Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-24 | Fix incorrect active object setting in scripts. | Brecht Van Lommel | |
2018-07-11 | PyAPI: Use annotations for RNA definitions | Campbell Barton | |
- Logical use of fields since they define type information. - Avoids using ordered-dict metaclass. Properties using regular assignments will print a warning and load, however the order is undefined. | |||
2018-06-26 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-26 | Cleanup: pep8 function indentation | Campbell Barton | |
2018-06-11 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2018-06-11 | Fix T55278: Lightmap Pack > New Image broken when active object is None | Philipp Oeser | |
thanx bblanimation (Christopher Gearhart) for spotting the issue and providing the fix! Reviewed By: brecht Differential Revision: https://developer.blender.org/D3449 | |||
2018-06-04 | Cleanup: newlines at EOF for Python modules | Campbell Barton | |
2018-04-05 | Remove workspace object mode, reverts changes w/ 2.8 | Campbell Barton | |
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details. | |||
2018-02-08 | Object Mode: move to workspace struct | Campbell Barton | |
- Read-only access can often use EvaluationContext.object_mode - Write access to go to WorkSpace.object_mode. - Some TODO's remain (marked as "TODO/OBMODE") - Add-ons will need updating (context.active_object.mode -> context.workspace.object_mode) - There will be small/medium issues that still need resolving this does work on a basic level though. See D3037 | |||
2017-05-25 | TexFace removal part 3 | Campbell Barton | |
- MTexPoly structure & layer type. - The 'Mesh.uv_textures' layers. - DerivedMesh TexFace drawing. - Scripts & UI. | |||
2017-03-18 | PyAPI: remove bpy.utils.register_module() | Campbell Barton | |
In preparation for it being removed, see: T47811 | |||
2016-07-18 | Fix T48877: Lightmap Pack fails w/ 1-3 faces | Campbell Barton | |
Unnecessary limit was applied. | |||
2014-10-28 | Cleanup: remove redundant 'object' parent class | Campbell Barton | |
2014-08-06 | Correct Python exceptions | Campbell Barton | |
T35358 by Codemanx | |||
2013-09-30 | lots of operator descriptions were incorrectly copy/pasted. | Campbell Barton | |
update some descriptions, others were removed and operators tagged as internal. add a script to detect duplicate operator descriptions. | |||
2013-09-11 | fix [#36081] ngones causes problems with lightmap packing | Campbell Barton | |
2013-01-23 | code cleanup: dont use 'bpy.context' when 'context' is available | Campbell Barton | |
2013-01-16 | style cleanup | Campbell Barton | |
2012-11-28 | typo's and some style cleanup, also added asserts into BLI_vsnprintf and ↵ | Campbell Barton | |
BLI_sprintfN when invalid args are given. | |||
2012-07-04 | Last spell checking (for now). | Bastien Montagne | |
Only mysterious courant from bpy.types.ParticleSettings.courant_target reamins... | |||
2012-07-03 | Style edit (mostly), use """ for docstrings (not '''). | Bastien Montagne | |
Should also fix the broken py ops tips... | |||
2012-04-30 | fix [#31181] Lightmap UV unwrap still broken | Campbell Barton | |
raised python error with triangles. | |||
2012-04-23 | rename Mesh.uv_loop_layers --> uv_layers | Campbell Barton | |
add filtering for document generator to support --partial bpy.types.SomeType | |||
2012-04-16 | Partial revert of rev45691: allow lightmap undo and add comment why redo was ↵ | Sergey Sharybin | |
disabled | |||
2012-04-16 | Fix #30968: Lightmap Pack - no new image limit | Sergey Sharybin | |
Disable operator register and redo flags because it might modify non-mesh data when in edit mode. This doesn't work properly with current undo stack design. | |||
2012-04-15 | fix [#30956] Unwrapping, Lightmap Pack broken | Campbell Barton | |
2012-04-10 | fix [#30878] Lightmap Pack > New Image does not work | Campbell Barton | |
2012-02-08 | svn merge ^/trunk/blender -r43934:43976 | Campbell Barton | |
2012-02-08 | Correct mathutils documentation, also correct some python spelling errors ↵ | Campbell Barton | |
and add makefile target `check_spelling` | |||
2011-11-24 | svn merge ^/trunk/blender -r42095:42116 | Campbell Barton | |
2011-11-23 | Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, | Brecht Van Lommel | |
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway. | |||
2011-11-17 | Add access to UVs from python, patch python unwrap scripts to work wtih ngons | Andrew Wiggin | |
2011-11-11 | pep/style edits & quiet some warnings | Campbell Barton | |
2011-10-17 | correct spelling errors in comments | Campbell Barton | |
2011-09-19 | /release/scripts: Removed final points in UI strings and messages. | Bastien Montagne | |
2011-08-19 | py style change only - make property definitions consistent | Campbell Barton | |
2011-08-12 | import common classes from bpy.types, saves ~1000 python getattrs on startup. | Campbell Barton | |
2011-08-09 | style change, harmless changes while looking into bug [#28196] | Campbell Barton | |
2011-08-08 | use static sets rather then tuples, python optimizes this case. | Campbell Barton | |
minor change to lightmap unpack collecting unique meshes. | |||
2011-07-10 | cleanup for python scripts - unused vars and imports | Campbell Barton | |
2011-07-08 | fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python ↵ | Campbell Barton | |
Exception. But use a different fix. | |||
2011-03-23 | tweaks not to load webbrowser or math modules on startup. | Campbell Barton | |
2011-03-21 | move script directories for internal blender scripts. | Campbell Barton | |
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too. |