Age | Commit message (Collapse) | Author |
|
Adding the modifier itself already adds a new node tree, which is
then displayed in the node editor because of the active object and
active modifier context. So there's no need to create the node tree
in the python code in this case.
|
|
Report an error instead of raising a Python exception.
Currently these properties aren't written to the manual
so it's best to show an error.
|
|
- Use the name "Point Cloud" instead of "Pointcloud"
- Fix a typo in UV_OT_smart_project.
- Use the name "Install Light" to for the installation
operator for MatCaps, HDRIs, and Studio Lights.
Fixes T83585, T65291, and T54921
Differential Revision: https://developer.blender.org/D9867
|
|
|
|
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
- "Datablock" -> "data-block"
- "Floating point" -> "floating-point"
- "Ngons" -> "n-gons"
These changes help give the language used in the interface
a consistent, more professional feel.
Differential Revision: https://developer.blender.org/D9923
|
|
Approximately 195 changes of capitalization to conform to MLA title style.
UI labels and property names should use MLA title case, while descriptions
should be capitalized like regular prose, generally with only the start of
a sentence capitalized.
Differential Revision: https://developer.blender.org/D9922
|
|
Not sure why, but py files from `bl_operators` were never considered for
i18n string extraction... They do define some UI strings though.
|
|
Expand abbreviations for words like "Bright" (instead of "Brightness"),
"Premul", "Lib", "Dir", etc.
Differential Revision: https://developer.blender.org/D9862
|
|
|
|
This introduces the User Interface part of the Asset Browser, based on the
design in T54642.
Additions:
* New Asset Browser (internally a sub-editor of the File Browser).
* Navigation region showing asset categories.
* Main region showing the assets of the selected asset library with previews.
The assets may be stored over multiple .blends in the directory that's
"mounted" as asset library in the Preferences. They will all be shown in this
list.
* Header with an asset library dropdown, allowing to choose the active asset
library to show. Options are the "Current File" as asset library and all
custom libraries.
* Display popover, filter popover and search box (partially dummies, see
T82680).
* Sidebar showing the metadata of the currently active file (name, preview,
description and tags), which can be edited for assets in the "Current File"
asset library. (For others it will reset on reload.)
* The sidebar includes a button to load a custom preview image from a file.
* Make asset files draggable (with preview image).
* If a library with invalid path is selected, a message is drawn in the main
region to help the user understand what's wrong.
* Operators to add and remove asset tags. Exposed in the sidebar.
* "Only Assets" option for Link/Append.
* Internal utilities for asset UI scripts.
For screenshots or demo videos, please see D9725. Or the 2.92 release notes.
Note that there are many things to be tweaked and polished in the Asset Browser
UI still. For example, the filter and display popovers are mostly dummies. See
T82680.
Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.
Differential Revision: https://developer.blender.org/D9725
Reviewed by: Brecht Van Lommel, Hans Goudey
|
|
Approximately 33 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D9796
Reviewed by Julian Eisel
|
|
Unifying range descriptions as a value 'to' a value.
Differential Revision: https://developer.blender.org/D9771
Reviewed by Julian Eisel
|
|
Use 'and' instead of ampersand in descriptions and comments.
Differential Revision: https://developer.blender.org/D9797
Reviewed by Aaron Carlisle
|
|
Rename `rna_property` to `rna_custom_property`
to differentiate it from a more general property.
|
|
Custom property names wasn't escaping strings, causing exceptions
editing custom properties with characters that needed to be escaped.
|
|
New layout for the 'About' dialog featuring the full version of the Blender logo.
Differential Revision: https://developer.blender.org/D9507
Reviewed by Hans Goudey
|
|
In ad85256e7108 the "Show Group Colors" option was changed from a
per-editor option to a user preference. Since so many people wanted to
turn this option off, this makes sense. However, this move caused some
confusion because the option was just gone from the menu.
This commit adds a dummy menu item. It's disabled, and the tooltip
explains that the option can now be found in Preferences.
T83390 was created to track the removal of these hints.
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D9735
|
|
|
|
The name should be the same as when the modifier is created in the
modifier tab of the properties editor.
|
|
This allows users to create new modifiers directly from the
Geometry Nodes Editor.
|
|
This is the initial merge from the geometry-nodes branch.
Nodes:
* Attribute Math
* Boolean
* Edge Split
* Float Compare
* Object Info
* Point Distribute
* Point Instance
* Random Attribute
* Random Float
* Subdivision Surface
* Transform
* Triangulate
It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier.
Notes on the Generic attribute access API
The API adds an indirection for attribute access. That has the following benefits:
* Most code does not have to care about how an attribute is stored internally.
This is mainly necessary, because we have to deal with "legacy" attributes
such as vertex weights and attributes that are embedded into other structs
such as vertex positions.
* When reading from an attribute, we generally don't care what domain the
attribute is stored on. So we want to abstract away the interpolation that
that adapts attributes from one domain to another domain (this is not
actually implemented yet).
Other possible improvements for later iterations include:
* Actually implement interpolation between domains.
* Don't use inheritance for the different attribute types. A single class for read
access and one for write access might be enough, because we know all the ways
in which attributes are stored internally. We don't want more different internal
structures in the future. On the contrary, ideally we can consolidate the different
storage formats in the future to reduce the need for this indirection.
* Remove the need for heap allocations when creating attribute accessors.
It includes commits from:
* Dalai Felinto
* Hans Goudey
* Jacques Lucke
* Léo Depoix
|
|
Improvements to the layout of the Batch Rename dialog.
Differential Revision: https://developer.blender.org/D9496
Reviewed by Reviewed by Hans Goudey
|
|
Make post-bake cleanup of the Bake Action operator optional, and disable
by default.
Previously Bake Action would do two things:
- Bake the Action
- Clean up the FCurves
It is now possible (and even the default) to only perform the baking
operation.
Reviewed By: #animation_rigging, looch, sybren
Maniphest Tasks: T82210
Differential Revision: https://developer.blender.org/D9453
|
|
|
|
Add a parameter to rotate the texture for Dots and Squares
Differential Revision: https://developer.blender.org/D9369
|
|
Various changes to some labels and descriptions to be more accurate, clear, or less confusing.
Differential Revision: https://developer.blender.org/D8394
Reviewed by Hans Goudey
|
|
Approximately 141 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D8392
Reviewed by Julian Eisel
|
|
The operator was using a secondary python operator to ask parameters before running, but this can be done in invoke.
Differential Revision: https://developer.blender.org/D9330
|
|
This new option allows to bake the animation of the selected frames and not the full range of keyframes.
|
|
The design for how we approach the "Everything Nodes" project
has changed. We will focus on a different part of the project initially.
While future me will likely refer back to some of the code I remove here,
there is no point in keeping this code around in master currently.
It would just confuse other developers working on the project.
This does not remove the simulation modifier and data block. Those are
just cleaned up, so that the boilerplate code can be reused in the future.
|
|
Follow the MLA style, agreed upon in T79589. This means "from" within UI
labels should be lowercase.
Differential Revision: https://developer.blender.org/D8345
|
|
The settings in these popups are not animateable, so also turn off
property decorate. And also use better widths in order to fit the
full text.
Differential Revision: https://developer.blender.org/D9060
|
|
- Density, interpolation and slicing options in Volume Object's
Viewport Display are now not aligned to each other as they are not
closely related.
- Changed the enum property for slicing ('Method') to a boolean
property 'Slice' and added a sub-panel for slicing options under
the 'Viewport Display' panel in Volume Object and Fluid for better
clarity.
- Renamed `axis_slice_method` to `use_slice` in the python API for
Volume Object and Fluid.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9097
|
|
The preferences tempdir being used instead of bpy.app.tempdir.
|
|
|
|
|
|
Cleanup old tracker task format to the new. e.g: [#34039] to T34039
Ref D8718
|
|
This phrasing can feel like an accusation, and a simpler phrase
gets across the idea just as well.
|
|
Caused by still having 'texture_opacity' in the preests and the preset
operator (but this was removed in the 2.83 rewrite).
Maniphest Tasks: T81081
Differential Revision: https://developer.blender.org/D8990
|
|
|
|
|
|
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch.
**Major changes:**
=== Viewport Display ===
- //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly.
- An option to display //gridlines// when the slicing method is //single//.
==== Grid Display ====
- Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI.
==== Vector Display ====
- //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces.
- Made vector display options available for external forces.
==== Coloring options for //gridlines// ====
- Range highlighting and cell filtering options for displaying the simulation grid data more precisely.
- Color gridlines with flags.
- Also, made slicing and interpolation options available for Volume Object.
Reviewed By: JacquesLucke, sebbas
Differential Revision: https://developer.blender.org/D8705
|
|
Differential Revision: https://developer.blender.org/D8626
|
|
Continuing the work from D8326, this commit adds a property split
layout to the add torus operator. It also puts the properties common
to all object add operators at the bottom for consistency.
Differential Revision: https://developer.blender.org/D8748
|
|
Maniphest Tasks: T79874
Differential Revision: https://developer.blender.org/D8624
|
|
|
|
Remove `exec()` and `eval()` calls from `WM_OT_properties_edit` where
possible. This not only results in simpler, cleaner code, but also
removes the necessity for `repr(value)` to evaluate to a Python
expression that in turn evaluates to `value` again.
No functional changes.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D8658
|
|
|
|
One should be able to edit overridable IDProps values, but never their
settings/definitions.
Note that being able to add new IDProps to overrides is still a TODO.
Reported by Josephbburg (@Josephbburg) over blenderchat, thanks.
|
|
|