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2022-01-10Motion Path: Tweak the User InterfaceDalai Felinto
This moves the clear paths button ("X") to the same line of "Update All Paths", and make it visible at all times. 1. The clear button affects all objects (by default). However the Calculate/Update Paths only works on the selected objects/objects. Better to not have them both on the same line. 2. The operator to clear object and pose paths can run even if the active object/bone has no motion path. However the UI was not showing the button in those cases. Before: {F12757500, size=full} After: {F12757502, size=full} Differential Revision: https://developer.blender.org/D13609
2021-10-20Cleanup: trailing space, use single quotes for enumsCampbell Barton
2021-10-18Animation: Motion Paths Refresh AllJan-Willem van Dronkelaar
Adds a button, Update All Paths, to the Motion Paths property tabs and will always show. The operator goes through all visible objects and updates their motion paths. The current implementation has a subtle functional change. Calculating or updating motion paths for armature objects (through the Object tab, not Armature tab) now also updates the paths for its bones. We could preserve the old behavior but it doesn't seem necessary. It seems more likely that the animator wants to update both anyways. Reviewed by: sybren Maniphest Tasks: T83068 Differential Revision: https://developer.blender.org/D11667
2019-04-19Cleanup: mark unused arguments in UI scriptsCampbell Barton
Quiet's pylint W0613 warning, also remove some unused args.
2019-03-20Cleanup: styleCampbell Barton
2019-02-18UI: motion paths panel layout tweakCampbell Barton
- User better alignment for the paths_range_update button. - Use Flow layout for the Display sub-panel items.
2019-02-06Cleanup: Remove deprecated ghosting codeJacques Lucke
Most of this code is deprecated for many years already and does not work at all in Blender 2.8. Reviewers: brecht, aligorith Differential Revision: https://developer.blender.org/D4271
2018-11-02UI: disable decorators for color management and motion path panels.Brecht Van Lommel
2018-09-11UI: use property split for motion pathsWilliam Reynish
2018-08-20Motion Paths UI: "Update from Scene Range" operatorJoshua Leung
Make it easier to update the frame range for motion paths from the Scene's current frame range (render or preview range)
2018-08-02Armature Panel Tweaks - Motion Paths/GhostingJoshua Leung
Since most animators find Motion Paths more useful than Armature Ghosting: * Move Motion Paths before Ghosting settings (less scrolling) * Collapse Ghosting panel by default * Open Motion Paths panel by default instead
2018-06-02UI: use single column layout for particlesCampbell Barton
Also minor changes to other panels. Patch by @billreynish
2017-09-02Cleanup: use title caps for labelsCampbell Barton
Also consistent quoting (single quotes for enums, text uses double).
2017-06-01Cleanup: use row() sub-layout to expand enum properties horizontalyraa
2017-03-18PyAPI: remove bpy.utils.register_module()Campbell Barton
In preparation for it being removed, see: T47811
2017-01-20D1873: Customize style for animation motion pathsAntonio Vazquez
New options to define the style of the animation paths in order to get better visibility in complex scenes. Now is possible define the color, thickness and several options relative to the style of the lines used to draw motion path.
2015-01-29cleanup: pep8Campbell Barton
also remove empty class parenthesis
2012-10-04Bugfix [#32754] Clear Motion paths button not available on Motion paths panelJoshua Leung
On second thought, perhaps it is more convenient/natural if this was shown in both places, given that many people may only find the motion paths options through the UI now.
2012-08-17style cleanupCampbell Barton
2012-05-23Motion Paths Gui - Restoring a "Calculate" button to the Motion Paths panelJoshua Leung
Iterating on previous design, a Calculate button is now present in this panel again. Most people just wouldn't have a clue to try the toolbar...
2012-05-15style cleanup: pep8Campbell Barton
2012-05-06Bugfixes for Motion Path drawing/updating in light of the recent changes:Joshua Leung
* Added proper "update" operators in place of the abuse of the calculate operators, so now the display ranges won't get overwritten everytime (with the default values) you go to update the paths. * Display range settings in properties editor now actually work. Before, the "In Range" mode only displayed the entire paths.
2012-05-01Motion Paths GUI CleanupJoshua Leung
This commit refactors the way that the Motion Paths GUI works. The key problems this tries to address are: 1) Mode error - Confusion about whether we're dealing with the Object or Pose level Motion Paths panel 2) Display settings vs Baking Settings In line with the original design intentions for the 2.5/6 Properties Editor, I've now split out the actual baking-related settings away from the Properties Editor: * Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with a dialog to select the start/end frames (and for bones, whether to bake from heads or tails). This is less confusing than relying on firstly setting the range via the display range settings (and baking using that), since many people apparently only used the "around current" mode, and were confused why things weren't working * Added a display of the frame ranges of the current baked Motion Path on the active Object/Bone. This makes it clearer/easier to debug if the path suddenly starts disappearing after a certain frame. * Replaced Calculate/Clear Paths in the panels with a single "Update" button if there's already a baked Motion Path. Hopefully these changes (in combination with some of the other bugfixes) will make it more obvious how everything works.
2011-10-17correct spelling errors in commentsCampbell Barton
2011-09-21remove use of gettext: _("...") style translation now its handled by rna.Campbell Barton
2011-09-20pep8 update & some minor cmake edits.Campbell Barton
2011-09-15Fixing issues with i18n stuff:Sergey Sharybin
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
2011-08-02finish handle for properties_XXX scriptsXiao Xiangquan
2011-07-10fix for various python bugs and remove unused var.Campbell Barton
2011-04-04fix [#26754] Live Edit and Editing UI scripts don't workCampbell Barton
2011-04-01pep8 checker, mostly pedantic style changes but also found an error in ↵Campbell Barton
mesh_utils.mesh_linked_faces()
2011-03-21move script directories for internal blender scripts.Campbell Barton
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.