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2015-01-29cleanup: pep8Campbell Barton
also remove empty class parenthesis
2014-07-18Fix wrong interface flags combination in inverse kinematics panelSergey Sharybin
2014-01-30UI: move toggle icons out of layout checks into rnaCampbell Barton
2013-08-24Followup to r59434 : py UI scripts edits.Bastien Montagne
Notes: * Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it... * Also made some cleanup "on the road"!
2012-12-21rename rna prop _parenting -> _parentCampbell Barton
2012-12-21Armature bone feature:Ton Roosendaal
New Bone option: "Relative Parenting". This makes Child-Objects of Bones transform similar to how deformations of bones are calculated. Allows to move bones in editmode to set pivot. The option is in Bone Panel, with clear label. It is ON now by default when you add new bones Requested by Kjartan, our famous robot designer :) For "hard body rigs" it's very useful.
2012-11-24IK Solver:Brecht Van Lommel
* Rename Legacy to Standard, it's not being deprecated as far as I know. * Make option to toggle off Location solving work with Standard. * Make it converge a bit better in some cases by enforcing a minimum number of iterations before giving up. * Move IK solver choice out of bone panel, it's an armature level setting and should be set there.
2012-10-25Fix #32964: IK constraint had a "Target" option, which actually is an internalBrecht Van Lommel
flag that shouldn't have been exposed in the user interface. Also avoided many calls to pchan.is_in_ik_chain in UI script, it's somewhat slow.
2012-10-08style cleanup: pep8Campbell Barton
2012-06-20style cleanupCampbell Barton
2012-06-06Transform Locks UI:Thomas Dinges
* Some beautifying and cleanup to show X, Y, Z label. This fixes [#31717] Transform Locks panel -> no x,y,z coordinates are displayed
2012-05-16Bugfix [#31469] 'cyclic offset' option is brokenJoshua Leung
Removing this option from the UI. Cyclic offset and/or other the myriad of other half-working walk/stride cycle stuff has been removed pending further review at a later date about what's really needed, and the best way to do so with regards to different rig types (i.e. setup antagonistic).
2012-03-21Patch #30611: grey out bone show wireframe option if no custom shape is set,Brecht Van Lommel
since it only has an effect in that case. Patch by Sebastian Nell.
2011-10-17correct spelling errors in commentsCampbell Barton
2011-09-21remove use of gettext: _("...") style translation now its handled by rna.Campbell Barton
2011-09-20pep8 update & some minor cmake edits.Campbell Barton
2011-09-15Fixing issues with i18n stuff:Sergey Sharybin
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
2011-09-01merge with trunk r39834Xiao Xiangquan
2011-08-12import common classes from bpy.types, saves ~1000 python getattrs on startup.Campbell Barton
2011-08-02finish handle for properties_XXX scriptsXiao Xiangquan
2011-04-04fix [#26754] Live Edit and Editing UI scripts don't workCampbell Barton
2011-03-21move script directories for internal blender scripts.Campbell Barton
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.