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2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-10-08GP: New automatic adaptative UVs parameterAntonioya
Now by default the UVs are calculated with a fixed size and this makes easier to add patterns for drawings like Manga. Before, the texture changed depending of the stroke size.
2018-10-05GP: Remove decoration in Viewport Display panelsAntonioya
2018-10-05GP: Cleanup grid RNA settings moving to separated structAntonioya
2018-10-05GP: Move grid parameters to GP object data levelAntonioya
The grid now can be configured by object because this helps to identify objects and allows to define diferent grid parameters for each objects. Also added a color option.
2018-10-03GP: Add z-depth offset parameterAntonioya
This parameter allows to define the percentage of offset of a stroke when uses surface mode. Before, this was a fixed value, but for some artists' purposes, it's good to have the option to change it.
2018-09-28GP: Make Layer and Material lists shorterAntonioya
This reduces UI vertical space.
2018-09-27GP: Expand properties layer listAntonioya
2018-09-27Cleanup: flip option unlock -> lockCampbell Barton
Nearly all options are currently to toggle locking.
2018-09-26GP: Rename parameter unlock_color and tooltipAntonioya
2018-09-26GP: Change menu icons for hide/showAntonioya
2018-09-24GP: Move Unlock Color to Adjustments panelAntonioya
This option is not used all the time and can be moved to additional panel
2018-09-21Cleanup: styleCampbell Barton
2018-09-20GP: Add new popover with layers panelAntonioya
2018-09-18GP: Change isolate layer iconAntonioya
2018-09-11Cleanup: unused variablesCampbell Barton
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
See T56648.
2018-09-04GP: Reorder Viewport Display panel optionsAntonioya
2018-08-28UI: text keyword argument to labelCampbell Barton
Prepare for keyword only args
2018-08-27GP: New operator to copy layers between objectsAntonioya
The operator allows to copy a complete layer with all frames or only active frame to a new object. Can be found in edit specials menu (W key) or in Layers specials menu (last button near layer list).
2018-08-23UI: rename Grease Pencil panels in toolbar to Annotation.Brecht Van Lommel
To match the panels in the N key sidebar.
2018-08-22Cleanup: RNA namingCampbell Barton
2018-08-21GP: Force Fill triangulation data recalcAntonioya
Add a general parameter to force the recalc of the triangulation data because some modifiers could change the geometry and the filling triangles would not be right. Now, the parameter is visible in UI panel because this option reduces FPS, but maybe in the future we can keep always ON and remove the parameter.
2018-08-15GP: Redesign logic of drawing engine for object instance supportAntonioya
The initial design assumed that there was only one object for each unique name, but that was not the case when instances were created. Now, instances are supported and speed has been greatly improved when repetitions are used. As a result of this change, the option to create objects has been removed in the Instances modifier. This option was strange and was also against Blender's design rules, since a modifier should never create objects. The old functionality of the modifier can be achieved with instances. Also, several memory leakage problems that were not previously detected have been eliminated, and especially in the grid and in the drawing process Onion Skin is not supported in multi-user datablocks. Support this, makes incompatible with instances. We need find a solution in the long term, but now it's better keep disabled and make instances work. Anyway, the new instances makes unnecessary to use muli-user datablocks.
2018-07-31UI: Grease Pencil Onion Skin minor tweaksPablo Vazquez
Avoid double label for same properties in single-column. Onion Skinning: Group custom colors together, and frame before/after together. Small changes to tooltips.
2018-07-31Cleanup: pep8, windows line endingsCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.