including python API identifiers in tooltips. Differential Revision: https://developer.blender.org/D9924
2021-02-12Cleanup: use the assignment operator with list-comprehensionCampbell Barton
2020-12-24UI: Cleanup spelling of compound wordsYevgeny Makarov
Approximately 138 changes in the spelling of compound words and proper names like "Light Probe", "Shrink/Fatten", "Face Map". In many cases, hyphens were used where they aren't correct, like "re-fit". Other common changes include: - "Datablock" -> "data-block" - "Floating point" -> "floating-point" - "Ngons" -> "n-gons" These changes help give the language used in the interface a consistent, more professional feel. Differential Revision: https://developer.blender.org/D9923
2020-12-24Cleanup: Fix capitalization in various UI stringsYevgeny Makarov
Approximately 195 changes of capitalization to conform to MLA title style. UI labels and property names should use MLA title case, while descriptions should be capitalized like regular prose, generally with only the start of a sentence capitalized. Differential Revision: https://developer.blender.org/D9922
2020-10-07UI: Use property split in various pop-up dialogsYevgeny Makarov
The settings in these popups are not animateable, so also turn off property decorate. And also use better widths in order to fit the full text. Differential Revision: https://developer.blender.org/D9060
2020-10-02Cleanup: pep8 (indentation, spacing, long lines)Campbell Barton
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-08-06UI: Fixes and small improvements to some labels and UI messagesYevgeny Makarov
Small tweaks to make labels and texts more correct, consistent and polished. Reviewed by: Aaron Carlisle, Julian Eisel Differential Revision: https://developer.blender.org/D8346
2019-10-12Cleanup: pep8Campbell Barton
2019-06-21Cleanup: use trailing commas for multi-line argumentsCampbell Barton
2019-05-09Cleanup: unused args/vars/imports in bl_operatorsCampbell Barton
2018-12-28Fix T59774: Lightmap Pack Error: Element-wise multiplication: not supported ↵Bastien Montagne
between 'Quaternion' and 'Vector' types.
2018-10-25Merge branch 'master' into blender2.8Campbell Barton
2018-10-25Cleanup: unused vars, correct bad (unused) logicCampbell Barton
2018-09-05UV_OT_lightmap_pack: Distinction between edit and object modesDalai Felinto
I don't even know why this operator was ever made to work in object mode. That said, since it does, we should have different options for it (or rather, always do all faces for it).
2018-09-05Multi-Objects: UV_OT_lightmap_packDalai Felinto
I removed the All Objects option. This doesn't make more sense now that all the selected objects will be in edit mesh mode.
2018-09-03Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/collision.c
2018-09-03Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3668
2018-07-24Fix incorrect active object setting in scripts.Brecht Van Lommel
2018-07-11PyAPI: Use annotations for RNA definitionsCampbell Barton
- Logical use of fields since they define type information. - Avoids using ordered-dict metaclass. Properties using regular assignments will print a warning and load, however the order is undefined.
2018-06-26Merge branch 'master' into blender2.8Campbell Barton
2018-06-26Cleanup: pep8 function indentationCampbell Barton
2018-06-11Merge branch 'master' into blender2.8Sergey Sharybin
2018-06-11Fix T55278: Lightmap Pack > New Image broken when active object is NonePhilipp Oeser
thanx bblanimation (Christopher Gearhart) for spotting the issue and providing the fix! Reviewed By: brecht Differential Revision: https://developer.blender.org/D3449
2018-06-04Cleanup: newlines at EOF for Python modulesCampbell Barton
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-02-08Object Mode: move to workspace structCampbell Barton
- Read-only access can often use EvaluationContext.object_mode - Write access to go to WorkSpace.object_mode. - Some TODO's remain (marked as "TODO/OBMODE") - Add-ons will need updating (context.active_object.mode -> context.workspace.object_mode) - There will be small/medium issues that still need resolving this does work on a basic level though. See D3037
2017-05-25TexFace removal part 3Campbell Barton
- MTexPoly structure & layer type. - The 'Mesh.uv_textures' layers. - DerivedMesh TexFace drawing. - Scripts & UI.
2017-03-18PyAPI: remove bpy.utils.register_module()Campbell Barton
In preparation for it being removed, see: T47811
2016-07-18Fix T48877: Lightmap Pack fails w/ 1-3 facesCampbell Barton
Unnecessary limit was applied.
2014-10-28Cleanup: remove redundant 'object' parent classCampbell Barton
2014-08-06Correct Python exceptionsCampbell Barton
T35358 by Codemanx
2013-09-30lots of operator descriptions were incorrectly copy/pasted.Campbell Barton
update some descriptions, others were removed and operators tagged as internal. add a script to detect duplicate operator descriptions.
2013-09-11fix [#36081] ngones causes problems with lightmap packingCampbell Barton
2013-01-23code cleanup: dont use 'bpy.context' when 'context' is availableCampbell Barton
2013-01-16style cleanupCampbell Barton
2012-11-28typo's and some style cleanup, also added asserts into BLI_vsnprintf and ↵Campbell Barton
BLI_sprintfN when invalid args are given.
2012-07-04Last spell checking (for now).Bastien Montagne
Only mysterious courant from bpy.types.ParticleSettings.courant_target reamins...
2012-07-03Style edit (mostly), use """ for docstrings (not ''').Bastien Montagne
Should also fix the broken py ops tips...
2012-04-30fix [#31181] Lightmap UV unwrap still brokenCampbell Barton
raised python error with triangles.
2012-04-23rename Mesh.uv_loop_layers --> uv_layersCampbell Barton
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-16Partial revert of rev45691: allow lightmap undo and add comment why redo was ↵Sergey Sharybin
disabled
2012-04-16Fix #30968: Lightmap Pack - no new image limitSergey Sharybin
Disable operator register and redo flags because it might modify non-mesh data when in edit mode. This doesn't work properly with current undo stack design.
2012-04-15fix [#30956] Unwrapping, Lightmap Pack brokenCampbell Barton
2012-04-10fix [#30878] Lightmap Pack > New Image does not workCampbell Barton
2012-02-08svn merge ^/trunk/blender -r43934:43976Campbell Barton
2012-02-08Correct mathutils documentation, also correct some python spelling errors ↵Campbell Barton
and add makefile target `check_spelling`
2011-11-24svn merge ^/trunk/blender -r42095:42116Campbell Barton
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.