Age | Commit message (Collapse) | Author |
|
|
|
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.
Differential Revision: https://developer.blender.org/D9924
|
|
|
|
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
- "Datablock" -> "data-block"
- "Floating point" -> "floating-point"
- "Ngons" -> "n-gons"
These changes help give the language used in the interface
a consistent, more professional feel.
Differential Revision: https://developer.blender.org/D9923
|
|
Approximately 195 changes of capitalization to conform to MLA title style.
UI labels and property names should use MLA title case, while descriptions
should be capitalized like regular prose, generally with only the start of
a sentence capitalized.
Differential Revision: https://developer.blender.org/D9922
|
|
The settings in these popups are not animateable, so also turn off
property decorate. And also use better widths in order to fit the
full text.
Differential Revision: https://developer.blender.org/D9060
|
|
|
|
Cleanup old tracker task format to the new. e.g: [#34039] to T34039
Ref D8718
|
|
Small tweaks to make labels and texts more correct, consistent and
polished.
Reviewed by: Aaron Carlisle, Julian Eisel
Differential Revision: https://developer.blender.org/D8346
|
|
|
|
|
|
|
|
between 'Quaternion' and 'Vector' types.
|
|
|
|
|
|
I don't even know why this operator was ever made to work in object mode.
That said, since it does, we should have different options for it
(or rather, always do all faces for it).
|
|
I removed the All Objects option. This doesn't make more sense now that
all the selected objects will be in edit mesh mode.
|
|
Conflicts:
source/blender/blenkernel/intern/collision.c
|
|
Differential Revision: https://developer.blender.org/D3668
|
|
|
|
- Logical use of fields since they define type information.
- Avoids using ordered-dict metaclass.
Properties using regular assignments will print a warning and load,
however the order is undefined.
|
|
|
|
|
|
|
|
thanx bblanimation (Christopher Gearhart) for spotting the issue and
providing the fix!
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D3449
|
|
|
|
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
|
|
- Read-only access can often use EvaluationContext.object_mode
- Write access to go to WorkSpace.object_mode.
- Some TODO's remain (marked as "TODO/OBMODE")
- Add-ons will need updating
(context.active_object.mode -> context.workspace.object_mode)
- There will be small/medium issues that still need resolving
this does work on a basic level though.
See D3037
|
|
- MTexPoly structure & layer type.
- The 'Mesh.uv_textures' layers.
- DerivedMesh TexFace drawing.
- Scripts & UI.
|
|
In preparation for it being removed, see: T47811
|
|
Unnecessary limit was applied.
|
|
|
|
T35358 by Codemanx
|
|
update some descriptions, others were removed and operators tagged as internal.
add a script to detect duplicate operator descriptions.
|
|
|
|
|
|
|
|
BLI_sprintfN when invalid args are given.
|
|
Only mysterious courant from bpy.types.ParticleSettings.courant_target reamins...
|
|
Should also fix the broken py ops tips...
|
|
raised python error with triangles.
|
|
add filtering for document generator to support --partial bpy.types.SomeType
|
|
disabled
|
|
Disable operator register and redo flags because it might modify non-mesh
data when in edit mode. This doesn't work properly with current undo stack
design.
|
|
|
|
|
|
|
|
and add makefile target `check_spelling`
|
|
|
|
by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
|